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Calligraphy

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  1. Thank you everyone these are all very helpful.
  2. Hello all, Its good to be back to this game. I recreated my main Calligraphy, a Spines/SR scrapper and leveled him to 50 the old fashioned way. He has been piece mealed together and though the build I have for him suits most purposes, I would like to explore more of the endgame with him. So I have his current build and was hoping for suggestions to take him to the next level. Obviously a lot of the slotting is poor as i didn't have the means to be efficient. I have or am able to get purples easily enough, but only have enough merits to probably get 2 sets of ATOs. So if you have ideas that don't lean to heavily on those that would be perfect. Thanks for taking the time if you glance at this. Cheers This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Cal Current: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Body Mastery Hero Profile: Level 1: Lunge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7) Level 1: Focused Fighting -- RedFrt-Def/EndRdx(A), RedFrt-Def(7), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(9), RedFrt-EndRdx(11) Level 2: Spine Burst -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-Dmg(13), Obl-Acc/Rchg(13), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(15) Level 4: Focused Senses -- RedFrt-Def(A), RedFrt-EndRdx(17), RedFrt-Def/EndRdx(17), RedFrt-Def/Rchg(19), RedFrt-Def/EndRdx/Rchg(19) Level 6: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(48) Level 8: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29) Level 10: Impale -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29) Level 12: Practiced Brawler -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A) Level 16: Dodge -- LucoftheG-Def/Rchg+(A), DefBuff-I(46) Level 18: Quills -- Obl-Dmg(A), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-%Dam(33) Level 20: Super Speed -- Run-I(A) Level 22: Quickness -- Run-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Ripper -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Dmg/Rchg(33), ScrDrv-Dmg/EndRdx(34), ScrDrv-Acc/Dmg(34), ScrDrv-Dam%(34), ScrDrv-Acc/Rchg(36) Level 28: Lucky -- LucoftheG-Def/Rchg+(A), DefBuff-I(48) Level 30: Kick -- Empty(A) Level 32: Throw Spines -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(36), Ann-Acc/Dmg/Rchg(36), Ann-Acc/Dmg/EndRdx(37), Ann-Acc/Dmg/EndRdx/Rchg(37), Ann-ResDeb%(37) Level 35: Evasion -- Srn-Def(A), Srn-EndRdx(39), Srn-Def/EndRdx(50), Srn-Def/Rchg(50), Srn-Def/EndRdx/Rchg(50) Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 44: Laser Beam Eyes -- Dvs-Hold%(A), Dvs-Acc/Dmg/EndRdx/Rchg(45), Dvs-Acc/Dmg(45), Dvs-Dmg/EndRdx(45), Dvs-Dmg/Rchg(46), Dvs-Acc/Dmg/Rchg(46) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A), EndMod-I(48) Level 49: Super Jump -- UnbLea-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Health -- Heal-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(39), EffAdp-EndMod/Acc/Rchg(40), EffAdp-Acc/Rchg(40), EffAdp-EndMod/Acc(40), EffAdp-EndMod/EndRdx(43) Level 20: Speed Phase Level 49: Double Jump ------------
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