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cfarevival

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  1. Gonna test this out definively.
  2. I am currently levelling a Savage/Dark Scrapper. If you know how to actually use the crit mechanic in Scrapper, it is INCREDIBLE. If you don't know how to use it, it's only awesome. I have had several savage melee toons, including the Savage/Dark on a brute (my first toon on Homecoming). They are good. My fire farmer is a Savage/Fire brute. It isn't bad on a tanker (bigger AoE). I will be trying it on a stalker one day. You just have to know how to use it. Savage has SEVERAL mechanics going on that require player adjustment to optimize. It isn't as cut and dry as stacks of blood frenzy, especially when savage leap is involved. Savage Leap has it's own mechanic going. It does more damage depending on the distance from which you start the attack. At close range, it isn't that strong. At it's max range, it's insanely powerful. I always add 2 +5 range IOs to it for more damage.
  3. Island Rum definitely doesn’t work anymore. You need the homecoming launcher.
  4. This is my main, Nux, a Dark/Dark Scrapper. He does insane damage. High recharge, Dark Regen proc’d with the scrapper chance for crits and theft of essence: chance for +endurance. Dark regen is the engine that runs the whole build. Plus he is supper fun to play.
  5. ARE YOU KIDDING!? Do you realize the complete and utter mayhem I could cause having something as unwieldy as KICK at level 2!? I mean, I might get to level 4 one or even TWO minutes faster than normal!?
  6. To be honest, THIS is what we should be talking about. This change alone is going to impact a huge number of players. I can tell you for a fact that a majority of my toons are forced to take the tier 1 secondary as the first power. It is a power that I neither want, nor use. In fact, with the added ability to reject the tier 1 secondary, most of my tanks will instantly get a respec. All my new blasters will be respec'd. I will then pwn the entire game and all of COH will be my oyster. You've been warned. Fear me. Edit: Hideless stalkers will now be a thing. That would be fun to test viability. I probably will take placate over hide on some builds!
  7. In a former life, I was an engineer at a company that had far more variables than this game does. There are ways to obtain numbers without running something hundreds of times. You simply need to change what you are trying to determine. For instance, if I am asking "how does this change affect the absolute fastest time possible?" then we will be spending years looking at that, because no one knows what that number originally was, and they certainly aren't going to determine it now. Instead, we need to just get an overall general idea of what the change could bring. Here is what I am proposing: A team volunteers to run a TF as it currently stands. They calculate their time from the moment they begin, until they receive completion awards. Then that same team goes and runs it in Beta. They copy the same information, and make it available in the forum. Have several teams do this. Have the same team do this. Have the same people, using various toons do this. It does not matter whatsoever. You will then be able to determine, on a general level, how these changes will affect gameplay. That is all anyone really needs, because few players are going to feel more than a general impact. This change does not represent anything that won't be immediately absorbed into normal gameplay. @Marbing Will someone give this man a raise, please?
  8. I run a dark/dark scrapper named Nux. He’s sick. Truly disgusting damage and so much fun to play. I know Dark/Dark isn’t on your list, but he is a total blast. His secret: Dark Regen fuels the whole build.
  9. I personally blame @th0ughtGun for all of the indominatable troubles. If he wasn't so good of a player, others might feel like they had a chance to shine, but alas.... 😛 But in all reality, I think COVID-19 probably helped with server populations in a tremendous way, and now we are seeing the decline as people go back to their normal, boring lives.
  10. I would like to point out that @th0ughtGun needs @America's Angel to give a link for those videos! Also, There is a toon that I have made recently named lNFERNO (he's a fire/martial/soul dominator). He's got great potential for mob wiping solely because of the copious amount of procs I have given him. He frequently pegs out on damage cap (300%) and mops the floor with a lotta stuff. However, I sacrificed survivability to do it. He's a glass cannon dominator, insane DoT, but with 0 heals (he relies explicitly on his own regeneration rate to heal). I have taken barrier just to help him survive a bit. I am considering respecing him and tossing several powers in favor of having the teleportation pool. We'll see though. For him, there was a tradeoff I willfully made: take a FEW defensive powers (just for LoTG slotting) and the rest of his powers are designed to increase damamge output and KD/Hold/immobilize everything directly around his damage aura. If he can get the baddies first, he wins. If they get him first...oof. The point is this: it is because of his primary powers that he already has that I am able to do this. They are the foundation for his abilities. The procs just make everything go much faster. But even if I took them all out, he would still completely incapacitate the enemies, still get to damage cap and still mop the floor with them, just slower. I think that is an appropriate use of procs: getting the DPS I need to not make everything gruellingly slow. But for a non damage AT, I can see the frustration.
  11. So the question I have is this: Would it be better to wait until the first one wears off before applying the 2nd? Thanks!
  12. @Burk The numbers are just like @Gobbledegook states. They alternate. When not allowing the particle shielding to drop, odd sequences give 1110.3 (1st, 3rd, 5th, etctimes applied) and even sequences give 763.7 (2nd, 4th, 6th, etc times applied). Originally, I had it as an autopower, but now I don't, because I want 1110.3 reliably. This is an important consideration when tanking Hami, Marauder, or several other major AVs that I have built him for. It may be minor to some, but I would at least like to report it (and maybe get the bug finder badge, haha!)
  13. When I activate particle shielding, I get an absorb shield of 1110.3. However, if I activate it again, with 100% health plus absorb shield, it reduces my absorb shield to 763.7. Pretty sure it should not reduce! I understand not wanting it to stack, but pretty sure this is wrong.
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