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XoxPrincessJadexoX

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  1. I like some of these suggestions, mainly using procs and increasing recharge. I made a build in Mids that focused so much on recharge though and trying to get perma-Hasten that I feel like I might be gimping myself in other areas. It's pretty tough getting perma on a Symph/Dark apparently, and the best I could do is get Hasten down to 125-130 sec recharge. It's going to be an extremely expensive build, and so I'm wondering if I don't really need to shoot for perma-Hasten, but instead put a little more focus elsewhere? Edit: Sorry, somehow the global totals weren't included in the spoiler and I don't know how to add them into the rest of the spoiler. 15% DamageBuff(Smashing) 15% DamageBuff(Lethal) 15% DamageBuff(Fire) 15% DamageBuff(Cold) 15% DamageBuff(Energy) 15% DamageBuff(Negative) 15% DamageBuff(Toxic) 15% DamageBuff(Psionic) 3.13% Defense(Fire) 3.13% Defense(Cold) 2.5% Defense(Energy) 2.5% Defense(Negative) 5% Defense(Ranged) 1.56% Defense(AoE) 6.75% Max End +4% Enhancement(Stunned) +4% Enhancement(Held) +8% Enhancement(Confused) +85% Enhancement(Accuracy) +7.15% Enhancement(Terrorized) +8% Enhancement(Immobilized) +8% Enhancement(Sleep) +5% Enhancement(Range) +92.5% Enhancement(RechargeTime) +5% Enhancement(Heal) 7.5% SpeedFlying 106.8 HP (10.5%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) 50% MezResist(Confused) 50% MezResist(Held) 50% MezResist(Immobilized) 50% MezResist(Sleep) 50% MezResist(Stunned) 50% MezResist(Terrorized) 18.5% (0.31 End/sec) Recovery 26% (1.1 HP/sec) Regeneration 2.25% Resistance(Smashing) 2.25% Resistance(Lethal) 18% Resistance(Fire) 18% Resistance(Cold) 9.75% Resistance(Energy) 9.75% Resistance(Negative) 5% Resistance(Psionic) 7.5% SpeedRunning
  2. So I've leveled my Symph/Dark to 35 and I'm enjoying team play but she feels pretty weak for solo. I just want to be sure I'm taking her in the right direction. I'd like to have a team/solo hybrid. Up to now I've taken all Symph/ powers except Impassioned Serenade (ST confuse) and Enfeebling Lullaby (cone sleep). I took everything from /Dark but skipped Black Hole (targeted AoE intangible). I guess my biggest concern is whether the pets are worth having. The Symph pet, Reverberant, I've slotted with damage enhancements but it seems to be negligible. Would slotting it with other debuff enhancements be better? Dark Servant seems to be more useful, at least for healing and the To Hit debuffs, but it deals absolutely no damage. So in terms of damage output, I could easily end up spending 3-4 minutes trying to fight a single boss on a +0 x1 mission. I realize controllers are lacking in damage anyway, but that seems excessive to me. And yes, that's with Tar Patch dropped. Should I ditch the pets in favor of something else? Am I using them wrong?
  3. Sorry if this is the wrong section. If have accepted the final mission of a Patron Arc (Ghost Widow... Defeat Numina), and I invite a team before the mission starts, will my teammates also unlock their power pool? This is of course assuming they are level 35+ villains.
  4. To answer the OP, I choose costumes that fit the game, and it's not at all based on movies or comics from the last 20 years. CoH is a world that has a feel of its own, and what some here may consider to be "silly spandex" outfits have just as much place in the game as some advanced armor suit. It all depends on the character you create. I've been playing since 2004 and I've made plenty of caped crusaders, gadgety types, martial artists, high tech humans and aliens, etc etc. That's what I love about the game is it's not restrictive about what you can create.
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