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Tonio

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Everything posted by Tonio

  1. Ok, so, I *really* wanted to keep Fly, so I got rid of Corrosive Enzymes. Not sure how great an idea that is, though? Mastermind 2 (Demon Summoning - Nature Affinity).mbd
  2. Thank you for the input! I moved some things around, got rid of Entangling Aura, got rid of the FF proc in Lash, etc. Ended up losing some resistance, but gained a bit of defense. Lost movement power, I guess I'll make do with Athletic Run and Jet Packs. 😄 Overgrowth is not quite perma (like 3 seconds off), but good enough for now (might pick Ageless if I have Endurance problem, which should fix that; haven't decided yet). Mastermind (Demon Summoning - Nature Affinity).mbd
  3. I got a build somewhere (forums? Discord? I forget), and tweaked it a bit, but don't have enough experience to know whether I'm making any mistakes. Anybody mind taking a look? Mastermind (Demon Summoning - Nature Affinity).mbd
  4. Exemplared down far enough to disable Super Speed, but got stuck in Speed Phase, unable to attack unless I was hit, and then only temporarily.
  5. Running this on Linux via wine, works great, but I'm not seeing the text of the installed mods (bottom left pane). They're there, but it looks like the text is white-on-white, or the characters aren't rendering, or something.
  6. I realize these builds are old, but I'm finding them *very* useful. I am, though, struggling a bit with the Savage Melee attack chain. I haven't finished equipping everything, but is Savage Leap fast enough (recharge-wise) to be used in every rotation?
  7. Thanks for the help! I'm gonna try Elec/Sonic. I saw someone else post a build for that (well, a screenshot of one), so I guessed a bit at what was missing, and changed it a tiny bit. Would you mind seeing if there's anything glaringly obviously wrong with it? Tunes - Blaster (Electrical Blast - Sonic Manipulation).mbd
  8. I admit I hadn't looked closely at /sonic's powers. I do see what you mean now, definitely. What primary sets would be good matches for /sonic, then? Elec? Psi? Rad?
  9. If /sonic's good for blapping, then I'll go blapper, no problem! It's a theme/concept build; I'm more tied to the powersets (and costume) than the playstyle. I'm more used to hover/fly blasting than blapping, which is why I'm leaning towards that playstyle (familiarity), but if blapping is what /sonic is good at, then I'll take it.
  10. Looking for a build for Energy/Sonic blaster. Would prefer ranged rather than blapper, but blapper would work if necessary. Looking for solo play, so no need to kb2kd on ST powers, but would rather have it for AoEs. Also, looking for high def/res (again, solo play). High inf cost not an issue. Appreciate any help, thanks!
  11. This build has two "Call to Arms: Defense Bonus Aura for Pets", which are unique. 😞
  12. Tonio

    Cold/DP

    I assume you meant "bullet rain or empty clips"? If "bullet rain", I'd have to move the Defender's Bastion set somewhere else, to avoid losing the +rech set bonus. Same with Empty Clips and the Frozen Blast. (Not saying that's a problem, just making sure I understand what you meant.) Thank you so much for the detailed explanation. Lots of info there!
  13. Tonio

    Cold/DP

    After playing a while with this, I've noticed my mez resist needs help. Endurance is tight, but not lacking, as long as I hit Heat Loss on cooldown. All in all, pretty fun, though! I'd consider Clarion to cover the mez resist, but since I'd like to do hard mode content at some point with this guy, it looks like Barrier is pretty much a must. =/
  14. Tonio

    Cold/DP

    Thank you! Trying to incorporate your changes, came up with this. Got rid of Frostwork to get Super Speed for slow/kb protection, moved around some slots/powers, etc. Better? Creed McGraw (v2) - Defender (Cold Domination - Dual Pistols).mbd
  15. Do you have a build available for Tri-form WS?
  16. Tonio

    Cold/DP

    I don't usually play Defenders, have never played Cold Domination on any AT, and have only played DP once or twice, and a long time ago. Moreover, I'm still trying to learn the ins and outs of making builds, so any help is very welcome. View This Build In MRB From what I can tell, Cold Defenders want lots of recharge for Heat Loss, so I built around that. Didn't try to cap defenses, thinking I probably won't be soloing, and/or maybe taking Barrier? I would like to maybe someday attempt hard mode content, but not sure what's needed for that (except hearing that cold domination is useful there). Any and all help is very welcome, no need to be gentle (if the build sucks, please let me know!). Thanks! Creed McGraw - Defender (Cold Domination - Dual Pistols).mbd
  17. Wow, that's a lotta great info, thanks! Regarding playstyle: didn't mention it, but yes, I intended to play more in melee range. I did notice many of the toggles were tough on end, so I was hunting for +recovery or end discount bonuses on IOs. Hadn't thought about Cardiac, though! Hurricane... I'd read about using it for herding, to push enemies into corners, or into patches, etc., but my experience was that either the mob was by dead by the time I positioned, or they just wouldn't go where I wanted them to, which is why I slotted a kb2kd and a ff +recharge on it (kb2kd now affects repel, right?). I often just ended up using it to debuff AVs. Slow resistance... I don't know why I always forget about that. I tend to just slot KB protection on movement powers and call it a day. While looking over your build, comparing it to mine, I noticed I'd included 6 LotG, oops. 😄 I'll pore over the build some more, and check out the thread you suggested. Thanks again!!!
  18. Budget isn't an issue, right. I'd really prefer to stay ice/storm/ice for theme, but I'm willing to bend that somewhat (like, no Mace Mastery, but maybe Mu colored like regular lightning, for example). As to what I'm looking to accomplish... I'm not 100% sure. I tend to solo a lot, due to my schedule, but I realize that ice/storm isn't the best build for soloing, so I'd be fine just using this for teaming up, if need be. I *would* like to focus more on the controller (control/support) aspect, and less on actually hurting enemies (without entirely ignoring that, though). Honestly, this was just my first toon back when live launched, and I re-created it years ago when I found HC, but I've never been able to fully build him out in a way to feels fun to play. Appreciate you taking the time to help!!
  19. Anybody mind helping me out with this build? Was asking about a slotting a couple of powers in general chat in Excelsior, and someone ( @Nemu?) suggesting I post here, so here goes: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1636;692;1384;HEX;| |78DA65944B4F13611486DFE94CADA5DC6A41AE85022208B45014D7469408968404E| |34AADB50CA549A1A42D89FE00FF801B34262EBD6E345EB7BAD67F80B7B8C10B1721| |2E5C183C9D33271E61929979E65CDEF39D33DFCCE4D55395EFDE264EC0A81DCDA58| |AC5E4687EA154C8E77276C13B99CA64D3A023389EB623D3A57C613E728E7D3EB2B6| |FD0B95AC18050AB72BF7C9A5D9D99823909C5E9A9FCF2F641732084CE529632C97C| |DCC952A1C9E5EB4ED992A3697AD1455E33C25ECD48C5D28CE65176B4F2F66D34E99| |C954B16417AE35D24A22742E1B74299F7CEC7881BB2610B7E0C13D81FB0C161E083| |C64D887470CA9BD32AB12F295613FBE097C67A8C00F8135869B24616819038D96E3| |A94493403343355A045A196A1166F0D39C4D256398A837DC903F64A0B05BF4ECD59| |5BCB8E071420EE0A2C025863A24052E331C448AE10A49F8940C7CA8F63A9E3459FD| |BA801FEBA69BBCC1D0884D819F0CCDD812D866B84D12012D13C053389E563C1378C| |ED08617022F055E31046822557A9D5558E10E66C85AA30BD460983D111C15382630| |C2D081E302AF0942163AA940508F3C887EB8212E78282404B5861076E88049F67A9| |56AD6E33737DF855F02C30271770B5252834AB21AE4151FC298E9C219817186C398| |60B843A14DBA6413363C6EC8A6C016430FB6193294D0A227D58215D30D792FF081E| |1083E0A7C12F8CC304712612D13C60017E84354202630C83080218138439006D0AE| |07D02E0318900144A5EFA8F41DC55986106577EAFDD08911BA5B26EAC8D3AD3DDDA| |2FB98527BB5A757DEEC13F2F42B8FA75F72066111F494C1C760D32DA6374A0C5F2C| |37F63AB7F6A60F18D2858644AEFCA1436F21F0160AEFB2EF24ACFFFF4774FA597CC| |AD20EF2182CB156B127A38BBBDBD8E5219D09EE258E0E1E671CE77981EB7B551CF5| |CD5D76C2658F9B7A8381FE0BF455AA1EFE0237C5D131| |-------------------------------------------------------------------| Ice Storm Troller - Controller (Ice Control).mxd Ice Storm Troller - Controller (Ice Control - Storm Summoning).mbd
  20. I'm running the afk s/l build (elect/rad tanker), w/o any deaths, as long as I *don't* the +to-hit toggles (Focused Accuracy and Tactics). Running those makes me run out of END eventually, and detoggling makes me dead. After getting the accolades, though, I have enough END, HPs, regen, and recovery to run the toggles. I'm running: Charged Armor, Static Shield, Tough, Maneuvers, Weave, Combat Jumping, Irradiated Ground, Lightning Field, Focused Accuracy, and Tactics, with Atom Smasher on auto. My IOs are boosted as the mids build shows, and I have all tier 4 incarnates. Also, I'm running in and hitting the rikti device, and then running to center and setting up the auto for farming. I usually leave it running more than 10 minutes, not out of efficiency, but basically so I can afk longer while still making inf, hehe. But the tanker survives fine until all the enemies are dead in the 10 minute map. I did have some deaths at first, not only from running out of END and detoggling, but from not running Static Shield, thinking I didn't need it. I still don't know why I need it (do the enemies hit you with end drains?), but I certainly don't die when running it. Edit: forgot to mention, I'm turning Sprint off after setting up auto. I'm only running the toggles I mentioned, plus Atom Smasher on auto. Well, and the incarnates (I hit all 4 when I set up, and if I'm bored, or have time, or whatever, I'll go in and hit them again after some time... but I can finish the map w/o doing so).
  21. The AFK fire build has no Burn, but the "how to afk farm" mentions putting Burn on auto. Should I use Atom Smasher, or is that an error in the build? Also, mids is showing a Knockback Protection of "1". Is that correct? Thanks!
  22. They don't share cooldowns, so there is incentive to get both. LRT costing the same as the "inferior" Base Transporter makes sense when you consider, like you mentioned, you can get it for free with a little effort.
  23. Hey there! Interested in your build, but neither of those links work (it looks like they broke with a forum software update). Is the last build in the thread the "top-tier, definitive" one?
  24. Oh it is? I must've misread, nice!
  25. I made an EB/SM blaster to try out the set. Mostly for soloing, so the KB was gonna be fun instead of problematic. Was awesome at first, since the T1 SM power is a high KB melee. Very fun. Unfortunately, the synergy stopped there. Disruption Aura's hardly ever used, since EB's KB keeps enemies out of its range. /SM should be pretty good for blapping, since it has 2 melee attacks (not counting T1, which has very low damage) and one PBAoE, plus the PBAoE -res aura. The cone stun/KB could be good mitigation with a kb-2-kd in it, or could be used to transition to ranged (knock 'em back, blast with ranged AoE)? I'm really not experienced enough with Blasters to be sure, though. I'll probably reroll my EB/SM to something else /SM, see if that works better.
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