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Snarf

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  1. One approach that might make those who are incapable of breaching the top 10 happier with the system would be to perform a point-based lottery, at least for selecting some of the random winners. This might sound difficult, but if you can dump the per-person point values to a file (or a stream) it would be a cakewalk to create a program or script to generate a random number in the range 1-<team total minus top ten> and walk down the points list to determine who was picked. My major point with this suggestion is that you tend to get the behavior you incentivize. If people are only rewarded for either being in the top 10, or for performing 5 WOs, then anyone who cannot make the top 10 isn't really incentivized to do more. Yes, I know we're all perfectly altruistic people who are doing this for the good of humanity -- but everyone also wants to feel that their work is valued and appropriately rewarded by the system. This way, the hard-working people in 11th place and below will also be incentivized to continue to put forth their best effort. Obviously this approach could be combined with others: I would suggest retaining the automatic rewards for the top ten (or a top percentage?), plus one set of lottery picks weighted by points, plus one set of lottery picks not weighted by points (with the obvious caveat that one person should only win one reward each month). That way 2 of the 3 categories directly reward effort, while the 3rd remains an enticement for those who cannot contribute as much. I think that this approach would go a long way towards making those individuals who cannot breach the top 10 feel that their continued efforts are being appropriately rewarded. It's still a lottery, but each month's extra effort is rewarded by a higher chance of winning.
  2. Sadly could be a zillion things, computers being the little bastards that they are. First thing to check might be Event Viewer (assuming Windows) to see if the OS captured something about the problem. But that is rarely the case. One possible culprit is heat. Pushing the CPUs and GPUs to the max generates a lot of it. I use HWMonitor (can just google that) to monitor fan speeds and internal temperatures when I suspect a problem of that nature.
  3. Fantastic work! In entering my character's badges, I noted a few badge data discrepancies: The exploration (and accolade) badges for The Abyss can be earned by a hero, using the sub in PI These Praetorian badges can be earned by a hero via Ouroboros: Moral High Ground, Resistance Member, Loyalist Bloody Hands can be earned by a hero (not exactly sure how, but my hero-only character has it, I think there was an old bug report about this) The Repairman badge is Repairwoman for a female character The Newsman badge is Newsgirl (not Newswoman) for a female character
  4. This is fascinating data, thanks! -- I would really be interested in seeing the same stats across just level 50s. I am quite surprised to see the "meta" combinations that I encounter all the time merely strongly represented rather than overwhelmingly represented. I suspect that if you were only looking at "mains" you would see more of the combos that I can't throw a rock in Ouroboros without hitting (fortunately they're too smug to consider rocks a threat).
  5. We have an on-fire bird tail. It would be nice to have a not-on-fire bird tail. I mean, we have all of the other bird parts. Be kind to the poor birds!
  6. To easily reproduce the problem: (1) create a new character, choose female (2) select Clear so you've got the basic setup (3) select Lower Body = Monstrous, and Feet = Cat Claws - observation: your character is now 2/3 legs (and even more so, were your legs fully extended) - this can be somewhat mitigated by lowering Legs scale to minimum, but it's still silly (4) increase Physique slider to max, because we're a buff female monstrous character (5) rotate character to side view, scream in horror at the body proportions Seriously, this combination looks terrible. The male model handles this reasonably well, and the huge model handle this extremely well. But the leg proportions are just ridiculous on the female model -- you look like some sort of half-grasshopper monster. The leg juts out behind the character way too far, and the digitigrade foot is way too long. Lowering the Physique slider helps avoid the worst of it, but results in an emaciated look overall, which is terrible for other reasons. Would this be fixable via a tweak to the wire model, or whatever governs how the leg proportions change with the Physique slider? Obviously the male and huge models handle their size changes well. A fixed model might need to be a Monstrous 2 option, to avoid breaking existing characters...but I doubt that many people would prefer the existing model over a corrected one.
  7. +1 If you're playing a beast-type character, and you use other powers like Combat Jumping, then you can't also have Beast Run on, which is sad because mostly I just want the animation. Agree that the best solution, and a great general improvement, would be to allow characters to choose their idle animation. Several options in the emote list would be reasonable choices (though several would not be). But "does nothing but pose" versions of Beast Run and Ninja Run (that don't cost endurance or turn off other powers) could indeed be a simple-to-implement solution for people who specifially want that animation as part of their character.
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