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MnemonicLight

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  1. To be fair a lot of them would lead away from the cartoony aspect of City of Heroes/Villains. I know comics did a lot of dark stuff but also a lot of the times villains were either always trying to rob a bank, kill people, cause calamity, take over the world. While in the real world sure villainy would be more dark like prostitution, gambling, drugs etc etc, in a world where a man in spandex bursts through fighting an army of goons with their cape blowing in a building with just their fists is a common sight, idunno. I honestly don't see real world villainy work in this universe nor be a thing that would translate well into an MMO. City of Heroes hasn't hit the 90s era yet, basically 😛
  2. Wait really?? That's still kind of weird given the nature of a lot of MMOs being rpgs, stories and quests are a main part of RPGs.
  3. I mean, for people saying you're just a henchman well yea, that's kind of the point of being a low-tier villain being introduced into a criminal city ruled by King Villain himself. All the other villain groups are well established in the world, it also would be hard for the game to actually make you a big named villain since it's an MMO. City of Villains is true to it's name, you're a villain. You're not lord high villain mastermind but you're still a villain. Not all villains are the leaders of their own organization nor are they always independent.
  4. I still really wish they removed levels on quest givers instead of work arounds like this. It gets to the point of if you're not careful or you don't turn off EXP gain you end up missing content and stories getting wildly unfollowable. I'm doing a Praetorian right now and I'm just going through Neurotropis, each quest I'm just going "Who are you and why do you act like you know me, what is even going on in this storyline" It also defeats the purpose of missions when you just take away one of the things that missions were made for. Ouro is cool and all, I like the idea of being able to replay missions but it shouldn't be a requirement to follow a story, same with being able to turn off EXP gain. This shouldn't be an either/or situation, just turn off quest givers having a level. As a new player this kind of turns me off from the game and after venting about it to friends they all thought it was the weirdest design choice for a role-playing game to have.
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