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Luminara

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Everything posted by Luminara

  1. AH window steals focus. The first item deposited automatically changes focus to the listing price field, subsequent keypresses are sent there.
  2. Only works on your powers, not teammates'.
  3. Why do they have capes? Wouldn't they interfere with drawing and aiming weapons, combust when they encounter flames and give away their locations like giant fucking spotlights that spell out, "THE GUYS YOU WANT TO SHOOT ARE RIGHT HERE!"? 😬
  4. Display error. Attuning doesn't remove the maximum level of an IO, it just allows the IO to level with the character. The game doesn't properly read that, though, when they're attuned, because the info display was never modified to account for attunement. The engine sees the attuned IO, reads its info and spits it back out on the screen for you, without looking at the cap. That's all it is. Just a bug in the info shown. One variable not added when catalysts were.
  5. Separate. They're necessary to facilitate proper beta testing (can't go straight from alpha to open beta).
  6. Pine forest to the south of the Lumiverse. There are three bears living there. I started seeing them the year after I moved out here. This one's been coming to the cabin for the last couple of years, and is comfortable enough with me to relax and nosh on cat food while I stand 15' away, talking. I'll be petting him within the next few years. That would be an act of war, one to which I'd be forced to respond with an assault of such ferocity and immensity as to destroy the very planet on which we stand. Since we still have said planet, clearly there was no war, so he couldn't have thrown it here. Simple deduction, my dear Doctor @Ghost.
  7. I want to know what these greater psychic presents will look like. Will they be simply wrapped, or fancy, with bows and cute little cards? How big will they be? Will they be lovingly, or perhaps shyly, handed to the recipients, or will they arrive in a big truck driven by a brusque man who demands that they sign for the package so he can leave?
  8. No. Referring back to /Martial Assault, when I chain Thunder Kick -> Trick Shot, my character stops between the two, like she's trying to remember what to do next. When I chain Thunder Kick -> Spinning Kick, Spinning Kick's animation begins the instant Thunder Kick's ends. If Arcanatime were causing that pause between Thunder Kick and Trick Shot, it would also create the same pause between Thunder Kick and Spinning Kick. Furthermore, both Spinning Kick and Trick Shot are 1.17s animations. Both round up to 1.32s with Arcanatime. Trick Shot has a pause at the beginning if used immediately after Thunder Kick, though. Arcanatime would have to create the same pause before Spinning Kick started, and the same duration, if it were the reason that pause exists, because it's a constant, identically applicable between the two powers in question. That doesn't happen, though. Spinning Kick's animation chains so perfectly with Thunder Kick's that it looks like one animation. It's not that, either, and the same evidence that proves that it can't be Arcanatime works here. If the pause existed at the end of Thunder Kick, it would be evident no matter which power was used next. Like Arcanatime, it would be a constant, something always present regardless of what sequence you use. That there is no pause if another kick is used after Thunder Kick is sufficient to prove that there isn't a baked-in pause. It's something else. Something to do with sequencing, I'd guess, but animations are well outside of my usual research areas. The last time I did anything with graphics was when I made my avatar, and that was almost 25 years ago.
  9. Brought. Do you even have a bear to throw? I got mine right here (that's my solar array in the foreground). What you got? Nada. NOTHING.
  10. A wizard cast a spell to make everyone forget him. There was a documentary about it, Spider-Man: No Way Home.
  11. I couldn't remember what was being referenced (i know it, i just can't dig it out of the pile in my head), so I winged it.
  12. It's real. It's most apparent, for me, with /Martial Assault. If I use Trick Shot after Thunder Kick, there's a pause before the shuriken throw animation begins. Using Spinning Kick or Dragon's Tail immediately after Thunder Kick, though, the Thunder Kick animation transitions straight into the next kick. Kick -> throw, hitchy. Kick -> kick, buttery. Throw -> throw, buttery. Throw -> kick, hitchy. It kept bothering me until I reworked my attack chain to pair kicks with kicks and throws with throws to iron out some of the animation hitches. I preferred mixing the two, but the pause was too annoying.
  13. We have to wait a while to digest the staff before going back for another helping. 👍
  14. Rebirth (Destiny Incarnate ability), Call to Justice and Grant Cover don't affect Frostfire or Miss Thystle, either. Changing the title.
  15. If the file is on an external drive, disconnect and reconnect it. If it's on the internal drive, reboot. Ran into a problem with the file never saving changes because the OS thought the drive was full (even though it had almost a TB of free space). If that isn't it, verify that the file isn't set to read-only, check your remaining storage space, and/or run a scan.
  16. That ain't no ninja, you whack, that's a horse samurai. A horsamurai. Horsamurai. Okay, which one of you is going to make it? Go on, I know someone will.
  17. Look at yourself. Now look at @Snarky. Now look at yourself again. Now look at @Snarky again. Now look at the horse. Where the fuck did that horse come from? I forgot where I was going with this. Something something quit the team something. Fucking horse distracted me. Ninja horses, man. Ninja goddamn horses.
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