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kryptochan

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  1. This is what I could come up with. Maybe could squeeze out a little more by +5 upping some enhancements. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Dominator Primary Power Set: Gravity Control Secondary Power Set: Energy Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Crush -- HO:Endo(A) Level 1: Power Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(29) Level 2: Bone Smasher -- TchofDth-Acc/Dmg(A), TchofDth-Dam%(7), TchofDth-Dmg/EndRdx/Rchg(7), TchofDth-Dmg/EndRdx(9), TchofDth-Dmg/Rchg(11), TchofDth-Acc/Dmg/EndRdx(11) Level 4: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(19) Level 6: Kick -- Acc-I(A) Level 8: Crushing Field -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(9), EnfOpr-Acc/EndRdx(13), EnfOpr-Immob/Rng(19), EnfOpr-Acc/Immob/Rchg(21), EnfOpr-Acc/Immob(21) Level 10: Power Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(27), Thn-Acc/Dmg/Rchg(27), SuddAcc--KB/+KD(29) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 16: Power Up -- RechRdx-I(A) Level 18: Gravity Distortion Field -- BslGaz-Acc/Rchg(A), BslGaz-Acc/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(33) Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 22: Maneuvers -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(23) Level 24: Weave -- Rct-Def(A), Rct-Def/EndRdx(25), LucoftheG-Def/Rchg+(31) Level 26: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def(36), LucoftheG-Def/Rchg+(48) Level 28: Total Focus -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(37), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(39) Level 30: Super Speed -- EndRdx-I(A) Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(42) Level 35: Link Minds -- AdjTrg-Rchg(A), LucoftheG-Def/Rchg(36), LucoftheG-Def/Rchg+(42) Level 38: Power Burst -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(42), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), SuddAcc--KB/+KD(45) Level 41: Wormhole -- RzzDzz-Acc/Rchg(A), RzzDzz-EndRdx/Stun(43), RzzDzz-Acc/EndRdx(45), RzzDzz-Stun/Rng(48), RzzDzz-Acc/Stun/Rchg(48), SuddAcc--KB/+KD(50) Level 44: Sniper Blast -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(45), StnoftheM-Dmg/EndRdx/Rchg(46), StnoftheM-Dmg/ActRdx/Rchg(46), StnoftheM-Dmg/EndRdx(46) Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 49: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(36) Level 50: Cardiac Core Paragon ------------
  2. This is what I could come up with, still trying to min/max things out | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;683;1366;HEX;| |78DA6594594F13611486BF69A7425B4A5BCA5616A120140A945630513171034C942| |62424DE360D4C4BB501D296442EFD0BDE78EB022E89E2F63FDCA3FE034165512F5D| |C6D3795F6A934ED23E67DEEF3BDF7BE6F44C13D726EB362F5C3FAD34F7F95CAA504| |89ECBAF160D472295C9CEDB955C35F269B3C464C2C8194674AE984AA793D3D9CC62| |31BB94096269D2481B4B05233AB564E4336BC9B3ABF99472CD2E2FE7A2732B86B1E| |0B1C2831C37EE72A55BAF15CF18A905235F58CCAE04A756B2F307C7245285A2915F| |434DAD52C8B07C5E86142FD3A1D282B8AE6A33A06B91CC827557C8ABE0A3529AC6D| |C5DBBA5E97BE43E78E83BF903ACFD09BE0A315572B55F364BABFF4DFE017D7F4913| |6C50C8DD942C3B7DED3ECDD27AFD640378244036924DE06BF175C05777D0B781BE8| |DF46DA46F337DDF484E0DFCCC27F2ED44AC9C21F4E1B1C00DCDEE8EC1A7390EF68F| |83E131B04726C083BD9A6708F9BDA44DD6BCA84D79DBA07D100F3F9FD55FA75B5AA| |B87AC07DBBCA40FECF083CF242B805C5BC005FF483D38C27ED8C5B389B537B1F630| |6B0FB3F6C163A02E7B5B785E0BCF1BE479119EF751EA0DB2BFC1E3E85FC709F0F04| |972823C053E97DDEDD634985A3B7B314A3AC5B3939E9D1302DDAEBA2F610EFAE9F9| |493CBBD8A3AE5B58EBBE4DDE014377C97572037C21593DCCEDD9E2B9DBE0E01730F| |2158C7F237740B7D4D6C7DFABAF17F5FA451B60BD039CBD51CEE828EB0DC89E21CE| |FED03A7A30BC41DE23EF83230FC887A0D3AF5494F317BD09EDA9DCC53853B161D41| |13F8A1A3BF4F2FB5D1A5FD354912A2556A5C4AB94B12A65BC4A99D6CBFF07E64CD5| |EAAC5E7EE39566294E9F527628E68E4B56F95C1A7BB9F75FD3B48B1284E51DB98C1| |EEE56EE1FC0FEFDCAFDEC8DED06F8B9B95C8FB955116F57C46F43F8832EC5EF2AE2| |F715F199801CC7F81F198FF18B| |-------------------------------------------------------------------|
  3. Ohh Master Brawler splits the mez resist into the melee and ranged toggles. You don’t lose the mez resist it’s just not a clicky! The clicky power becomes a scaled absorb based on how low your hp is and how much end you have. It’s one of the few advantages over Ninjitsu, it frees you up to auto cast, like hasten instead of practice brawler. It’s nice trust me! I have a 50 AR/SR and a 50 Arch/ Nin sentinel. The only downside is if those detoggle you lose them and your mez resist.
  4. I would love Master Brawler for all. And give the AOE toggle sooner, swap out with one of the passives. That and I'm a happy camper! But those idea's suggest would be sweeeett as well 🙂
  5. LOL NO!! keep arguing and keep posting and keep bumping this thread up so maybe it will get some attention! Debate on this thread has been.....spirited. But that is only the case cause we are all passionate about this game, there is nothing worse than being apathetic. Thank you to everyone who took the time out of your day and the effort to post about this! To quote a favorite Tom Hanks movie of mine, "May you live to be a thousand years old, sir!"
  6. LOL you sold me VileTerror! that makes sense! Ima greedy gus add that to my list of what should ignite Oil Slick!! I got ponies in both races being a TA/Arrow corrupter, more love, LUV ME!!! I EXIST!!
  7. LOL if I'm going to be accused of being greedy than I'll go whole hog. FLASH Arrow and EMP Arrow at minimum should also be able to ignite Oil Slick. Flash Arrow is a Flash Bang on a stick, which also... EXPLODES. If its a problem that it doesn't agro, I'm fine with taking that out as that also does not make sense. I would just bump the to hit debuff and maybe add a possible disorient (kinda like how a actual flash bang works!!!) so it would still be useful at high level content, If they warn static electricity can cause your car to blow up while you pump gas, I'm sure an arrow that generates a huge electro magnetic pulse can ignite a highly flammable liquid. Poison and Acid Arrow also state they EXPLODE, but I wont be too greedy and say its like a glass vial that breaks on impact. Give us the Blaster version of Entangling Arrow with the shock DOT, which should also ignite Oil Slick and we can call it a day. (Although I find it very dumb that after firing an arrow I'm exhausted with EMP arrow.. I just shot an arrow for gosh sakes, its not like I fire arrows for a living...) This way that poor Ice/Arrow troller can use a power in their set fully with out having to dip out to other pools. What other set has a power you cannot fully use without something in that set that can trigger it? I ask you? Everyone knows this set underperforms, you know it, bees know it, monkey in the trees know it. Is it too much to ask for a little love?
  8. The name says it all. Its an EXPLOSION.. why would that not cause a flammable oil patch not to ignite?
  9. Hello all! I created this thread on general forums. If possible would like it merged with this one! With the change to Phantom Army, is this possible? And maybe also the models for Coyote Travel Power and Panther Stealth? It be nice to have an all canine or feline set! It looks like the models are already rigged, would it be a simple task to do or is it just wishful thinking? Be cool to see redcaps in place of fire imps, etc..
  10. This was the best I could come up with. I'm not to experienced with proc builds so went with straight survivability and damage output. I know clouded senses proc will aggro but wanted the range defense and at high levels its livable for me. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Archery Secondary Power Set: Trick Arrow Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aimed Shot -- SprScrBls-Rchg/+End(A), SprScrBls-Acc/Dmg/Rchg(5), SprScrBls-Acc/Dmg/EndRdx/Rchg(5), SprScrBls-Acc/Dmg(7), SprScrBls-Dmg/Rchg(7), SprScrBls-Dmg/EndRdx/Rchg(9) Level 1: Entangling Arrow -- HO:Endo(A) Level 2: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(13) Level 4: Flash Arrow -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(43), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(45), CldSns-Acc/EndRdx/Rchg(45), CldSns-%Dam(46) Level 6: Blazing Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(15), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(19) Level 8: Aim -- RechRdx-I(A) Level 10: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(21) Level 12: Explosive Arrow -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(21), SprMlcoft-Acc/Dmg/Rchg(23), SprMlcoft-Dmg/EndRdx/Rchg(23), SprMlcoft-Acc/Dmg/EndRdx/Rchg(25), SprMlcoft-Rchg/Dmg%(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Combat Jumping -- Rct-Def(A), ShlWal-ResDam/Re TP(27), LucoftheG-Def/Rchg+(31), Rct-ResDam%(39) Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(29), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(31) Level 20: Acid Arrow -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(31), ShlBrk-Acc/EndRdx/Rchg(33), ShlBrk-DefDeb(33) Level 22: Super Speed -- EndRdx-I(A) Level 24: Kick -- Acc-I(A) Level 26: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(33), GldArm-3defTpProc(34), StdPrt-ResDam/Def+(34) Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(34) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36) Level 32: Rain of Arrows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(39) Level 35: Oil Slick Arrow -- RechRdx-I(A), Dmg-I(39), Dmg-I(40), PstBls-Dmg/Rchg(46) Level 38: Scorpion Shield -- Rct-Def/EndRdx(A), Rct-Def/EndRdx/Rchg(40), Rct-Def(40), LucoftheG-Def/Rchg+(42) Level 41: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(43) Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(45), LucoftheG-Def/Rchg+(50) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(3) Level 50: Agility Radial Paragon ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 8.5% Defense(Melee) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 11% Defense(Fire) 11% Defense(Cold) 21.63% Defense(Energy) 21.63% Defense(Negative) 6% Defense(Psionic) 26% Defense(Ranged) 16% Defense(AoE) 5.85% Max End 102.5% Enhancement(RechargeTime) 46% Enhancement(Accuracy) 10% Enhancement(Range) 28.5% SpeedFlying 92.36 HP (8.62%) HitPoints 28.5% JumpHeight 28.5% SpeedJumping MezResist(Confused) 31.25% MezResist(Held) 31.25% MezResist(Immobilized) 31.25% MezResist(Sleep) 31.25% MezResist(Stunned) 31.25% MezResist(Terrorized) 31.25% MezResist(Teleport) 100% (20% chance) 21.5% (0.36 End/sec) Recovery 12% (0.54 HP/sec) Regeneration 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 16.25% Resistance(Fire) 16.25% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 28.5% SpeedRunning
  11. With the change to Phantom Army, is this possible? And maybe also the models for Coyote Travel Power and Panther Stealth? It be nice to have an all canine or feline set! Or is this just wishful thinking?
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