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rex monday

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Posts posted by rex monday

  1. On 12/24/2021 at 9:13 PM, Raging Nova said:

    Would love to be able to use the Arachnos/Praetorian clockwork upper bodies that's not missing parts of the torso/abdomen, the heads, and arms/gloves.

    That's actually my favorite thing about those pieces, but having both options would be great. I'm not sure how hard it would be to create, but I'd actually like to see more body parts with missing sections like that. The most obvious idea would be skeleton body pieces.

    • Like 2
  2. I would love to see a face option with the zipper mouth from either Vahzilok eidolons or the Servants from Praetorian Earth.

     

    Oh, and speaking of Vahz-inspired pieces, I'd love to see versions of the "exposed brain" hairstyles that don't have that weird belt around the bottom. Oh, and let me color my brain!

    Servant.jpg

    • Like 1
  3. I always felt like this was just some artist's homage to Witchblade, but it never got a full costume treatment. That also explains why it's only available on the female model the lore of the Witchblade is that it only chooses women as hosts, iirc).

  4. On 5/25/2021 at 8:10 AM, Ry said:

    Another thing about Spines that's always stopped me using it the fact you can change the spine type - but not the colour of the power effects themselves. So even if I have for example, I could have sleek, metallic spines of bright gold (ooo, shiny!) but the projectiles still produce bile green effects, and on impact the effect of hitting the enemy is bright red/green. I've always hated this. We can do so much with power customization now but this is one of the sets that never fully experienced it (imho). I wanna shoot gold acid out my spines! T-T

     

    OR RED, FOR BLOOD! 😮

     

    Same goes for Thorny Assault.

     

    But yes, the redraw problem is also valid!

    I have no opinions on the balance side. I'll leave that for others to discuss. But this is my main concern with spines. I want to be able to change at least the color of that toxic splash they do, if not be able to eliminate it entirely.

    • Thumbs Up 1
  5. I'd love to be able to use Hero 1's shoulder/cape mantle thing. It's probably not a separate asset though. Or furry shoulders/cape mantles. You can get close with female barbarian stuff plus bolero but no male/huge options.

     

    Actually, more body fur parts would be great. Not just skin texture, but large modeled fur for shoulders/arms/hands/boots. For playing feral werewolfy guys.

    Spirit_of_Hero_1.jpg

    • Like 1
  6. Yeah, I think I'm committed to thermal on this character for theme reasons. Until I can get high enough for an attack or two from Heat Mastery, I'm using Arcane Bolt and I might use one of the Thugs pistol attacks so I can feel like I'm actually participating. It's definitely a more reactive secondary, but the heals are impressive.

  7. On 9/30/2021 at 7:22 PM, The_Warpact said:

    OK I had a long winded critique, but, I changed it so i wouldn't be so...critical? Anywho, I understand you mish-matched 2 builds, try this instead.

    It concentrates getting your def and res up, recharge, and end management. Of course Incarnate stuff will help out later so its on there, but, if you shut that stuff off you are way more survivable, I'm not a fan of the sorcery pool but, I incorporated it since you wanted to try it.

     

    This is how I would play it, so I made the build how i would like it. You are highly survivable with good debuffs, and attacks this will cause mobs to initially go after you unless you have key commands/macros for your bruiser to be the tank then this frees you up to cause all the havoc you want. If the arsonist wants to be a suicidal dick don't follow him down that rabbit hole let his ass die it's easier to spawn him again.

    Use your commands, command your pets, it will make your job as a mastermind wwwwaaayyy easier.

     

    Take this as my opinion, it has led me to almost exclusively play as a MM...although I do love my pet heavy trollers...in no way shape or form am I an expert but, it's served me well so far.

     

    Good luck and above all else have FUN!

     

    This Villain build was built using Mids Reborn 3.0.5.6
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Thermal Radiation
    Power Pool: Sorcery
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs

    • (A) Superior Command of the Mastermind - Accuracy/Damage
    • (3) Superior Command of the Mastermind - Damage/Endurance
    • (3) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
    • (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (5) Superior Mark of Supremacy - Damage
    • (7) Superior Mark of Supremacy - Accuracy/Damage/Endurance

    Level 1: Warmth

    • (A) Preventive Medicine - Heal
    • (37) Preventive Medicine - Heal/Endurance
    • (37) Preventive Medicine - Endurance/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime
    • (40) Preventive Medicine - Heal/RechargeTime/Endurance
    • (40) Preventive Medicine - Chance for +Absorb

    Level 2: Fire Shield

    • (A) Unbreakable Guard - Resistance
    • (7) Unbreakable Guard - Resistance/Endurance
    • (9) Unbreakable Guard - Endurance/RechargeTime
    • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 4: Cauterize

    • (A) Preventive Medicine - Heal
    • (43) Preventive Medicine - Heal/Endurance
    • (43) Preventive Medicine - Endurance/RechargeTime
    • (43) Preventive Medicine - Heal/RechargeTime
    • (46) Preventive Medicine - Heal/RechargeTime/Endurance

    Level 6: Equip Thugs

    • (A) Endurance Reduction IO

    Level 8: Mystic Flight

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 10: Plasma Shield

    • (A) Unbreakable Guard - Resistance
    • (11) Unbreakable Guard - Resistance/Endurance
    • (11) Unbreakable Guard - Endurance/RechargeTime
    • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 12: Call Enforcer

    • (A) Achilles' Heel - Chance for Res Debuff
    • (13) HamiO:Enzyme Exposure
    • (13) Superior Mark of Supremacy - Damage/Endurance
    • (15) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
    • (15) Superior Command of the Mastermind - Accuracy/Damage/Recharge
    • (17) Superior Command of the Mastermind - Damage/Endurance/Recharge

    Level 14: Boxing

    • (A) Empty

    Level 16: Tough

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (33) Unbreakable Guard - Endurance/RechargeTime
    • (34) Unbreakable Guard - RechargeTime/Resistance
    • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (34) Unbreakable Guard - +Max HP

    Level 18: Gang War

    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    • (19) Edict of the Master - Defense Bonus
    • (21) Sovereign Right - Resistance Bonus
    • (21) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (23) Call to Arms - Defense Bonus Aura for Pets

    Level 20: Weave

    • (A) Reactive Defenses - Defense
    • (31) Reactive Defenses - Defense/Endurance
    • (33) Reactive Defenses - Defense/Endurance/RechargeTime
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 22: Maneuvers

    • (A) Reactive Defenses - Defense
    • (23) Reactive Defenses - Defense/Endurance
    • (25) Reactive Defenses - Defense/Endurance/RechargeTime
    • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 24: Hasten

    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO

    Level 26: Call Bruiser

    • (A) Sudden Acceleration - Knockback to Knockdown
    • (27) Expedient Reinforcement - Accuracy/Damage
    • (27) Expedient Reinforcement - Damage/Endurance
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (29) Expedient Reinforcement - Endurance/Damage/Recharge
    • (31) Soulbound Allegiance - Damage

    Level 28: Forge

    • (A) Endurance Reduction IO

    Level 30: Arcane Bolt

    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (50) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance

    Level 32: Upgrade Equipment

    • (A) Endurance Reduction IO

    Level 35: Heat Exhaustion

    • (A) Endurance Reduction IO
    • (36) Accuracy IO

    Level 38: Scorpion Shield

    • (A) Reactive Defenses - Defense
    • (39) Reactive Defenses - Defense/Endurance
    • (39) Reactive Defenses - Defense/Endurance/RechargeTime
    • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 41: Melt Armor

    • (A) Achilles' Heel - Chance for Res Debuff
    • (42) Touch of Lady Grey - Defense Debuff/Endurance
    • (42) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    • (42) Touch of Lady Grey - Recharge/Endurance

    Level 44: Tactics

    • (A) Adjusted Targeting - To Hit Buff
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Adjusted Targeting - Endurance/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 47: Rune of Protection

    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (48) Steadfast Protection - Resistance/+Def 3%
    • (48) Recharge Reduction IO

    Level 49: Vengeance

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 1: Brawl

    • (A) Empty

    Level 1: Sprint

    • (A) Empty

    Level 1: Supremacy


    Level 2: Rest

     

     

     

    Sorry, I didn't see that you'd replied to me until just now. Thanks for the build, it's really good. I can see that the defense and resists are way better this way. One of the reasons I was trying to fit in Sorcery was for theme. The character has magic-looking helpful flames and I wanted to tie an attack or two to that. What's your view on throwing Enflame on the Bruiser? And are the Flame Mastery attacks so lackluster as to skip them?

     

    Edit: One more thing - Ring of Protection doesn't allow for any kind of recharge reduction so that frees up one slot.

  8. I put this build together after looking around at some Thugs/X and X/Thermal builds on the board here. I wanted to see if anyone could offer some suggestions to tune this up a bit. Most of my power choices are a combination of theme and light maximization, so there's wiggle room for power changes if something would work better/can be recolored to look vaguely fiery. Plus, I wanted to try out more of the Sorcery powers to see if they'd be fun and useful.

     

    This Villain build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Thermal Radiation
    Power Pool: Sorcery
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Heat Mastery

    Villain Profile:
    Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Dam/KB(7)
    Level 1: Warmth -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11), Pnc-Heal/+End(11)
    Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(43)
    Level 4: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(17), Prv-Heal/Rchg/EndRdx(17), Prv-Absorb%(19)
    Level 6: Equip Thugs -- EndRdx-I(A)
    Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
    Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(43)
    Level 12: Call Enforcer -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(21), SprMarofS-Acc/Dmg(23), SprMarofS-EndRdx/+Resist/+Regen(23), ShlBrk-%Dam(25), TchofLadG-%Dam(25)
    Level 14: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg(36), Apc-Acc/Dmg/Rchg(37), Apc-Dmg/Rchg(37), FrcFdb-Rechg%(37)
    Level 16: Enflame -- Ann-ResDeb%(A), Ann-Acc/Dmg(36), Ann-Acc/Dmg/Rchg(36)
    Level 18: Gang War -- ExpRnf-+Res(Pets)(A), EdcoftheM-PetDef(27), SvrRgh-PetResDam(27), CaltoArm-+Def(Pets)(29), RechRdx-I(29), RechRdx-I(31)
    Level 20: Thaw -- ImpArm-ResDam/EndRdx(A)
    Level 22: Rune of Protection -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), Ags-Psi/Status(46), GldArm-3defTpProc(46)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Rct-Def(33), Rct-Def/EndRdx(48)
    Level 26: Call Bruiser -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(34), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(34)
    Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(43)
    Level 30: Tactics -- GssSynFr--Build%(A), AdjTrg-ToHit(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-ToHit/EndRdx/Rchg(50)
    Level 32: Upgrade Equipment -- EndRdx-I(A)
    Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(40)
    Level 38: Melt Armor -- AchHee-ResDeb%(A), AnlWkn-%ToHit(39), AnlWkn-DefDeb(39), AnlWkn-Acc/Rchg/EndRdx(39), AnlWkn-Acc/DefDeb(40)
    Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(42), Ann-ResDeb%(42), Ann-Acc/Dmg(42)
    Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46)
    Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Punk
    Level 1: Arsonist
    Level 12: Enforcer
    Level 26: Bruiser
    ------------

     

     

    • Thumbs Up 1
  9. On 8/11/2021 at 5:19 PM, TheOtherTed said:

    Got a random not-quite-a-request for you all.  I really like the Microbial aura.  It's got this Lovecraftian weirdness to it that reminds me of his short story "From Beyond."  I'd love to make a character around it, or at least an alternate costume for one of my weirder characters, but I could use a kick of inspiration.

     

    If you've used the aura before, would you be willing to share an image?  No special constraints - I just want to get some brain wheels rolling.

    This is what I've got at the moment. It's not quite there, yet. I originally had the Argus face and zombie body with this idea, but it evolved into a guy with chronic illness whose mutant immune system is exterior to his body (currently represented by Poison/Dark Defender colored the filthiest browns I can manage).

    Screenshot (88).png

    • Like 2
  10. On 9/4/2021 at 5:22 AM, MidnightClubPatron said:

     

    Stone armor's Granite customization to include the Igneous's Magmite Lord and Slag Golem
    Magmite_Lord.png

    Non in game stuff that I would love to see included but don't expect it are more robes type clothes, but I understand the clipping issues involved.
     

    I'd really support this to give Granite some options but I'd also add a crystalline body option to match the various Stone Armor customizations.

    • Like 1
    • Thumbs Down 1
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