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AurianArchive

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  1. Ran into bit of an issue while streaming Build Theory. Current updated (and reinstalled/clean-installed) MHRB crashes out with numerous errors trying to load Sentinels saved under PHD v2.21 A quick run down and it seems to affect most of the July 13 2020 uploaded Sentinel builds here: https://drive.google.com/drive/folders/1Lu6gaSVWRx10mhE9EXDYLE1vzJLzdvH6?usp=sharing The on-camera stream wasn't much helpful in showing the exact errors. OBS's per-window capture methods ignores various overlays:
  2. And a follow-up outlining the selection of a dualbox / teammate powers. Switched to the OBS software encoder so at least this stream completed without an issue.
  3. Either the forth or fifth attempt... and this one still crashed out. That being said, if you are a new player just getting into City of Heroes and you know that you need to make a character that can be used to afford/fund your subsequent characters, hopefully this video will be of use.
  4. No. Look. If you really want me to go into the history on this, I will, but Geko and subsequent powers "Blew it" on multiple aspects of design. We can discuss how the "power" gap between some blaster sets alone is greater than the entire difference between AT's, or lack of design consistency for hours on end without achieving anything. We can discuss at length how average S/L damage was increased over Elemental Damage, to the point that outside of the Lamba Incarnate Trial and a specific resist hole, there's no in-game benefit to rocking elemental weakeness's against
  5. For those who are trying this on Linux using Steam/Proton with Homecoming or Island Rum: Homecoming creates a "Data" folder. It's blank, but you can copy the contents of the Data folder from a Windows installation over to the Linux installation, and the overlay should work as expected. For those trying to run Homecoming using Proton, just add a new game, select the homecoming installer, point it to a location in your /home/(account), and let the launcher install. Then remove the Launcher Installer, and this time add a new game with the /home/(account)/(home
  6. A player was asking about a Fire/Earth Dom on one of the Beta Shards. I ran one up for another player a few years back when we had Sudden Acceleration as a set, but before the set was in the MIDS database. This is just a posting of the fixed version for the Archive. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Fire - Stone - Mace - R2: Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Speed Power Pool: Fighting Power Poo
  7. Did you check the Archive? https://drive.google.com/file/d/1A9-nBneKLg1sFaWs1G3KiXSzvVyNplDx/view?usp=sharing https://drive.google.com/file/d/1TvLPiqO9MAqDyG_STjjs00AukgUap5MS/view?usp=sharing
  8. So I did. And.. um.. now that I'm not building towards another player's concept, this is starting to look fairly wicked. [Hasten] slips into perma, barely, and now there's two Achilles Heel procs working to debuff. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery
  9. A Speed Edition. Gone is [Time Bomb]. Unless it's radically overhauled, it's just never going to be worth it. The slots are used to buff [Acid Mortar] out and add the Achilles Heel to [Whirlpool] for some more on-damage debuffage. That being said, since Water Blast doesn't have a snipe, I'd be tempted to drop [Tactics] and bring [Seeker Drones] back. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary
  10. Another just because I was on the forums and I saw a title asking about this combo. This build was actually the turn-around basis for the AR/Traps R2-Speed. I knew going in from my own Dark/Cold corr from live that [Dark Pit] was heading for a trash can. I also knew I'd be looking to pick up [Tenebrous Tentacles]. So after waffling between dropping [Time Bomb] or [Seeker Drones] I went with [Time Bomb] for the drop. Also, from experience, [Blackstar] was an old Crash-Nuke, so it still carries the WhatTheManureBBQ base timing. Okay, fair enough, the Water/Traps could p
  11. This is a spin on the R2 dropping the Character Concept Experimentation pool in favor of the Speed Pool. [Time Bomb] takes a bit of a hit so it's no longer providing extra Regeneration or more hit points, but it picks up the PvP-Res proc on the basis of... well... if you have time to use [Time Bomb] might as well get a debuff out of it. [Hasten] picks up in the level 50 slot, and while it's about a 4~5s delta off of perma (122.6s/120s :: 2.6x1.75=4.55s), it's not actually doing much else. [Full Auto] falls from 19.93s to 16.17s, and that's about the only usable power
  12. There's a Beam/Temporal in the Archive. R3 has been updated for recent power sets and enhancements: https://drive.google.com/file/d/1hCsmCLGqAGztnYq9i-ixxWwE5oe80r5W/view?usp=sharing
  13. Followup. Since I think a lot of poster's here just don't understand the sheer gap between the builds I do, and why I normally don't bother responding... here's a quick screen of the DPS with my Incarnate choices active, and Chelsea Rorec's choices active. Actually this is slightly more favorable to Chelsea's as I bumped the Hybrid to Reactive Radial for double-hit and bumped the Alpha to T4. Best possibly scenario. On paper, yes, Chelsea's build technically is capable of delivering more DPS... or is it? There's this thing that I call Animation Saturation. It's when
  14. Don't make challenges you can't keep. First shot is just raw damages. Second shot is all of your incarnate powers out for Apples to Apples. Yeah. No. You're not. You really are not.
  15. Well, again, caveat. The only AR I actually have any time-of-play in is the Sentinel Version, AR/Super-Reflexes. Assuming data tracking was accurate I racked up 2,331 hours on 112 logins with her. As far as Sentinel sets went, she wasn't exactly an AV killer. Then again the (damage output) Issues with Sentinels are fairly well documented. In comparison to the Baster version the Sentinel also lost a significant amount of AOE potential even as it gained relative Single Target potential through the (questionable) inherent and [Aim]. My AR/SR turned in a level 50 incarnate
  16. Here's a version that may or may not load. Previous versions of MIDS had issues with loading "invalid slots" The power selection levels should be more optimized and this slotting can be achieved in-game using the Respec function. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Traps Power Pool: Leaping Power Pool: Leadership Power Pool: Experimentation Power Pool: Fighting Anci
  17. I don't know if this build will load or not. Previous versions of MIDS had... issues... importing/reading "broken" slotting. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Agent Myschel: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Traps Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Aqua Bolt -- SprScrBls-Acc/Dmg(A), SprScrBls-A
  18. Since a thread further down the list had a title indicating somebody thinking about a Water/Traps, here's the AR/Traps backported into Water. This was largely a cleaner backport, but it's probably not actually optimized for Water. If I were making this in-game I'd have probably put [Time Bomb] at level 50 and used the respec function to fill the slots out. [Tactics] probably would have slid down the 38 spot and [Maneuvers] going into level 28. Thus freeing up [Tidal Forces] to be taken at 24 while keeping the potential ranged defense soft-cap by Moonfire.
  19. Backport from the AR/Traps build: Assuming Scaling values you'd still be into soft-caps to Ranged Defense as early as Moonfire TF. That being said, since I haven't figured out how to arbitrarily place slots in MRBU outside of actually making up the build in game, using /buildsave, and then importing the in-game-possible slotting back into the Designer, there's a metric ton of likely non-optimal level selections for powers. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this D
  20. And a look at using the Experimentation pool: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Speed: Level 50 Magic Stalker Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Experimentation Power Pool: Fighting Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 2: Focused Fi
  21. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Claws Secondary Power Set: Super Reflexes Power Pool: Force of Will Power Pool: Fighting Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Swipe -- Hct-Dam%(A), Hct-Dmg/Rchg(25), Hct-Dmg/EndRdx(40), Hct-Acc/Rchg(40), Hct-Acc/Dmg/Rchg(40) Level 1: Hide -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13) Level 2: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), Lucofthe
  22. I was recently (like last month) updating my Ninja-Blade/SR stalker to see if the recent enhancement and pool power additions could be used to improve her build. It's not a clean backport from Ninja-Blade into Claws, but the Claw/SR version still hits a ~122% base recharge, soft-caps to M/R/A, and ~23hp/s regeneration... before the heal-back procs are accounted for. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Claws Secon
  23. I feel I need to stress... this wasn't anything I had ever played. So the R2 was an attempt to optimize the build based on how the player who was looking for a build remembered playing their Live character. So there's probably significant room for improvement. That being said, the R2 hits the same high point as the Blaster takes. Soft-capped to Ranged Defense without Agility Incarnate and theoretically with scaling enhancements as early as a Citadel or Moonfire TF. Where it gets absolutely disgusting is that it reaches those numbers without [Force Field Generator]. Wi
  24. Continuing the series of AR/(Something) is a request from another old SG associate. They had an AR/Traps that they loved even though it sucked. Traps still sucks, but with various sets finally getting reworked... Straight up, this was almost a near slot-for-slot backport from the Blaster AR/Dev. Which is also why there's an R2 in a moment. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Agent Myschel: Level 50 Magic Corruptor Primary Power Set: Assault
  25. For giggles I did run up a version with Preemptive Optimization in [Field Operative], but this build had a better recovery/toggle ratio out of the gate than AR/TA. So this was more just a What would it look like? concept. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Assault Rifle Secondary Power Set: Devices Power Pool: Leaping Power Pool: Experimentation Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Maste
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