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Kageru

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Everything posted by Kageru

  1. My Night Widow was my first character to 50, through soloing story missions (it's red side in Australian times so I didn't even see any groups) making cross-comparisons difficult. On teams I find it difficult to estimate whether the buffs I bring balance out my DPS. I assume it is lower than a dedicated DPS character (scrapper or stalker) but I hope it is not too much lower and the buffs I bring are not just being wasted on characters already at cap, as a lot of the players are pretty well IO'd out. The AoE options seem fairly fiddly and not that impressive. In teams things die really fast and I'm pretty sure it's not me. Spin has a long animation and seems to miss everything a surprising amount. Eviscerate needs a close target to fire and then has an extremely small range and long animation both of which make it more difficult to use well in a grouped environment. Dart burst has a better range but a long animation. I only got it fairly late too (there's a lot of useful buffs to get) so I often lose it when playing at a reduced level. I can see why the access to larger AoE's with very useful side-effects, plus better range, encourage the dominance of fortunata's. Seeing a forum post say they feel sad seeing a night widow because it's wasted potential was a bit discouraging ... but melee is fun. And I think buffs plus being able to apply high single target data to a high value opponent is useful enough. The soldier inherent certainly isn't very interesting and I can't tell how useful it is because it is extremely passive. I do have a lot of toggles to run though. I think most widow builds, where slots are tight anyway, have little reason to draw from the very limited pool of patron powers available to them. Certainly I have never seen a widow build with any of them. I don't mind the combat pajama's outfit and it being unique, more claw options might be nice though. One thing I noticed is that if you save your costume and then try to "fix" it so you can load your body type into another slot it loses those settings. So my widow has glam hair and face 14 but all my slots have default face and medium hair that remains when I try to load the costume from slot 1 into it.
  2. ... because I don't really know what I'm doing. I have a character for soloing so this is designed to be exploring defenders / grouping. Any comments / improvements would be most welcome. The base of this build was taken from an older forum post ("Storm Summoning") with the build copied forward from a post older than that. However it seemed like it was pre-sorcery (which looks fun, it also was not flight based) so I've moved some things around (and dropped hasten). I've included the defender sets but I seem to remember reading those are not well regarded and the slot / level selection is probably a bit of a mess. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;675;1350;HEX;| |78DA6594CB4F136114C5BF994E8102853E78CA9BD202050688EE4D10350A4562A3D| |BA62943A9B61D5220EAD2ADAF2826BAF2199F3171A322B2D1856FFF161F1B9F9B7A| |99732C984ED2FCA6E79B73E79EFBCD4CECE464EDE3FDA7772BAD6E4F36B9B49498B| |4E6ADFC9C5570C792E94C4AC951154FD92B854C3E5D297F3AFEAD272656E6E7CDF8| |B25DC825E22BB99C9D972B5A4BAB8793F9B435671E48598909A9BBAC6A666D3B6BE| |ECB66D20BCBB5CE79DC2EA4ACC2A97AE7CFB49514DBD24266D18B0B37AF938A81BD| |8B9994396B9F909A31A9238616692322BF33BAE25134D494A6D4B8A1F469D07708D| |C112367C0975B1EC9A21CED95681A34B71635506708AC1806AB464813AC1B053D32| |1397632E6AAE06DC23DA089E93BA6EACB9DDD47C3E30E0079B026088DE50103C2FD| |E4A66AB7C823E03CFC0A6A760F77330B40EAE8695F23087E71AB4EAEBE40DB0F626| |790BACBB0D5E166F0DE7521382E69706BCE85FF7FAFECF16AD062F489FF5F0B9EAD| |77447EB5C275F803D1BE059819FF7F03F82FFB56841F61C64CE06E66B60DE913592| |794798F78AF4DCC8FE1A9BE4A4C3502D2D6433A84B8666DEB3B928877289D20A976| |A8DA20B43B436566A63D276266D67D2373A1E98CD4E3B8EB990F038D89D2573604F| |9EB4C18BE2ED8257EBFA8869443E819704BDACDBCB5DEBE3AEF571D7FAB85B11EE5| |E84BBF656BC617AC3DF51AFFF07F993FC050EFF26FF80EF04037CC20638F9414E7C| |903B30C8890F73E24199D310A739D403EDBD4434D983F910B5471F9077C93BE0F83| |DF23EF841BC637C7BC63AE5A45FD67AC17663DB9BEAECDC54B4A414A365AB6365CA| |7899B2B34CD955A64C9729339B0ABA2CCE1AA56F85D29C558F4FBE00ECEA73B5ACF| |2D9D2F8167DDDD274ED089FB7A360C54164FDB2DD3700DFB72D4DD356312FE32AF8| |17A2F6E928| |-------------------------------------------------------------------| Long export below (if I can get that to work).
  3. Thanks for the build and the detailed posts explaining it, since I never got into the end-game when it was live slotting was a mystery to me (as were widows). I'm very much enjoying the widow as it fits my exploration urges and seems to do the business. I am far from completing the build but it is great to have a goal to work towards. I have made some changes though. I swapped level 6 mystic flight with combat jumping since it felt more "natural" and in combination with the rented jet-pack good enough as a travel power (especially since I mostly solo so don't have to race to the point). Also part of the goal was to explore the maps (which stealth is great for). I swapped the psychic attacks for claws for the same reason and since you indicated this was not a downgrade. This leaves me with a free power pick. I moved placate down to 41 (where combat jumping used to be) but wonder what would be the best pick at 49. Field Medic and smoke grenade seem to offer some advantage but I'm not sure which would add most to the build or if there is something else. I assume Weave is not of much value since defense is soft-capped. I'd welcome your thoughts.
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