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luxlorica

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  1. I had the idea to make a build that specializes in pbaoe and aura damage. What powersets do you think would be best for this? I was thinking Dark Armor for sure Death Shroud and Cloak of fear and Oppressive Gloom. Those last two aren't damage but they are effects. Maybe radiation Melee? Atom Smasher is a big pbaoe and irradiated ground in another aura damage source. Psionic mastery gives psionic Tornado, but Earth Mastery has Salt Crystals, Quick sand, and Stalagmites What do you think?
  2. I see Mesmerize with a recharge of 12s while dominate has a recharge of 24s. I think that means the Mez does more damage overall, yeah? I dunno, I'm not really a builder
  3. Does anyone have big plans for Psionic Mastery now that it is available for Tanks? Harmonic mind might eventually take some hunger out of Dark Armor? Lockdown special in Dominate for the occasional Mag 5 hold? Mind Blast for some high pitched wub wub sounds. Yah, I dunno. I like the theme of a Psionic Tank, and how hilarious to have a tank with more mind control that the mind control powerset. But practically it seems among the least useful epics... OR do you see an astounding use case for the Psi?!
  4. Woof, dark/dark corrupter is pain... for me. I am not sure what kind of experience I was hoping for, maybe something like the blaster where things around you die. And even if you don't make it, when you come back there are fewer things because some of them died. Dark/dark corrupter so far is not that. My build is essentially the same as Snarky's above, some different choices, some different slotting, but the numbers are about the same. At around 30... - ThatS NOt fIftY!! Yes I know, but at thirty... - Its DIFFereNT at FIftY!! Well, I have to go through thirty to get to fifty. Solo, the damage is bad, like controller bad. You have to drop a million plus in accuracy IOs just to see some single digit numbers on a -1/3 mission. Dark Pit is a serious slot for you and a 2 second annoyance for them. By the time your animation is finished, they are back to punching you in the face. You have to throw down damage-light controls to save your life and if you take a moment to do something meaningful like a Moonbeam, half the mobs are right on your doorstep. You are like a controller pretending to be a defender pretending to be a blaster. In a group you are fine. The fire blasters will be filling up the screen so no one will notice that you are putting down tarpits and darkest night then twilight grasping to save your skin. I joke, but group play is fine. Solo play is rough. You need to use every trick to stay alive, use corners, try to snipe singles, drop a dot and then try to leash the adds. You end up crawling through content at mind controller speeds and it feels a little bad. Hover blasting helps you stay alive and you will have looooots of time to consider your life choices as your cones hit single targets from the mass of mobs boiling underneath you. Maybe your experience is different than this. But this has been my experience with it. x . x
  5. Here is a Radiation Blast/Energy Aura sentinel for your perusal. Built for Defense and Recharge, it sports a predictably good set of defenses upwards of +30% with only Psi and Toxic in their 20s. Resistances are less impressive hovering around 45% with Negative, Toxic and Psi in their 30s. Incarnate Resilience and Melee support can push these up into the high 60s. Haste and Link Minds can be made perma prior to incarnates, but realistically that comes with the full and very expensive build. You will have your incarnates in place before you have tricked out your build. Neutron Bomb is procced out but it is also on a 5.4 second cool down (down from 15), so I don't know if the shorter cool down will sabotage the procs. The hardest hitting attacks are Atomic Blast, Dominate, and Proton Stream (with Mind Probe coming right in a few 0.1s under Proton Stream) in that order. Energize ends up on a 24 second timer (down from 90) letting the +regen (duration 30s) essentially be perma before incarnates.
  6. Huh, I thought that was possible... Ahh well, I stand corrected. ---EDIT AhaHH!! it IS possible, because you can not only lower the recharge of the build but you can extend the confusion period such that the recharge is inside the duration. There is a build that does just that
  7. So many changes coming. So many nerfs. So many interesting alterations to game elements. But Mind Control... ehh, pretty much the same. EXCEPT for the one guaranteed skipable power that seemed tailor made to annoy everyone else and keep mobs alive. Telekinesis. It picks up a mob and slowly moves it away from you with constant concentration such that anyone who wants to attack it has to go chase it down or at least get it back into range as it balloon-bobs out of aoes and into a corner. But now (with the upcoming issue) it is supposed to gather nearby mobs up and clump them together, which can make them convenient aoe targets. Its a big change that might make the power not only relevant but actually desirable, especially in a team setting. But do you think it will be enough to make Mind Control viable over all? I think its a good change. But Mind control as a power set is hurting. It is not just a late bloomer but a last second bloomer with its only interesting feature being the possibility of a permanent mass confuse assuming the build has enough mega-inf invested. Otherwise it does terrible damage, offers terrible survivability, no sustain, has no pet, and its only effects of note are on such long cooldowns that they might as well be p2w novelty purchases while Plant Control is confusing entire spawns from level 8. Do you think the new Telekinesis will make Mind Control great again... or ever?
  8. luxlorica

    Tentacles!

    So for the hypothetical blaster with dark blast, they can get Tenebrous Tentacles. Cool. But in Soul Mastery, they can also get Soul Tentacles. These look like the same thing. Is there any benefit to getting them both? The recharge of Tenebrous is about half that of Soul tentacles. Damage is about the same per activation.
  9. I saw something in a comment that alluded to Broadsword receiving some development work. Mids however shows that the Katana is still superior to the Broadsword in every single category. Have I missed something or is Katana still king sword?
  10. @Hyperstrike didn't you have a warehouse of builds at one point? I seem to remember seeing a whole list of them.
  11. See, now I want to know what is the toughest thing available?
  12. luxlorica

    AI build

    In an earlier form of mids someone built an AI into a separate fork of the software. It let you choose up to like three priorities like defense or dps or different kinds of resist. Then it would generate a build based on that. It was very brute forcey and could take a loooong time to generate. and the results were not optimal although it did strike near the targets you gave it. It is gone now, too many iterations in the past to be of use. You might be able to find it in these forms somewhere but it is little more than an antique curio now.
  13. Of the pets available through the villain epic pools, which is most useful for the general life of a controller? None of them - yeeaaah, cool. But I am asking which among them. I want to say the Tarantula, because it can come with a defense shield in the same pool and a dead controller aint controlling nuttin. But maybe you have a view of synergies of which you are particularly fond.
  14. Here is a build I was working on. I was aiming for sustain and recharge. I think the sustain looks good but the recharge leaves a bit to be desired. It does end up with perma PA, Tarantula, Fade, and double Tar pit by the very end, but it needs Spiritual and Ageless incarnates to get there. I only had room for two +10% recharge sets and that hurt.
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