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drdread

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  1. I have a level 50 elec/staff tanker. You can get guarded spin to stack with recharge reduction. I don't have haste, but it could help as well to keep two stacks of guarded spin active.
  2. From the Code of Conduct: Multiboxing Policy We allow a basic level of multiboxing on the Homecoming servers outside of peak times. These rules apply on a shard-by-shard basis (by ‘shard’ we mean Torchbearer, Excelsior, etc). If there are less than 1500 people logged in to a shard you may play with up to three accounts at once. If there are more than 1500 people logged into a shard you may only play with a single account. If you are caught multiboxing when there are between 1500 and 1600 players logged in to a shard, you will be warned and expected to log off immediately. If you ignore requests to do so your accounts will receive a 24h ban. If you are caught multiboxing repeatedly with more than 1600 players logged in to a shard, all of your accounts will receive immediate permanent bans. It is your responsibility to monitor server status and current player count if you wish to multibox. You can do this both on our website and in the #live-shards channel on our Discord. An exception to this rule is Hamidon raid zones (The Hive, The Abyss) which have a limited population cap. No multiboxing is allowed in these zones. Breaking this rule may result in all of your characters being removed from the zone and short-term suspensions being issued for repeat offenders Please note that this policy does not apply to groups of players simply playing from the same home/network. It only applies to individuals playing multiple accounts on their own.
  3. First, let me just make this clear: I am not against farming or farmers. Personally, I don't see much point it in, but many do. So let farmers farm, IMO. Well, I meant it changed from the original developers' concept of it. Cryptic even added clauses in the user agreements to avoid people from exploiting AE. True enough. True enough.
  4. Farming: Love it or hate it. Farming has changed the primary use of AE. But what if AE could be redeemed and transformed into what it was intended: shared end-user content? What if we could migrate the best missions out of the AE and into the game proper. The AE becomes a BETA testing for potential future missions. A whole host of new missions, new taskforces, and new progression paths. We could have AE content contests: winner gets added to the game. Would this be worthwhile? Sure, farmers would still farm. But the AE would no longer be defined (almost) solely by that. To the DEVS: How hard is it to migrate missions from the AE to the game proper? I imagine there would be tweaks needed for contacts and mission doors.
  5. You can also talk to Freddy, or Frank, or Francine on the street. Any civilian with a name starting with the letter F. They will give you the time of Day in Paragon City. Source
  6. This: HIT Button Man Gunner! Your Power Blast power had a 95.00% chance to hit, you rolled a 73.46. MISSED Button Man Gunner!! Your Power Bolt power had a 95.00% chance to hit, you rolled a 95.54. HIT Button Man Gunner! Your Power Blast power was forced to hit by streakbreaker. MISSED Button Man Gunner!! Your Power Bolt power had a 95.00% chance to hit, you rolled a 95.67. HIT Button Man Gunner! Your Energy Torrent power was forced to hit by streakbreaker. MISSED Button Man Gunner!! Your Sniper Blast power had a 95.00% chance to hit, you rolled a 98.78. HIT Button Man Gunner! Your Power Bolt power was forced to hit by streakbreaker. HIT Button Man Gunner! Your Power Blast power had a 95.00% chance to hit, you rolled a 14.65. MISSED Button Man Gunner!! Your Power Bolt power had a 95.00% chance to hit, you rolled a 95.47. HIT Button Man Gunner! Your Sniper Blast power was forced to hit by streakbreaker.
  7. For future events, check the official community calendar.
  8. Awesome! Thank you.
  9. Replace Atlas Park by Galaxy City. Sounds simple, hard to implement.
  10. I've been noticing that my controller has been missing more often. I started copying the "to hit" messages to an Excel file to examine my accuracy. In this case, I was facing enemies +0/+1 to me, but my accuracy was still stated as 95%. Now, my build has a lot of AoE and autohit effects, which I thought may skewer my accuracy. The enemies I faced were 5th Column, Council, Sky Raiders, Family, and Security Guards, so a mix of defenses, resistances and debuffs. Here is what I found from a sample size of 1635 hit rolls: Result Number PRCNT Hit* 546 67.6% Miss 261 32.3% Hit without autohit and streakbreaker 393 60.1% Overall, I had 774 autohits in 1635 hit rolls (47%). If I added all the autohits to my accuracy, I had an 81.7% accuracy. Closer but still significantly lower than the 95% the system reported I should have. Am I missing something here? The to-hit for the enemy was pretty accurate. The game reported between 50% to 66% to hit, and the finally average after 180 enemy to hit rolls was 57%. I know the original randomizer that Cryptic made was not very good. They added the streakbreaker because the system would group-up hits and misses much too often. PS. I can make the Excel file available, if that would be useful.
  11. Thank you for this guide. I had started an Electric/Poison controller, which I was struggling with. I couldn't understand how jolting chain could be useful. Now I can take on mobs of 20+ and come out with full health and end.
  12. One of the GMs said on chat that they are working on it.
  13. drdread

    Thank you

    To whomever bid 100,000,000 inf for common salvage on the auction house, My level 22 controller thanks you.
  14. I've never seen the powexec_location command. However, if you want a macro to use recall friend on teammate number 1: /macro TM1 "team_select 1 $$ powexec_name Recall Friend" This will prompt you to choose a location with your mouse, it won't just teleport someone without a mouse click. There is a guide on how to store and transfer macros:
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