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SaintD

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Everything posted by SaintD

  1. Which, incidentally....also gives you some pretty stupid amounts of AoE.....
  2. SaintD

    Stone melee/?

    Stone Melee hits so God damn ridiculously hard that the best secondary is one that can feed it enough blue to keep going. The next concern is putting a bit of extra AoE in there. So congratulations, the answer is always /Bio. No matter the question, the answer is /Bio.
  3. When a game server has less backing up then me idly copying all my lesson files and register between my USB, home computer, and laptop when I use them....
  4. "This is what cheating looks like." I'm.....not a fan of RNG dice rolling as a general rule. 😣
  5. Savage Melee is absolutely mental anyway, too many people underestimate it.
  6. I'm not going to read all 53 pages because.....well.....eat my butt, because I ain't. But for me, the real thing that unbalances the game isn't the I/O system. The I/O system is just minmaxers doing their thing. If you keep trying to chase down those people, you leave everyone else unable to play because they're.....not minmaxing. If there wasn't an I/O system, they'd all be playing an identical character with the crushingly tested 'best numbers' and using other methods to kick the game down into little pieces. That's just how they roll. I would say that for the 'unspoken average joe' the I/O system is a kinda fun system that provides a minor surge of puzzle-like creativity and some satisfaction of slotting up some cool stuff, without really unbalancing the game all that much. What really unbalances the game? ....wait for it.... ....seriously.... ....teams larger than four. For higher level players it's still a faceroll at four, but with eight, you can play like absolute puddings and it doesn't matter. With eight players on a team, I/O slotting is laughably irrelevant because so many team buffs and enemy debuffs can be thrown around that you're all going to be def softcapped demigods beating on paraplegic children for enemies regardless.
  7. /su:prədaɪn/ People in Paragon City can be heard calling it the slang of 'dyne', with the /aɪ/ sound (like 'die-n'), which wouldn't make sense if it was /su:prədi:n/ with a long ee sound. However, I also knowly say it wrong: it should be /su:pərədaɪn/ with an extra schwa to properly say the full 'super' AND the 'a' after it, but I can't be bothered with that. It's cumbersome to say, so I do it my way (which would probably be spelled more like Supradyne) to make it articulate together more easily for me (and possibly others, but there are many dialects so what comes more naturally off your tongue might be different).
  8. Pretty much every single robot in the game is running something like 50% psi resist. And robots are extremely common, especially with factions that can already be problematic.
  9. It's an explicit point, since she has to work out like anyone else in her normal form so her She Hulk form can be stronger. Doc Samson has also openly noted that the gamma radiation thing doesn't necessarily make rage Hulks, as it's very different for him and She Hulk.
  10. Shouting about mob justice after pissing on a crowd because you're too self entitled and lazy not to rings pretty hollow.
  11. As a signal boost for, let's put it frankly, idiots, let's make it clear: THERE WILL BE NO LEGAL BATTLE. EVER. It is a monetary impossibility, and I am very confident in also speaking for the Homecoming team in also saying that for them it would also be a personal impossibility. None of them are going to step up and shove their genitals into the NCSoft (or any other property holder we infringe on) legal meatgrinder because some fool on the internet will cry about the consequences of their own stupidity. The very second NCSoft/anyone else found the address of absolutely anyone on the team, electronic or otherwise, and dropped a cease and desist into it that had any actual validity, Homecoming turns off. And if anyone were stupid enough not to do as demanded, the server hosting company would absolutely turn Homecoming off when THEY get the second letter NCSoft mails out. And if you're going to blither nonsense about 'the code is in the wild!', please kindly shut it. The game needs physical hosting. If the property starts being actively shut down, no company will host it. If no company will host it, some goon has to host it illegally. If some goon hosts it illegally, it'll keep being shut down and set up, never developed or supported, and will quite likely last the four minutes it takes NCSoft to find the l33t haxxor wannabe who thought they were anonymous and send them a letter. No-one is being 'overly dramatic'. If ANY company with any sort of vested interest so much as legally coughs in our direction, Homecoming is done. If you can set up a server for you and your four mates you don't really like anymore but they like CoX and they're the only ones you can play with, great, but a server any bigger than that will become impossible.
  12. I explicitly despise the autoattacking in other MMO games. It was always nothing more than a copycatted part of older MMO's from the oldest MMO's, because for some reason idiots thought that characters constantly flailing like idiots was an essential part of the experience, and that it really looks good to see animations twisting and contorting around non-stop autoattack plinking, movement, and your abilities that actually do the damage. Autoattack gameplay is a hard no for any game I play. You put it in there, I don't bother with the game.
  13. The Infiltrators aren't infiltrating anything because they're not on-mission in a Crey building. The researchers aren't researching anything because a hero/villain is going through the facility beating the shit out of everyone. The Field Agents aren't in the field 24/7. Until a hero/villain breaks into the facility and makes it the field.
  14. He turns up in the Faultline arc. No funny lines though, he's just the poor sod who gets walloped first when you ambush Nocturne.
  15. Literally the only 'absolutely must skip' mission for me. Utterly dismal trash, no excuse for making this mission as it is.
  16. Blasters are broken as hell for endgame minmaxing with the I/O system. You get the absolutely ludicrous maximum damage....and 45% defense. Meanwhile, a Regen Sentinel has CC protection and generally refuses to die, which is somewhat more bearable if you intend to play the other 99% of the game that isn't the end.
  17. It's too all or nothing. Either it's great, or you're spending your entire endurance bar and five minutes to kill an Arachnos robot spawn. There is no in-between. While the set allows you to style all over some enemies who are normally problematic, the Catch-22 is being massively resisted by an entire type of enemies who are ridiculously common. It's not a worthwhile balance, especially when I can just take Fire or Rad and style all over everything.
  18. On a Sentinel, Regeneration feels like I actually have a defensive powerset. On anything else, it feels like I don't. ....actually it's probably a bit too effective in the Sentinel, it actually protects me better in actual gameplay better than most secondaries do on a Brute or Scrapper, but I don't want anyone to 'fix' it because I like being able to play a Sentinel.
  19. Speed of play. That's literally the one, singular thing it all boils down to. Hitting softcap means hitting the highest level of raw sustain for speedrunning content, since you're removing the largest possible amount of damage. Any less than softcap just means that you might be taking a knee a bit more often (or at all), or running a lower difficulty level that eats into your sheer time/reward ratio. The issue is that CoX build discourse is dominated by infinite money and x4/x8. When you don't have infinite money, aren't trying to powergame the diff settings, or don't care about your clear times.....softcap isn't really critical.
  20. Arachnos is a target prioritization issue, exactly the same as Malta. The problem mobs die first. Malta? Target the Sapper, kill it first. Arachnos? Target the Fortunata or whatever, kill it first. I find Arachnos the hardest when I've finished an AE powerlevel to 22 and go to Faultline, because it can sometimes take too long to slaughter the single problem unit. Especially Night Widows. They're just OP. Utterly, laughably bad game design. But Arachnos get easier as my levels go up because my capacity to jump into a group and just instantly scrub out any one or two targets immediately with my alpha spam is way higher, leaving me with only a bunch of smash/lethal/energy goons who can't hurt me. I find the absolute biggest problem I have with Arachnos apart from Night Widows, who are utter bullshit and made by an idiot, is the big disruptor boss robots. End drain is just so annoying. Incidentally, there's one, singular solution to Arachnos if you really hate Arachnos. /Elec. End of. It's tailor made to no-sell Arachnos. It hits the energy cap like a horny rhino. It resists Psionic at the same level it resists literally everything else. Trying to drain its endurance is futile. On a Brute and Scrapper it'll let you bowl through Arachnos like they're any other faction. On a Tanker you can pick Arachnos preferentially for your missions because they're nothing.
  21. Tab for nearest and just mash myself into the preferred target.
  22. Every set with a singular focus should, like /SR, have massive debuff resist for that focus. Trying to debuff regen against...Regen...should be practically impossible. -res against /Elec and /Dark should be a terrible idea, etc.
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