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generilisk

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  1. Okay, a few things to unpack here. What Quantums were at their release doesn't matter to what they are now. Just because you had to suffer then, doesn't mean others should now. I'm reminded of a quote I read, though I can't recall the source: From a mechanical standpoint, the Quantums are outdated and unnecessarily punishing. Khelds are no longer a 'hero class'. They're available just the same as others. There's no anti-blaster mobs, or even anti-VEAT mobs. There's no mechanical reason anymore for them. From a *lore* standpoint, they're interesting. I'd be in favor of a rework. If these weapons are all over the place, it's awfully convenient that they ONLY show up when Khelds are around. They're psychic and know exactly which places to send the guns, to everything the Khelds are involved in? No...as is, they are just a screw to Kheld players. They need an overhaul.
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