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rex monday

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  1. Since we're posting bovine characters, here is Bull of Phalaris (SS/FA Brute)
  2. Inspired by a post in another topic: being able to re-color the light effect in the Carnival war mace would be nice. And with that built-in light effect, it would be a good option for Mace Mastery powers.
  3. That's actually my favorite thing about those pieces, but having both options would be great. I'm not sure how hard it would be to create, but I'd actually like to see more body parts with missing sections like that. The most obvious idea would be skeleton body pieces.
  4. I would love to see a face option with the zipper mouth from either Vahzilok eidolons or the Servants from Praetorian Earth. Oh, and speaking of Vahz-inspired pieces, I'd love to see versions of the "exposed brain" hairstyles that don't have that weird belt around the bottom. Oh, and let me color my brain!
  5. I always felt like this was just some artist's homage to Witchblade, but it never got a full costume treatment. That also explains why it's only available on the female model the lore of the Witchblade is that it only chooses women as hosts, iirc).
  6. I have no opinions on the balance side. I'll leave that for others to discuss. But this is my main concern with spines. I want to be able to change at least the color of that toxic splash they do, if not be able to eliminate it entirely.
  7. I'd love to be able to use Hero 1's shoulder/cape mantle thing. It's probably not a separate asset though. Or furry shoulders/cape mantles. You can get close with female barbarian stuff plus bolero but no male/huge options. Actually, more body fur parts would be great. Not just skin texture, but large modeled fur for shoulders/arms/hands/boots. For playing feral werewolfy guys.
  8. Yeah, I think I'm committed to thermal on this character for theme reasons. Until I can get high enough for an attack or two from Heat Mastery, I'm using Arcane Bolt and I might use one of the Thugs pistol attacks so I can feel like I'm actually participating. It's definitely a more reactive secondary, but the heals are impressive.
  9. Sorry, I didn't see that you'd replied to me until just now. Thanks for the build, it's really good. I can see that the defense and resists are way better this way. One of the reasons I was trying to fit in Sorcery was for theme. The character has magic-looking helpful flames and I wanted to tie an attack or two to that. What's your view on throwing Enflame on the Bruiser? And are the Flame Mastery attacks so lackluster as to skip them? Edit: One more thing - Ring of Protection doesn't allow for any kind of recharge reduction so that frees up one slot.
  10. I put this build together after looking around at some Thugs/X and X/Thermal builds on the board here. I wanted to see if anyone could offer some suggestions to tune this up a bit. Most of my power choices are a combination of theme and light maximization, so there's wiggle room for power changes if something would work better/can be recolored to look vaguely fiery. Plus, I wanted to try out more of the Sorcery powers to see if they'd be fun and useful. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Thermal Radiation Power Pool: Sorcery Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Heat Mastery Villain Profile: Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Dam/KB(7) Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(43) Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(43) Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(23), SprMarofS-EndRdx/+Resist/+Regen(23), ShlBrk-%Dam(25), TchofLadG-%Dam(25) Level 14: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 16: Enflame -- Ann-ResDeb%(A), Ann-Acc/Dmg(36), Ann-Acc/Dmg/Rchg(36) Level 18: Gang War -- ExpRnf-+Res(Pets)(A), EdcoftheM-PetDef(27), SvrRgh-PetResDam(27), CaltoArm-+Def(Pets)(29), RechRdx-I(29), RechRdx-I(31) Level 20: Thaw -- ImpArm-ResDam/EndRdx(A) Level 22: Rune of Protection -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), Ags-Psi/Status(46), GldArm-3defTpProc(46) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-Def(33), Rct-Def/EndRdx(48) Level 26: Call Bruiser -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(34) Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(43) Level 30: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(40) Level 38: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-%ToHit(39), AnlWkn-DefDeb(39), AnlWkn-Acc/Rchg/EndRdx(39), AnlWkn-Acc/DefDeb(40) Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(42), Ann-ResDeb%(42), Ann-Acc/Dmg(42) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser ------------
  11. This is what I've got at the moment. It's not quite there, yet. I originally had the Argus face and zombie body with this idea, but it evolved into a guy with chronic illness whose mutant immune system is exterior to his body (currently represented by Poison/Dark Defender colored the filthiest browns I can manage).
  12. I'd really support this to give Granite some options but I'd also add a crystalline body option to match the various Stone Armor customizations.
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