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Zyter

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  1. Thank you. Yes, the /Rad side was actually from a post Frostweaver was theorycrafting in to help a Claws/Rad build with improvements. I guess my main concerns are end usage of katana and the end recovery of rad. I'm new to both sets and was wondering if Ageless Core Epiphany would be needed vs Barrier Core Epiphany. I had to pass on Flashing Steel to squeeze everything else in, but I think I can live without it even though all katana builds seem to have it. It would be nice to have if exemping to very low levels, but I think the 10% damage increase from Assault would outweigh FS's usefulness overall. I had a little wiggle room on slots and wanted to know if putting 6 in maneuvers would be better spent in some other defensive/resistance slot. Finally, it seems I can slot a Force Feedback: Chance for +Recharge in Soaring Dragon and/or Golden Dragonfly. Would it be worth it to lose an ATE in those for FF's, maybe even switching out one of those ATE sets to The Lotus Drops or Divine Avalanche? This pretty much covers the areas I was unsure about.
  2. I had to piece this together from other sets since I couldn't find a katana/rad build. Are there any improvements I should consider, including the incarnate choices? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Oishi : Level 50 Mutation Scrapper Primary Power Set: Katana Secondary Power Set: Radiation Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Sting of the Wasp -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(45) Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 6: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-Max HP%(13) Level 8: Divine Avalanche -- LucoftheG-Def/Rchg+(A), SprBlsCol-Acc/Dmg(13), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17) Level 10: Fallout Shelter -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(19), Ags-ResDam/EndRdx/Rchg(19), Ags-ResDam(21), Ags-Psi/Status(21) Level 12: Super Speed -- BlsoftheZ-Travel(A) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), ShlWal-ResDam/Re TP(46) Level 16: Radiation Therapy -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29) Level 18: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(33) Level 20: Beta Decay -- AchHee-ResDeb%(A) Level 22: Kick -- Empty(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(34) Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37) Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39) Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(40), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Rchg/+Crit(46) Level 35: Moonbeam -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(48), Apc-Dam%(48) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg(42), LucoftheG-EndRdx/Rchg(43), LucoftheG-Def/EndRdx/Rchg(43), LucoftheG-Def(43) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(46), LucoftheG-Def/EndRdx/Rchg(50) Level 44: Ground Zero -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(45), NmnCnv-Heal/Rchg(45) Level 47: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(50), GssSynFr--Build%(50) Level 49: Assault -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23) Level 50: Agility Core Paragon Level 50: Void Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 35: Quick Form ------------ Edit: The enhancement in Assault was a misclick, it will be Endurance Reduction.
  3. Yes, I just got it all +5'd today and it's a beast, still working on my incarnates though. You've spoiled me, not sure I can play another class now.
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