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Luminara

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  1. ... Despite not being able to play, I was in a reasonably good place, emotionally, because I know I'll eventually get there. But this... this makes me want to curl up in a corner of my cabin and weep. I'm going to miss out on this. 😞
  2. If the surgeon's name is Vahzilok... run.
  3. Quark: "Read me the first word of every rule." Rom: "'If' 'never' 'keep' 'profit' 'a' 'good' 'smile' 'honesty'"... Quark: "Aha! If never keep profit... a good smile. Honesty!" Rom: "What does it mean, brother?" Quark: "It means... absolutely nothing."
  4. Origin powers offer a small degree of additional flexibility. Example: Oil Slick Arrow can only be ignited by fire or energy damage. Creating a tech or magic */TA or TA/* character means one can select any primary or secondary available without sacrificing the ability to ignite OSA, or relying on procs or limited-use temp powers. So no, they are not pointless, or outdated. As with everything in this game, nothing is truly worthless, merely less valuable to some and more valuable to others.
  5. Several hundred million tons of water would cover a few miles quite easily, quickly and as destructively as a high yield nuclear warhead (or ten). Even with the War Walls in place, Galaxy City would likely be scoured off the face of the planet if the dam were ruptured.
  6. My solution would be to add the ambushes to the next indoor mission in the player's queue. It would require new code, or jiggery-pokery with the existing code, but it would be more thematic and less traumatic for the lowbies (been on the receiving end of someone else's purple-con ambushes as a lowbie... not fun to be one-shotted by a bunch of Malta casually loitering at the tram in AP).
  7. I acquired the Illusionist badge on my TA/A. I never even attempted it again, even on my strongest characters, because the experience of farming those insufferable jerks nearly drove me to quit the game. Leveling that TA/A to 50 before Issue 7 was a cakewalk by comparison. My loathing for Carnies burns with a heat unrivaled by the corona of a blue giant. Also, Warwolves. For years, the lieutenant who self-destructed and respawned as a Warwolf always became a boss, regardless of difficulty setting, and they typically conned purple to my characters. This was before IOs, and always in the mid-20 level range, so I never had a key power, or sufficient slotting or enhancements, or anything more than a few inspirations. So many hospital runs, so much debt... I eventually just stopped doing any Council or 5th Column missions. Even long after the bug was fixed, I avoided them.
  8. Force = mass * acceleration Propel would, theoretically, have a specific limit to the force it could apply. Thus, while a pool table may have significantly greater mass than a desk phone, it would also experience less acceleration, as the fixed value of force would impose a restriction on acceleration. As a result, while it would deliver the same amount of damage to a single target, the reduced acceleration and subsequent loss of kinetic energy as it struck the initial target would leave too little force to damage additional targets. It would knock them down, but likely not hurt them. Physics.
  9. KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE AND KALKIN AND ROSE YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY! Hi. Missed you two... a bit. >.>
  10. Are you retired? That probably seems like an abrupt question. So I'm editing this post to clarify the reasoning behind it. Your profile states that you play from ~5 p.m. to ~10 p.m., and that you're available for teams. This indicates that you have a "normal" daily routine. You wake up in the morning, do something during the day, return home in the evening and sleep at night. Your post history (which is all over the place) supports this, and you also say "Been in the biz for almost 30 years" (present tense, not "was in the biz", past tense), so your morning through afternoon commitment isn't high school. Thus, you're either posting from work, or you're retired and behaving like a cranky millennial SJW because whatever you do during during the day isn't fulfilling. If you're retired, I'm certain the bright minds collected here can help you find something more satisfying, and worthwhile, to do with your day. If you're not retired, then it might be a good idea to excuse yourself from further discussions of this nature.
  11. I've worked in IT, healthcare, farm and dairy, food service, warehousing, banking sectors and more, across half the North American continent, and had more than 3000 co-workers over my working lifetime. I don't have to take my shoes off to count the number of them who truly were overworked and underpaid. The vast majority of people just don't care, when it comes to employment. Employers and employees. There's always another job somewhere, and there's always another employee, somewhere, so neither side puts much effort into retention. Like everything else these days, employment is disposable, so few bother to treat it like it matters. There's little or no incentive, on either side of the fence. This is the modern work culture. So when I say "lazy and sloppy", it's a reflection on that culture. Not an accusation or admonishment of the individual, but of the system, what it has become and what it has done to us as a whole. Employers expect little from employees, and most employees deliver precisely that. The people who actually are overworked and underpaid are the people who grew up in a different culture, with stricter employment standards, or those compelled by desperation to hold on to that job (people with social anxiety disorder, for example). The people who don't know where the restroom is because they've never used it. The people who go to work instead of going to the hospital when they're in serious distress. The people who work off the clock to keep the business afloat, just to ensure that they've got a job the next day.
  12. The vertical scale of most of the city zones. There are skyscrapers which do just that, go so high that they reach the skybox (in one case, through the skybox). They aren't hiding mission doors. There aren't any enemies at the top. No easter eggs or pop culture references. They're there simply to provide perspective, to give players the appropriate sense of scale so the zones feel more like sections of a real city. And they do so, remarkably well.
  13. This works, folks. System Shock 2 was out of publication for over a decade, the licensing and distribution rights so muddled that it seemed as though it would remain in "abandonware" limbo for eternity. GOG managed to untangle the web of crap and resurrect it.
  14. In the final minute of the Apollo 11 mission's lunar landing phase, there was a computer error. The computer was signaling an obscure error code, and MC was seconds away from aborting the landing. One man in MC had a list of all error codes the computer could generate. He identified the error and gave the thumbs-up for the mission to proceed. The success of Apollo 11 came down to documentation. This is the legacy we should strive for. Instead, we settle for "Not on fire? Ship it".
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