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XxOwnZz

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  1. To those who can’t read the txt am soo sorry it was a copy and paste not sure why it came out like that. And to the rest it seems like my questions have a lot of ppl in their feelings about the changes that happen back then in (i12). am glad that am not the only one that thinks everything took a dookie after i12 ( in regards to pvp) pve personally I think it was fine the biggest issues I saw on my end was the power suppression and the damage output for stalkers/mm/and blasters (pvp wise) a few tweaks were needed but that’s about it not all the nerfs That were added to pvp. about 80% of the reason why I played Coh (on my end) was pvp. To homecoming am glad you guys brought the game back am happy with what we have many of us dnt understand what it is to run a game we just play it and for the effort of just having it back you guys get a A+ on my book thanks coh homecoming. As for the rest any private/original publisher of coh that wishes to bring it back (if possible or wen possible ) i12 was almost perfect take that add a (few tweaks in damage output etc etc) and you have my vote. ( feels good to knw am not the only one that felt some type of way back then and still after i12 changes )
  2. https://web.archive.org/web/20090321043524/http://boards.cityofheroes.com/showflat.php?Cat=0&Number=12221755
  3. One of which was reversal of the Issue 13 PvP changes. I hear alot that players are unhappy with the state of PvP across all Private Servers. I also hear the community want PvP rolled back to pre-Issue 13 days, the changes from way back when are noted here. So, for my sanity when I dig in the files, it looks like to bring PvP back to it's former glory we'd need the following: Removal of Travel Suppression Removal of Heal Decay Reversal of Mez Res back to Mez Protection Reversal of flat numbers on power durations Reversal of animation time = damage potential in PvP Am I missing anything major here, please let me know as I want to dig into the viability of reverting PvP!
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