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  1. This is true! Your emp is on another level. My emp is an illusion. I’ve been tempted to make a new one as a defender or a cor after seeing yours.
  2. I play poison defender and I feel much more involved. But I agree. I don’t even touch my emp anymore. It’s no fun unless you’re playing for theme or just like the sounds of your own powers.
  3. It's not constant. Only happens when I zone. So what is happening is that every time I zone anywhere I get rubber banded back to the spot I zoned into after 5/10 seconds if its a mission/base/zone. Its starting to get annoying and its been almost a week since this started to happen. I reset my modem, I reinstalled and I connect my computer into the modem. Its frustrating getting half way across the map just to be ported back to were I started. I don't know what to do. I defiantly started playin less just cause its that annoying now
  4. Hops

    -DEF vs -RES

    -res, Its great when you have dmg cap. End game is fast pace right now so it just speeds it up.
  5. Everyone i've come across on the forums plays poison differently. This might not be the play style you’re looking for. Seems everyone has there own unique set up for this set. But I also have a god mode build I can show you as well if you want a more in depth dive into what you can do. Hope this helps you. This set up I have fights like a melee hero. Very aggressive and fast. If you want to see it in action msg me @hops in game or if you have questions please ask =). 50 Magic Defender Primary Power Set: Poison Secondary Power Set: Fire Blast Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: ------------ Level 1: Envenom (A) HamiO:Lysosome Exposure (5) Achilles' Heel - Chance for Res Debuff: Level 20 Level 1: Flares (A) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime: Level 50 (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime: Level 50 (19) Superior Vigilant Assault - Damage/RechargeTime: Level 50 (21) Superior Winter's Bite - Accuracy/Damage/Recharge: Level 50 (34) Superior Winter's Bite - Accuracy/Damage: Level 50 Level 2: Weaken (A) Cloud Senses - Chance for Negative Energy Damage: Level 30 (3) Cloud Senses - ToHit Debuff: Level 30 (3) Cloud Senses - Accuracy/Endurance/Recharge: Level 30 (9) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30 (9) Cloud Senses - Accuracy/ToHitDebuff: Level 30 (17) Cloud Senses - Accuracy/Recharge: Level 30 Level 4: Super Speed (A) Winter's Gift - Slow Resistance (20%): Level 50 (5) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 Level 6: Fire Ball (A) Ragnarok - Damage: Level 50 (7) Ragnarok - Accuracy/Damage/Recharge: Level 50 (7) Ragnarok - Accuracy/Recharge: Level 50 (11) Ragnarok - Damage/Recharge: Level 50 (23) Ragnarok - Damage/Endurance: Level 50 (23) Ragnarok - Chance for Knockdown: Level 50 Level 8: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (13) Luck of the Gambler - Defense/Endurance: Level 50 (15) Kismet - Accuracy +6%: Level 30 Level 10: Assault (A) Endurance Reduction IO: Level 50 Level 12: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 14: Tactics (A) HamiO:Cytoskeleton Exposure Level 16: Hasten (A) Recharge Reduction IO: Level 50 (17) Recharge Reduction IO: Level 50 Level 18: Kick (A) Force Feedback - Chance for +Recharge: Level 50 Level 20: Elixir of Life (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 Level 22: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 Level 24: Tough (A) Steadfast Protection - Resistance/+Def 3%: Level 30 (25) Unbreakable Guard - RechargeTime/Resistance: Level 30 (25) Unbreakable Guard - Resistance: Level 50 (27) Unbreakable Guard - Resistance/Endurance: Level 50 (27) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (33) Unbreakable Guard - Endurance/RechargeTime: Level 50 Level 26: Poison Trap (A) Fury of the Gladiator - Chance for Res Debuff: Level 50 (34) Eradication - Chance for Energy Damage: Level 30 (34) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50 (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50 (37) Neuronic Shutdown - Chance of Damage(Psionic): Level 30 (43) Obliteration - Chance for Smashing Damage: Level 50 Level 28: Blaze (A) Superior Vigilant Assault - Accuracy/Damage: Level 50 (29) Superior Vigilant Assault - Accuracy/Damage/Endurance: Level 50 (29) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb: Level 50 (31) Gladiator's Javelin - Accuracy/Damage: Level 50 (31) Apocalypse - Chance of Damage(Negative): Level 50 (33) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (31) Luck of the Gambler - Defense: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50 (39) Reactive Defenses - Scaling Resist Damage: Level 50 Level 32: Venomous Gas (A) HamiO:Enzyme Exposure (39) Achilles' Heel - Chance for Res Debuff: Level 20 Level 35: Blazing Bolt (A) Sting of the Manticore - Accuracy/Damage: Level 50 (36) Sting of the Manticore - Damage/Endurance: Level 50 (36) Sting of the Manticore - Chance of Damage(Toxic): Level 50 (36) Decimation - Chance of Build Up: Level 40 (37) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50 (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50 Level 38: Inferno (A) Obliteration - Chance for Smashing Damage: Level 50 (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50 (40) Obliteration - Damage: Level 50 (40) Obliteration - Accuracy/Recharge: Level 50 (43) Obliteration - Damage/Recharge: Level 50 (46) Obliteration - Accuracy/Damage/Recharge: Level 50 Level 41: Dark Consumption (A) Preemptive Optimization - EndMod/Endurance/Recharge: Level 50 (42) Preemptive Optimization - EndMod/Accuracy/Recharge: Level 50 (42) Preemptive Optimization - Accuracy/Recharge: Level 50 (42) Preemptive Optimization - EndMod/Endurance: Level 50 (43) Preemptive Optimization - EndMod/Recharge: Level 50 (46) Preemptive Optimization - EndMod/Accuracy/Endurance: Level 50 Level 44: Dark Embrace (A) Unbreakable Guard - Resistance: Level 50 (45) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (45) Unbreakable Guard - Resistance/Endurance: Level 50 (45) Unbreakable Guard - Endurance/RechargeTime: Level 50 (46) Unbreakable Guard - RechargeTime/Resistance: Level 50 (50) Unbreakable Guard - +Max HP: Level 50 Level 47: Soul Drain (A) Armageddon - Damage/Endurance: Level 50 (48) Armageddon - Damage: Level 50 (48) Armageddon - Damage/Recharge: Level 50 (48) Armageddon - Accuracy/Damage/Recharge: Level 50 (50) Armageddon - Accuracy/Recharge: Level 50 (50) Armageddon - Chance for Fire Damage: Level 50 Level 49: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - +Stealth: Level 50 Level 1: Vigilance Level 2: Swift (A) Run Speed IO: Level 50h Level 2: Health (A) Panacea - +Hit Points/Endurance: Level 50 (19) Miracle - +Recovery: Level 40 (21) Numina's Convalesence - +Regeneration/+Recovery: Level 50 Level 2: Hurdle (A) Jumping IO: Level 50 Level 2: Stamina (A) Performance Shifter - EndMod/Accuracy: Level 50 (11) Performance Shifter - Chance for +End: Level 50 (13) Performance Shifter - EndMod: Level 50 Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Clarion Partial Core Invocation Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface Level 50: Cardiac Core Paragon ------------
  6. You'd be surprised what you can squeeze out of alphas. Minimaxing is key. I do run Cardiac for the most part as well but its fun to theory craft and see different results
  7. Ah man you're missing out. That's what Rads for, to stand back. The gameplay it brings is insanely fun. I recommend reading the poison guide that was created by @Frosticus under guides. It really clears up a lot of concerns you may have about being mez'd and how to work around that. Its such a great read.
  8. Keep the toggle. Its perfect the way it is. PLEASE DON'T TOUCH MY BB. the toggle is the best part of the set
  9. When I was first building poison I tried to get crazy DEF with it. And I did notice the shots that got through really hurt. And slotting for DEF really hurt my DMG output and my recharge as well. And after reading your guide (super helpful). I learned a little bit. I personally wanted to maintain some DEF cause its still another way to avoid dmg but I also wanted some RES as well this time around. I'm not a one for long recharges so I can't see my self taking Rune of Protection and I can't do fly with my ADD its to slow for me. I was able to build for team and solo play. Having rez and veng is my idea of team play ha. And I didnt have to take mule powers for this set up. I've been hitting DMG cap in groups with just my own buffs. Its awesome. So I have two ways I run this build. First setup:| For good time god mode I buy 1 temp power, DEF Amplifier for the mez protection and go with Agility/ageless + this gives me perma hasten. I have a farmer so money is easy to get for this temp. (Agility alone gives me perma hasten and Ageless is just for momentum and speed runs) Second setup: When I don't run temps I run Cardiac/Clarion. Just a little slower but you don't really have to worry about sustain or holds with this set up. Hasten is at a 8 second down time. Still really good! You do loose the soft cap to melee and range def when you trade out Agility. http://www.cohplanner.com/mids/download.php?uc=1548&c=731&a=1462&f=HEX&dc=78DA6594DB4E13511486F77466C096022D1DCEC79643A1B4A5C341C4434810310A18A28977A6A9309489D8362D267A2726BE801772E303484CBCF5DA27D00B131F40452282261E383B2EE65FB44D3A69F3EDF967AFB5FFBDD69E997D38E97E7D75755C4855979713B95C7CD25834520B46569D4D24CD79717295D35F3BD5E3130F1617A3736933974E35E5C59B8954D258884E9959233E417956846B2E9D5E8EDECA18C642B53D9C31123433B76466DCA7F7193395ACB46FA6CCE4D20ADD79AF64CCF9E864227B2F3E4B598CECA3065A7C80FE568FE0CB92C418419185F2D621844F111B5AFE99228615217445540D82353AA8BD02FD2F41111442428C2A6D529E5645383E31BF826736989F41CF17B0932A22B317B959B6F3294DE026795139AF3AE8B0B5B261E608E81A02EBCE3247412FE52DB74D598EF25AC9D6DC1EB0EA58D86BD7D01C27E608A75F209EB40AD62A38CE475A256B9523A85780B46A6852753F623D4C073DF3C2B7F03E851F07D5C8C79A6F10FBD3685E2D6BB5BC964C5A3DF2AAF52703F2D9B02B83BF11D7F487B90776FC05555AA391EBD5380ECDBF833AFBEF237FD735F8E94A20774860DE77AA7533C736C7D0D79621E608D8D687B96D3A727484B95FE4B9159EE556DE479B06764C634ECF2FB08C3CB673DDDA4751CB1E3E7BDBE421C01E02EF50CBCEF7CC0FCC17C420F97FC379D9C30EC576736C37EF2968C167F0907904868EC1C83FF0314DEFB54FB0A5F61E61AF7D87CC5DE61E18DA072307E02AC5F673BFFAB93F61EE4B98FB14E6FE4476417D1F7C4288F2BAD18BF032708E39C63C0FEA179897C02DDA6F8CCF4E6C1D5A8B927F77E94797980EE5152B54F23456A2E825CA5089325CA2CC9C28FC7E0827BCDC2868D69C92FF3E08C98E707AF26FBDB5EDA2A71C2D45D0E51F05CD21F951AD9AEB92DD79ED364ED64E715C2FE27E16C73DE72FC41AE87E06DE71D9DF3D7BEDBB4563FB5AA7F3A7B3F0D157181FD415C66B457A402B8CBF7515C6FF0159CAF96A
  10. Doesn't hurt to ask. You never know
  11. So I worked on a new build this morning to try and keep my positional defense (range/melee) with a good amount of resistance this time. If I pop 1 purple id hit 45% for Range and melee. Soul Drain is almost perma and hasten is pretty much perma or just about. . Can't say its great yet haven't play tested it. Need to farm a little to pick up the missing Enhancements. This build is a little bit more team friendly too it seems (with the rez ha). Let me know what you think. I'm trying real hard to avoid the sorcery power pool. I really don't like that set. Its just a personal preference http://www.cohplanner.com/mids/download.php?uc=1525&c=717&a=1434&f=HEX&dc=78DA6D945B4F134114C7676F604B819696FBADE556286DED7211AF2141C428D4104D7C334DA54BD9886DD362A26F62E217F0415FFC029AE8ABCF7E027D30F103A84822A08917EEAE87FD1FDA2675D2E637FB9F3967FE736676E3F7A75DAF2FAF4E0AA9EEE272B250484C1B8B462665E4B578326D2E88A3564D7FDFB19E98BAB7B8189DCF9A856CA6AD285E4F66D2462A3A63E68DC414E55911CEF96C76397A236718A97ABB3B6724696661C9CCB98E9F7366265D6B3FCC98E9A5157AF25CCA990BD1E964FE4E224E598CFC83165A3C467F6B4070B32431415015A1BE9585F0AA62CD571C53C5982A84AE8ABA11B041077DAFC0C04B5004859010A349EB94A75315F227E657F0C41AF333E8FE02F6524514F6A2B42B763EB50D5C272F1AE7D546645BAB1A638E83CE51B0E9147302F450DE6ADB942557374AB6E672837587C25EBB81E6383047380202F1A4D5B056C3715ED26A59AB1D47BD7A48AB8726D50F23D6CD9469CC03DFC2F3187E64AA919735EF08F6E7A3798DAC35F25A0A69CDC8AB351F75C867CBB602FE425CDB6FE60EE8FF036AB4462BD7AB75125A600B750EDC45FEBE2BF0D39744EE90C0BC0DAA753BC7B6C770AE1DA3CC71B06B0873BB74E4F087F9BCC873273C2B9DBC8F2E1FE89FC59C819F601579ECE6BA75F3DD1BE0BBB7491E7A78EF3DEF50CBDEF7CC0FCCE7C420F97FC379D9C316C5F6B3FF7EDE53D082CFE03EF3000C1D8291BFE0439A3E68DF604B1B3CC05E87F699DBCC1D30B40B46F6C0558A1D66CFC37C3E613E97309F5398CF27B20DEABBE0234254C2BAD1F3F072F234F30CF32CA89F635E00BFD17E637C27632FA075A8C577977ED4C46CA8A858A18AD15885A25728A315CA58853277A4B017E180976B25CD9A578BDF0721D9110E77F1ADB7369D34CAD15204A7FCBDA4C95200D56AB82AD927EFBB899BB5551E3788B81FE5714FF90BF10C743D016F39EDEF9EBDF6EDB27EA97DA417556775AFA9D4FF5FFB07AE0506ED
  12. We getting a poison update as well?
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