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Bugmaster

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  1. It's not a bad idea in terms of game balance and mechanics. However, IMO it's a step in the wrong direction. I want to play a Controller because I can effectively control the battlefield; not just because I have a trick up my sleeve that lets me output a bit more damage so I can be a bit more competitive with dedicated DPS ATs.
  2. Haha yeah, I agree; but they really do make you feel like you've transcended your mortal limitations to become an ION GOD !!11!! Instead of reducing damage, I'd prefer to increase the cooldown.
  3. I agree, partially. I think higher HP will make some debuffs more valuable, e.g. -Regen, -Defence, and -Resist. However, it won't make hard control more valuable. I do think that improving Controllers specifically, to the point where they can Hold bosses and AVs, would make them quite useful -- because, I gotta be honest, right now Controllers basically feel like Dominators-lite.
  4. Right now, Controllers face three problems: 1). Their primary ability -- Control -- is pretty much irrelevant during the end-game, as well as during most TFs. Groups of lower-level enemies will die in seconds, and AVs are prohibitively difficult to hard-control (though they can still be debuffed). 2). If you do want hard Control, Dominators will always be better at it, since most of them will have permanent Domination. 3). Subjectively speaking, "Overpower" just doesn't feel very impactful (to me personally), due to its randomness. Proposed solution: change the way Overpower works. Instead of granting a chance for a +1 Magnitude effect, grant a global Magnitude bonus to your Control effects, based on how many of your Control effects are layered onto the target. This way, casting a single Hold onto an enemy may not Hold them; however, casting Hold and Disorient and Fear and Sleep might push them over the edge into being Held, due to the bonus from 4 different Control effects. A nice side-effect of this solution is that it makes Sleep useful in large groups (as a Control-booster, at least).
  5. Hi all, If you could only afford one Controller Archetype Set -- Overpowering Presence vs. Will of the Controller -- which one would you pick ? And which power would you slot it into ? FWIW, I play a Dark/Dark Controller, and I was leaning toward Will of the Controller because of its +Acc and +Recharge bonuses. It might be worth slotting on Shadow Field because of the "Chance for Psionic Damage" proc, although I suspect that the damage is going to be fairly minor anyway. What do you guys think ? I realize that the obvious answer is "Get every Control-oriented Set ever and slot it into everything", but I'm not made out of Influence...
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