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Drazah Krad

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Everything posted by Drazah Krad

  1. KB->KD is one of my main sources of migration while farming. The mobs consistently flopping about makes it much easier. I do have multiple stacks of knockdown though. gravity/storm/ice controller
  2. Wormhole is the only reason my main is gravity. This plus storm summoning is just ridiculous. Pile them up, lock them down and let thunderstorm, tornado, and freezing rain obliterate them.
  3. Thunder clap for its aesthetics alone. It just has an awesome feel while using it.
  4. just getting back into the game since my old computer died on me. Looking for critique on my tanky defender build. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Time Manipulation Secondary Power Set: Water Blast Power Pool: Fighting Power Pool: Sorcery Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Chance for +Absorb Level 1: Aqua Bolt (A) Superior Winter's Bite - Accuracy/Damage (17) Decimation - Accuracy/Damage (17) Decimation - Damage/Endurance (46) Superior Winter's Bite - Damage/RechargeTime Level 2: Time's Juncture (A) Endurance Reduction IO Level 4: Boxing (A) Empty Level 6: Mystic Flight (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range (46) Winter's Gift - Slow Resistance (20%) Level 8: Water Burst (A) Force Feedback - Chance for +Recharge (9) Force Feedback - Damage/Endurance/Knockback (9) Force Feedback - Damage/Knockback (11) Annihilation - Chance for Res Debuff (11) Annihilation - Accuracy/Damage (13) Annihilation - Damage/RechargeTime Level 10: Whirlpool (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (21) Superior Frozen Blast - Recharge/Chance for Immobilize (21) Annihilation - Chance for Res Debuff (23) Annihilation - Damage/RechargeTime (23) Annihilation - Accuracy/Damage/RechargeTime Level 12: Spirit Ward (A) Empty Level 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - +Max HP (19) Impervium Armor - Psionic Resistance Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Shield Wall - Defense/Endurance (25) Shield Wall - Defense (25) Shield Wall - Endurance/Recharge (29) Shield Wall - +Res (Teleportation), +5% Res (All) Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - Defense/Endurance (29) Shield Wall - Defense/Recharge (31) Shield Wall - Defense/Endurance/Recharge (33) Shield Wall - Defense Level 20: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Rune of Protection (A) Gladiator's Armor - Resistance (27) Gladiator's Armor - End/Resist (31) Gladiator's Armor - Recharge/Resist (31) Gladiator's Armor - Resistance/Rech/End (33) Impervium Armor - Psionic Resistance Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Reactive Defenses - Scaling Resist Damage Level 26: Slowed Response (A) Achilles' Heel - Chance for Res Debuff Level 28: Water Jet (A) Superior Defender's Bastion - Accuracy/Damage (36) Superior Defender's Bastion - Damage/Recharge (37) Superior Defender's Bastion - Damage/Endurance/Recharge (37) Superior Defender's Bastion - Accuracy/Damage/Endurance (37) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (40) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 30: Assault (A) Endurance Reduction IO Level 32: Chrono Shift (A) Synapse's Shock - EndMod (34) Synapse's Shock - Damage/Rechage (34) Synapse's Shock - Damage/Accuracy/Endurance (34) Synapse's Shock - EndMod/Recharge (36) Synapse's Shock - Damage/Recharge/Accuracy (36) Synapse's Shock - EndMod/Increased Run Speed Level 35: Steam Spray (A) Superior Vigilant Assault - Accuracy/Damage (42) Superior Vigilant Assault - Damage/RechargeTime (42) Superior Vigilant Assault - Damage/Endurance/RechargeTime (42) Superior Vigilant Assault - Accuracy/Damage/Endurance (43) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (43) Achilles' Heel - Chance for Res Debuff Level 38: Geyser (A) Ragnarok - Damage (39) Ragnarok - Damage/Recharge (39) Ragnarok - Chance for Knockdown (39) Ragnarok - Accuracy/Recharge (40) Ragnarok - Damage/Endurance (40) Ragnarok - Accuracy/Damage/Recharge Level 41: Soul Drain (A) Scirocco's Dervish - Accuracy/Damage (47) Scirocco's Dervish - Damage/Recharge (48) Scirocco's Dervish - Chance of Damage(Lethal) (48) Superior Avalanche - Accuracy/Damage/Recharge (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (50) Superior Avalanche - Recharge/Chance for Knockdown Level 44: Dark Embrace (A) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist (45) Gladiator's Armor - Recharge/Resist (45) Gladiator's Armor - Resistance/Rech/End (47) Impervium Armor - Psionic Resistance Level 47: Power Boost (A) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO Level 1: Vigilance Level 1: Brawl
  5. annoying but you can get to it if you hide your start menu toolbar
  6. Gravity/storm/ice is my Primary. he solos decently well, on teams I have lots of options of tactics. Wormhole, immobilize then lay down the three Major AoE to melt mobs. I run Solo farms on AE at +4/8 all the time with mostly casual built hero as there Is too much damage mitigation. the only grievances I have is gravity immobilize doesn’t add -KB to enemies, and I have no self heal.
  7. He absorbed ALL kinds of energy(Kinect, thermal, radiant, etc)
  8. Captain marvel (MCU) Mutation origin sebestian shaw (Fox) mutation Shocker (MCU) Tech origin Green Lantern (DC) science/tech origin Dragon ball universe Natural origin Ancient one (MCU) magic origin some explanations: shocker and captain marvel are pretty self explanatory. Sebastian Shaw has both energy defense and energy melee. The absorbed energy could be used as he saw fit. green lantern and dragon ball fighters often have energy surrounding their fists ancient one used magical knock back on her strike leveling hulk. (Bit of a stretch but I struggled with magic)
  9. Looking for some opinions on a defender build as I usually play controller. He’s currently level 35 and climbing fast. Time is easy to soft cap Defense. Both primary and secondary provide heals. my goal is to perma hasten/chrono shift and to add resistance and men protection as much as possible. Trying for a more tankier support type.
  10. Might have to look but I could have sworn my pets had the icon on them.
  11. Gale is a great power with 2 slkts as mentioned. KB->KD and either recharge proc or -res. You can get quite a few dmg procs in it if you really like it thematically. It breaks alpha strikes and gives you soft control. I use it for a way to cover squishy heroes if surrounded. It's a level 1 power that keeps it utility and doesn't need many slots to stay useful.
  12. As a grav/storm main I would love the -KB in the immob. That fact a bit of fire on the ground can stop my tornadoes knockback but the force of gravity can't is absurd. To me gravity is still a great set but I am wasting slots on kb->kd in quite a few powers that other primaries don't need to do.
  13. My opinion it would be easier to just pay off someone to power level you then for the devs to waste time on this. My controller power levels people all the time in AE
  14. wow I completely thought i had rise of phoenix (epic) on my last tanker... Shows how long its been since I've played a melee toon. now I'm trying to remember which one I used to use the old self destruct + rise of phoenix combo on for fun.
  15. time/sonic defender - provides defense, healing, and debuffs fire/fire blaster -dmg deler TW/bio scrapper - dmg dealer Fire/kin controller- CC, Buff SS/invul tanker -aggro management arachnos soldier - leadership gravity/psi dominator - wormhole, -regen ice/sonic corruptor - slow, resistance buff ninja stalker -ghosts missions and takes out enemy support in fights not an optimal performance team by any means but I thought of using each AT only once, and wanted them all to have a role on team. After unlocking incarnate slots teams become overpowered anyways so any team works well. This team is pretty well balanced before those slots.
  16. but a crash suicide is a great build up to a rise of the phoenix moment. honestly though I think crash mechanics need looked at, (I'd also look at stone armor penalties, and powers that don't allow flight to activate them) . These all are avoided and its not like they are vastly superior powers that other sets can't match.
  17. if its a concept hero why does it matter how well it performs? You can do missions just fine and in groups it really wont matter as this game is too easy. what I'm saying is maybe your trying to force a concept character into a comparison with a efficient character. These are opposite sides of the spectrum. maybe your concept hero just has to stay on lower difficulties to feel powerful, there's no shame in that
  18. gravity/traps controller time/ice defender setup traps, wormhole mob, defender slows them to a crawl inside a death bubble of time/ice powers.
  19. As a gravity main(/storm) I have to disagree with the use of dimensional shift. The benefit of its use do not outweigh the negatives in a team setting. The game moves to fast for intangibility powers on mobs. The use of dimensional shift is a more for style then anything else. between wormhole, AoE immob,single hold, and singularity, my control seems to be plenty. That leaves you more time to also be applying secondary powers instead of micro managing a toggle that only you appreciate. That being said everyone has an opinion, that's just mine.
  20. energy font for controllers would be nicer if they spawn near the targets instead of at the caster. I feel I lose out on many of its ticks watching it hover over to a mob. either that or make it look more like a projectile,exploding on impact giving a minor damage,short duration stun aoe. (btw stick it into your AoE immob and you can have 3-4 spawning consistently)
  21. this is how my powers are macro'd. Couldn't remember the actual coding of it. you can also do location me to place the power at your feet without a mouse click.
  22. people say they are an altoholic... I spend more time THINKING of the alts I could make with mids then inevitably go play my fully IO'd controller cause I spent my playing time on mids instead of actually playing . Only get a little bit of time to play and I always waste it lol
  23. wouldn't that make you have to leftshit+click to bring up the target reticule then click again to actually use it? Which is effectively the same as execution from tray I know I have my targeted AoE abilities able to single click on my targets location on my controller. I'm not sure you can single click on cursor location though
  24. earth/storm controller (ice/earth epic) - Master of nature gravity/time controller - master of space/time bots/traps Mastermind - robotic engineer there's so many that work as long as you can get a good back story.
  25. one ITF run nets me around 10million inf. Usually there's 3-4 heroes that carry the team through these anyways so being under slotted wont be a problem for you.r team. 10million gets me 3-4 attuned set IOs. I sell any drops I don't want saving the reward merits for higher priced IOs (LoTG, Purple, PvP) after a few of these you should be unlocking incarnates, which will greatly improve your power. once you fully max one hero, you shouldn't have any problem with INF for your alts.
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