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  1. I'm going to build a new character specifically based on your Build. Redlynne, you're a symbol of character integrity for us who are too retarded to put builds together. Thank you for what you do.
  2. Okay, please know this is my last resort. I have been gun-shy with asking for builds, and I see a lot of replies to similar questions that look like, "Go on mids and try out some stuff." I seriously had a look at mid's and I'm admittedly just plain overwhelmed. So, I have gotten down to hard quoted google searching for necro/ff builds and there's virtually nothing on the internet. Oddly, I got more "Tree of Savior" hits than City of Heroes. There was a 7zip file someone uploaded, but the builds seemed either outdated, very strange (Not taking zombie horde or lich???), or incomplete. I'm just wondering if anyone has played Necro/FF and come upon a build that works nicely, (I'd prefer kicks ass, but with the lack of info I can find I'm beginning to wonder if it's because the build isn't even viable?) and would be willing to share it or help me out. I appreciate all you guys and your feedback thus far and into the future.
  3. Thugs, beasts, Necro are a few I've tried.
  4. The concept of the mastermind one of my favorites, within the entire mmo genre. However, every time I roll one with high hopes, one thing keeps ruining it for me. I'm going to assume I'm just doing it wrong. My pets die...a lot. I guess it wouldn't be so bad, but having to hit one or two summon powers and then two upgrade powers because 1-4 pets died, in almost every other group of mobs, leaves me without endurance and without courage to go on. For reference I usually get about midlevel and throw some ios or even sets in the pets. I guess I'm wondering what you successful full-time MM players do to keep your pets alive or at least ameliorate the process of reviving them. It's a lot of endurance going through that cycle so many times in a mission. I feel like a big leech on the team.
  5. Thanks so much for the detailed reply guys. I'll accept then. Now I just have to figure out how to play an MM without my pets melting and spending all my time and endurance resummoning and upgrading.
  6. The biggest downside to /kin that I have seen is that the attack speed boost would not affect pets as a bandaid to prevent them from spamming low-cooldown brawls and stuff. Since they fixed the AI to prefer ranged attacks for ranged pets, does that mean the pets can get speed boosted power cooldowns now? If not would it be reasonable to implement now?
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