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Paladin

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Everything posted by Paladin

  1. I think I know what you're shooting for. I have a similar character I played on Live and here on Homecoming. Broadsword/Regen is perfectly servicable for a paladin like character. Invest in IO sets that boost smashing and lethal defense for build viability and your stamina+Quick Recovery will allow you to run most leadership toggles when not facing energy drains. Vengeance and Victory Rush can be potent even on a scrapper, as can Tactics. Assault and Maneuvers can be taken for thematic reasons. Aid other has limited use in combat due to the restrictions, but stimulant is very helpful for your team particularly at lower levels. Stocking up on temporary powers to supplement your character skillsets can also be very fun. Rune of Warding through Ouroroboros is a fun one (more thematic than the powers in the Sorcery pool, IMO).
  2. Exactly my thoughts on reading it. Gave me an idea for this year's Halloween costume at work too. 😉
  3. I have experienced this when forming basic incarnate trials. We were lacking in support, but had a plethora of +3 incarnates on the team with destinies, lore pets, and judgements. The support on the team was worried to the point of considering dropping, and expressing concern that we were not at a full league for the content. Needless to say, we really smashed through it and the teams did a wonderful job. I'd chalk all of this up to rediscovering the game after years of being away. Even though it's been a few months, the content still has an unfamiliarity that people want the certainty that comes from the most visibly optimum team builds. As we become more familiar with the game, the less visible components that make up success will be more quickly recognized. We'll get to the point that we recognize teams are more than just the sum of its AT parts. Still need a million rad and psi users for the Really Hard Way, though.. ;)
  4. Perhaps, but it's soaking in Americana - from it's setting, to Statesman, to comics in general. Fourth of July celebrations would be absolutely warranted, IMO.
  5. You can purchase the prestige power "Base Teleporter" from the P2W vendor as well. It gives you a base teleporter with a 30 minute cooldown.
  6. It's available in a stickied thread tucked away in the Guides section. https://forums.homecomingservers.com/index.php/topic,1398.0.html
  7. I'd sign off on this. It's a small QoL tweak but it would be nice to have.
  8. I'm fine with the current naming conventions but understand the draw of being able to name them whatever you want. As a poster said a few entries up, even if you have multiple versions of a more generic name the creativity of the player can shine through to make it unique. Similarly, people can get creative to come up with more unique takes on a name. The only issue I have is the amount of slots a single person can have on a server - 1000 free names camped out without any effort seems excessive.
  9. Yikes! Has there been an announcement that the anniversary badges are slated to disappear? I've been taking it easy but it changes if they're officially scheduled to expire.
  10. Just remember, everyone. This is City of Heroes, not City of Hos.
  11. I can't say for sure, but if anywhere would have it it would be paragonwiki. The old repository is still the best source of information about our game. Look up merits there and you should see a list. Hope this helps!
  12. Leadership does stack. The values of the bonuses vary depending on the archetype, but even my scrapper got great use out of the ToHit from Tactics. Vengeance is a team Tier-9 super power as well. Running it from one source may not make it stand out but even 2 or 3 sources can make a significant boost. When 4 or more people have Leadership on a team or Task force, its magic.
  13. Hi there Heroid, I believe there are some active roleplaying supergroups on Everlasting; I saw some advertising there when I went to poke around. If there are any roleplaying SGs on Torchbearer, I'd love to hear about that as well. I'll be setting up camp there and would love to plug into an active RPing community.
  14. Thank you, to everyone who had a hand in this and the community that kept this spirit alive. I still dreamed about City of Heroes after all the time spent within it, and fondly remember the people I shared time with. Thanks to the work that has been put in we can relive those memories and make new ones. Words really aren't enough to express how meaningful what you've done is to myself and so many others. Thank you for bringing to life the good times that we'd all relegated to our memories. I never thought I'd see the day when I could stand watch among the towering buildings of Steel Canyon again.
  15. I remember him. He liked to say he was doing social experiments, but I think he just got upset when he was KOed in PVP. Talked with him a few times back when and he seemed like an OK guy outside of that.
  16. It was fun! If I remember right, wasn't there no enemy collision? It wasn't quite dumpster diving, but I recall getting a row of fifth column to stack in a single space and nailing them with Headsplitter. The 10+ enemy crunch was ridiculously satisfying, and the series of 5th jumping in a row looked like some kind of time loop. Definitely miss the satisfying smash!
  17. Likewise. I've got Paladin over on Torchbearer; if I can ever make the character move to the RP server I'll jump at the chance. Until then it's wonderful to see so many familiar faces. The City of Heroes experience really was something special.
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