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tellania

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  1. It helps with specifics of what you are looking for, and why we appreciate an initial build. Are you looking for soft capped defense, incarnate level defense, maximumize damage, resistance, recharge, endurance, patch psi hole, budget (purple builds, non purple builds, etc). Help us identify what bonuses you are looking to acquire.
  2. Wasnt meant to be in order 😄 adding +absorb, there is only a single IO i'm aware of, and I was brainstorming for a fire/fire specifically. I agree, defense avoidance means no mezz, while resist, you can still be held.
  3. Thanks Nemu, I agree with your statement, but I enjoy trying alternative builds and means, as opposed to IO'ing only for defense bonuses. It might be a decent starter build, using the proc, esp on teams, but in the long run, I agree, it wont save me.
  4. For some reason, I cant get mid's to work with the datalinks (it crashes). Can you post the data chunk as well as the datalink? I make a few rough suggestions just from a casual glance: 1. MOve kismet %tohit from combat jumping (level 49) to Deflection (level 1). Help you more at lower levels, and if you exempt/flashback to lower level arcs. 2. Change Deflection LucoftheG-Def/Rchg to LucoftheG-Def/EndRed (save some extra endurance). 3. True Grit, move Prv-Absorb%(31) to Prv-Heal/Rchg(29), for better +hp bonus. Put the Prv-Absorb% into health (yes, need to f
  5. Reading on electric blasters and endurance drain thread, and wondered .... Has anyone slotted power transfer with %heal? I'm wondering if its worth slotting the proc to keep your health up. anyone with experience trying this?
  6. There are some GREAT tactical suggestions here, on how to wait for a tank to grab aggro. I mostly play tanks (I did have a 50 fire/fire blaster before shutdown that was fun to play), and I'll offer some other suggestions: In order to survive: 1. Resistance / defense / heals / mezz protection - these are the traditional methods people think to survive. 2. Mezz control - holds, sleep , traditional controller features, there are a few available to you. 3. Other - knockdown/knockback can be extremely effective in reducing damage. Mediocre tanks will whine about kn
  7. I have a lvl 50 WP/Stone tanker, minimum size, dressed like an anime character, so I can bring the giant mallet wallop! Its fun, and a bit endurance heavy, so it pairs well. There are 2 aoe's which do knockdown, so some extra mitigation.
  8. For a generic AFK tank, whichis fun invul/anything will do. I'm partial to Invul/ss, but invul/xxx might suite his playstyle best. Though, something to think about is a fire/ice tank. With tough (or IO set bonuses) and acrobatics (or KB IO sets), you can cap SL/Fire resistance. With some IO investments, you can cap energy/dark resistance, or get a decent level of defense (e.g. 45% melee). Not as tough as an invul/ tank, but a more fun if you want to do things (make baddies flop, or arrest them with fire). Plus burn at 18 and ice patch at 20, it can be an easy mode : ic
  9. Kudos to Acadian Avenger. Most fun I ever had, sole tank on a team with 7 blasters ...
  10. For those who attempt this, I highly recommend looking at (in his sig) The only time I face planted on my invul/ss, I either had recovery set to zero (electric control -recovery), or cascade defense failure (radiation -def, and heavy gunners) (rage really helped with the -20% base defense drop for cascade failure, and rage/hasten helped murder me with -endurance (esp with low recovery). Helps to keep the power attribute window up to monitor. Once I targetted the rads and electrics, life got MUCH easier.
  11. anyone know where this mission in ourobous is located at, red side?
  12. But wait! Act now, and you can have THREE Dark/MA tank builds for the price for one! Act now, operators are standing by! Dark tank with presence pool for da Fear meh! This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Sorcery Power Pool: Presence Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Dark Embrace -- GldArm-ResDam(A), GldArm-End/Res(3)
  13. A few build issues: 1. Death shroud - not a good level 1 pick, too endurance heavy, you are better off with a shield. 2. Dark regeneration - you really want a single theft of essense proc 3. Stamina should be slotted over physical perfection (stamina is 2x endurance recover of physical perfection) 4. Try to find some recharge into build up (and take it sooner). Its too good of a power to take so late in the game 5. The Panacea proc is best in health, over the other health +recovery procs I noticed the power choice and slotting of oppressive gloom and
  14. Wanted to add: Fire/ice tank-troller plays differently, and uses knockdown for primary mitigation, as well as resists and heals. This is important to me, as it can be boring playing the same tank style over and over.
  15. I do, actually. Ice patch is a GREAT defensive melee power (taunt has -range to bring into melee range, so most, except flying flop). Frozen aura is footstomp level damage (but all cold, so exotic), add in burn, great aoe (frost works well, but I recommend the cheap dam/range HO to extend range, and a turtle proc to add to the -recharge of it), and blazing aura ... Its very nice! Freezing touch (mag 2 hold), plus an epic hold, you can hold bosses (plus, both take hold procs). I've been able to hold boss/elite bosses constantly (tank-troller). While this is small fries
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