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Navigator

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  1. It would help to know more details:

    - what you found dissatisfying about the tank version

    - what you mean by underperforming as a brute

    - what you mean by underperforming at tanking

     

    As you're just using generic IOs right now, you might be hitting some End issues, as neither SS or Inv have any built-in way to boost recovery.  I would suggest putting the Miracle or Numina unique(s) in health, and the Performance Shifter proc in Stamina.

     

    For toughness, make sure you're slotting up Invincibility and Tough Hide for Defense, and Weave from the Fighting Pool if you're taking it.  IMHO the only skippable power for most builds in Inv is Unstoppable (though some people respec out of Dull Pain after getting incarnates and all their set IOs).  Other than that, at least one Resistance IO in RPD, RED, and RND, and at least two Resistance IOs in Temp Inv and Unyielding.

     

    For damage, getting Rage double-stacked is very nice but might be hard with just generic IOs.  It should be perma at least though.  Fully slot your bread-and-butter attacks (Footstomp, Knockout Blow, Haymaker) at the very least.

  2. 3 minutes ago, Excraft said:

     

    You must've missed where I said I actually tested the powers and said I don't like the change.  I don't have fly turned on in combat, so Evasive is totally useless for me.  You must've missed that part too.  I didn't say anything about flight speed.  I just said I like the way it works now and don't see the need for a change.

     

    Evasive Maneuvers isn't just an in-combat power, it's also the out-of-combat constant-speed-boost toggle that Afterburner used to be.  What you used to do, run Fly+AB to fly faster, is now accomplished by running Fly+EM out of combat.  The new Afterburner is a brand new power that has nothing to do with the old afterburner except that it's now using the name.

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  3. 7 minutes ago, QuiJon said:

    I am coming to this late and have not read every page of this thread, however i guess my question is WHY? 

     

    I mean i like over all the changes you are saying exist in the travel pools. But if afterburner is going to be essentially a free power with flight now, and all it will do is increase long distance flight times, why can it not functions in that way as it does now and provide that boost without the timer. Take away its defense bonus(which i am assuming was already done and put into that combat flight power) and keep it as "only effecting self". At that point its only purpose and possible use is just to get from point a to point b as quickly as possible and will still need to be turned off in order to take part in combat and give it that similar 10 second cooldown to turn it back on. Wouldnt that end the complaints, allow 1 power to do what 2 powers currently do without being able to exploit its use? 

     

    On a second note for me personally, if flight and related powers are going to have that popup menu anyway, perhaps it might be fun or easier for people to also put on that popup menu the various flight poses that are emotes now. Helps clear our buttons and makes it easier to change on the "fly".

     

    87.9mph is going to remain the "always-on" toggled flight speed cap, for reasons of ease-vs-velocity balance with the other travel powers.  Here's what I've found so far with testing:

     

    2x Flight Speed IOs in Fly = 87.9mph

    Fly + Evasive Maneuvers running (with no IOs in either) = 87.9mph

     

    Afterburner let's us exceed that cap for flight speed, but only in exchange for being a limited-duration toggle, to avoid breaking the balance equation.  Given the alternative (no way to exceed 87.9mph at all) I think it's a fair compromise, even if it's conceptually troubling for some.

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  4. 7 minutes ago, arthurh35353 said:

    I had a power I picked for travel that allowed me to travel at the top end for as long as I want (no number).

     

    Now, that power has been removed for a combat power, so I will have to respec. My ability to go as fast as I possibly want all the time is now a finangly toggle that detoggles and only puts me at top speed sometimes. 

     

    "But complicated engineering feature is better!"

     

    "I want my super cruise mode back."

     

    "No, you'll take our numbers or die!"

     

    "I want my easy to use out of combat power max flight speed back. You can take your combat power back that you turned my NON-COMBAT power into."

     

    "Well, we'd have to knock about 2/3rds of the speed bump off afterburner-"

     

    "SOLD!"

     

    Evasive Maneuvers is now the Speed Boost Toggle that Afterburner used to be.

     

    Live:  Fly + Afterburner = constant toggled high-speed out-of-combat cruise mode

    Test:  Fly + Evasive Maneuvers = constant toggled higher-speed out-of-combat cruise mode

     

    The two toggles on Test provide everything the two toggles on Live provide.  The new Afterburner isn't the replacement for the old Afterburner, it's a brand new free power that's completely optional to use and provides a temporary extra speed bump as a completely novel bonus.

     

    It really seems like your main complaint is that, even though the new version of the toggles exceeds the speed cap of the old toggles and hits the new higher cap, the mere existence of a temporary speed cap even above and beyond that one is some kind of conceptual inconvenience for you.  If you don't want to mess with the "complicated engineering" of the new temporary Afterburner power, don't use it and just stick to the two normal toggles to cruise faster than ever before.

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  5. 9 minutes ago, Troo said:

    Its interesting you leave off

    • Afterburner, now it looks unenhanceable
    • and Increase Recharge. (100% increase)
    • and now have to use 3 powers for what 2 did before..

    There are pluses and misuses.

     

    I also, again, think folks who were part of the closed testing should not be coming to the forum and piling on folks seeing this for the first time.

    Just let folks post their concerns and experience. There is a official team to address them.

     

     

    How are you getting this from his example?

    I think where people are getting hung up is in thinking that "Old Afterburner" is being replaced with "New Afterburner."  It's more accurate to say that "Old Afterburner" is being replaced by "Evasive" and "New Afterburner" is a brand new thing that sits like a cherry on top.  Evasive adds flight speed and is a toggle that runs all the time, it just lacks the only-affecting-self and adds some extra bonuses.  This is literally losing nothing and gaining a whole bunch, no matter how you look at it, even if you never touch the new afterburner button or slot anything into any of them beyond LotG or UTE's or whatever.

     

    Also, chalk me up as a huge fan of Magneto Flight mode.  

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