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  1. Why not solve the problem before the TF is set? You can do it with insp, temps, and so on. Punishing a player for dying sounds better each time you say it though. This helps those who want to play high challenge mode content know that they need to improve. There is no player in any game above that rule.
  2. This is fine by me if it's just a setting.
  3. I have ran out of ways to explain it.
  4. Less options always makes it more challenging. You have to sync with your team.
  5. Letting your teammates use their powers to rez you is a good thing. This enables them to use their powers too.
  6. Disabling more options increases the challenge.
  7. There can never be too many challenge modes. This game has always been about customization. Let's keep this rolling.
  8. Creating more challenge modes is inclusion. Remember this is just a setting, not a requirement.
  9. ! don't want people to die, I want people to play together. A lot of people find challenge as fun.
  10. You now understand why it needs to be disabled.
  11. That's fine you don't have to select the option.
  12. Why have disable temp powers, insps, and so on then? Letting people play challenge modes isn't going to scare anyone away that likes a challenge.
  13. Start relying on your teammates than a hosp button, what else needs to be said?
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