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Whitestaar

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  1. Ok, here we go… I’ve spent many hours over the last several days working and re-working Carnifax’s non-sorcery revision of my build. I moved several things around, and I added a lot of cost to things by adding Purple IOs and Hami-Os, but since I already have most of those in my current build, it’s not a big deal for me personally. What I really wanted to do was tweak Resists, Endurance usage and Recharge to see how much I could squeeze out. I think I did pretty well. A few comments: - I had to steal the 6th enhancement from Temporal Mending in order to add +Range to Propel. Can’t have Propel without the added range. Nope. - Propel also gained Apocalypse and I moved the Damage Procs to Lift. - Crushing Field was changed to Ragnarok - I made use of Ribosomes to make Tough and Temp Invulnerability more beefy and Endurance Efficient - Added the Shield Wall +5 Resist to Hover - The Cytoskeleton Exposures were practically made for Farsight. - Added a Lysosome Exposure to Slowed Response to round it out a bit more. - I rounded out the major changes by adding Cytoskeletons to Weave The result: - Endurance: This is a very Endurance-friendly build. The Endurance drain is 1.15/sec, while +Recovery is 3.74/sec. - Defense: Using Farsight, Defenses are 30+, while with the addition of Power Boost they are soft-capped. This added to the To-Hit Debuff of Time Juncture and you won’t be getting hit very much. And, if you DO get hit… - Resists: Smashing / Lethal Resists are capped at 75%, with Fire and Cold at 20% - Recharge: Farsight, Chrono Shift and Hasten are all Perma. The post I read recently (not sure by whom) that said perma-Power Boost is “easy” to achieve needs to re-evaluate his definition of the word. I’d pretty much need to start again from scratch and rebuild everything around the concept. - Damage: I was fairly happy with my ability to solo already, and the procs in Time Stop, Lift and Slowed Response are only going to help me in that area, both solo and in groups. - Flight: I was able to keep the Flight pool and still reach some very respectable resist levels. I love Hover. You shall not so easily turn me to your Sorcerous Ways, Redlynne! (It'll have to wait until my next alt.) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Sirius: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Primal Forces Mastery Hero Profile: Level 1: Lift -- SprWntBit-Acc/Dmg(A), Dvs-Acc/Dmg(3), Apc-Dam%(13), GldJvl-Dam%(34), ExpStr-Dam%(42), Dmg-I(46) Level 1: Time Crawl -- Acc-I(A) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(40) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-Heal/Rchg(23), Prv-Absorb%(36), Prv-Heal/Rchg/EndRdx(36) Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(23), Range-I(34) Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(36), Rgn-Knock%(40) Level 10: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-Rchg/EndRdx(48) Level 12: Fly -- BlsoftheZ-Travel(A) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-EndRdx/Rchg/Hold(17), BslGaz-Rchg/Hold(25) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(31), UnbCns-EndRdx/Hold(37) Level 20: Time Stop -- Lck-Acc/Hold(A), EssofCrr-Acc/Hold(21), UnbCns-Dam%(21), Lck-%Hold(31), GhsWdwEmb-Dam%(37), NrnSht-Dam%(43) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), HO:Ribo(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(37), SuddAcc--KB/+KD(43) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), HO:Cyto(29), HO:Cyto(46) Level 30: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Flight-I(50) Level 32: Singularity -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(50) Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(42), ShlBrk-%Dam(42), HO:Lyso(46) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), RechRdx-I(39) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Temp Invulnerability -- StdPrt-ResDam/Def+(A), Ags-ResDam(45), HO:Ribo(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(48), HO:Cyto(50) Level 49: Power Boost -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(45) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;725;1450;HEX;| |78DA6594494C13611886FFE90CD4B66041CA4E8196A5746F11345E3491A52E9034C| |13B99940126296D336D8D9C148D475734DED488226AE2D1A837EFE2C925F1EA45A3| |286E172FF563DE0F68D23F699E99F7FF96F7FF66A69367466B9E26968E08A96E24A| |DE6F3D323D94CC1C8A6D39A619D4AE95A26A5095ACE445135667435D33DA51B7A31| |6F25CDBB1BBA9D154918EA69BDB0B87DEF290B395A9C9D8D9CD217B4E94935A3E78| |A69B5A06733C291CC52DE785A9F9B2FD4E27AEB52CFCCD9CDBBA99CA6CD38CDCB09| |4D9DD18CFCBC9E6B1BCBE9A948D2D017D4F4F478D6486979AA9A2F68C6620B39EBA| |3DF6549F02A5589354588B8222C2BC2644DDC62D213924DFA17E9BE41116137F66F| |BB76728568837685EA495C4F5A459EE52158B3067A1E81FD8F41DF13F00ED593CDE| |492227F86A67C019BBE823D1BCC6FE0558AAFE27E5521F8AD0E3323E0DE28D814E3| |F304E0F51AE55A91AB5807B1B76788390CF61C007D07C1BBE4D1068FB2ED1934FB7| |3EEF3128CBE001D54DCC1F3717C846621AD96B5DA8BD0EE514D2734D9F99634B722| |EADE313F802DEFC165EA5DCF9EEB4791BF6F8C390E7626C0DE63E00AD56FE01935F| |C85E69A95C0E39CF38F7316A00754C9EC2793DF469CD7D238889907A260F430C9F4| |CA7829A619315273706BB636D1C2BC417A2BF76E3D8BDA6DE7984B60E779B0F702F| |7FE84F7F03EF96EE759B73762AFC3C51C46EF30D3461EDCECD3CDB1BE93F019EFC1| |F3BE497217CFAEEB17CEDBFD9BB9C9FC09C6FF800FC883973D785FE1FDF7AF63CF5| |F2D9B330A1F8287558AED630F7D9710D3BFCCE479BCA694017EFE0341F85A272DC8| |79C166CC3D34843384CC19CB42A1F3453826C2E78BF2D9E3C388794375625C3BC6B| |53B94B26FB4446BABF8B6520A54ECC62A947885B2BF4219AA5026CA151B66905476| |FE1B846446D9EAE88B672F1B76DA9578370CF73F763549F2E069DA4F90E053C4F7F| |2F801C46FEE6A16A91B9A720BDD43D7C1FF758EE8D8| |-------------------------------------------------------------------| I created a second version of this build, almost identical except that I used the Psionic Mastery Epic Pool instead of Primal Forces. I like how it turned out, even if resists and defenses are lower. I like the security of potentially always-on Status Protection. I added Afterburner at the end instead of Maneuvers because, while they both work as a location for a LotG 7.5% ehhancement, Afterburner probably has more value over a very minor Defense increase (and another toggle to carry). It can be used as a pseudo-Personal Force Field if I get in over my head as well as allow me to beat that lousy scrapper in the group to the next mission. I will still probably go with the Primal-based build on my next respec, but I think this one has something to offer as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Sirius: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- SprWntBit-Acc/Dmg(A), Dvs-Acc/Dmg(3), Apc-Dam%(13), GldJvl-Dam%(34), ExpStr-Dam%(42), Dmg-I(46) Level 1: Time Crawl -- Acc-I(A) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(40) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-Heal/Rchg(23), Prv-Absorb%(36), Prv-Heal/Rchg/EndRdx(36) Level 6: Propel -- Apc-Dmg(A), Apc-Dmg/Rchg(7), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(23), Range-I(34) Level 8: Crushing Field -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(36), Rgn-Knock%(40) Level 10: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-Rchg/EndRdx(48) Level 12: Fly -- BlsoftheZ-Travel(A) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-EndRdx/Rchg/Hold(17), BslGaz-Rchg/Hold(25) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(31), UnbCns-EndRdx/Hold(37) Level 20: Time Stop -- Lck-Acc/Hold(A), EssofCrr-Acc/Hold(21), UnbCns-Dam%(21), Lck-%Hold(31), GhsWdwEmb-Dam%(37), NrnSht-Dam%(43) Level 22: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), HO:Ribo(48) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(37), SuddAcc--KB/+KD(43) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), HO:Cyto(29) Level 30: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Flight-I(50) Level 32: Singularity -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(50) Level 35: Slowed Response -- AchHee-ResDeb%(A), TchofLadG-%Dam(42), ShlBrk-%Dam(42), HO:Lyso(46) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), RechRdx-I(39) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(46) Level 44: Mind Over Body -- StdPrt-ResDam/Def+(A), Ags-ResDam(45), HO:Ribo(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(48), HO:Cyto(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(45) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1477;723;1446;HEX;| |78DA6594CB4F135114C6EF74066A5BB020E56D81164AA1EF2268DC68228FFA8084A| |4EEC9A40C3049699B696B64A5685CFA44E34E8D28A2262E8DBAF30F30D1C447E2D6| |8D46517C6DDCD4C37CA7D0A49334BF99EF7EE771CFDCE9D4E9B1BA2789E5C3426A1| |84DABF9FCCC68365330B2E9B4665893295DCBA43441973351548D595DCDF4247543| |2FE6ADA47977ACE5A848C2504FE985A5F2B3A7C272A438371739A92F6A33536A46C| |F15D36A41CF6684633A4B7113697D7EA1508FFBAD5B3D336F379F92394D9B759AB7| |939A3AAB19F9053DE71ACFE9A9C8749E12E829CA972F68C6521BF5E4A3DF2549F05| |5AA11EB8A107145585685C9BAB8C5A427249B1C5CA2E7264584DD58BFE5DA8E15A2| |03DA65CA27713E690D71960760DD3AE87908F63F02FD8FC1DB944F36834B8AFC199| |AF2056CF90AF66E30BF8157C85FC3F56A42E8B736CC8C80BBA3604B8CF71340AF57| |29D68A58C53A84B55DC3CC11B0773FE83F00DEA11E6DE851B63D85667FC6755E80D| |1E7A083923B783E8E8FD02CA4D5235ED45F807697723AE1939D6F49732BA2E11DF3| |03D8F61E5CA1D846EEB9710CF17BC69913605702EC3B0AAE52FE269E51D35F68AE3| |9093CC631FF3866117A4095CC7A32F5DB8C7E2DCD439879200A460F914C47C64B9E| |5678A4D6E0D66C6DA28D799DF476AEDD7E06B93BCE3297C1AE7360DF79AEFD09E7F| |01EF5DDC9B53B9BB1B6D7C51C416D1BD576B3C7CD1EFF09F417EFC57BBE417237CF| |ACFB17F6D9F39BB9C9FC09C6FF80F7A9B697DFB3F725CEFDE02BAC0DD6CAE66CC20| |7D1C31A797DDC83EF223CFD2B4C9EC36B0A19E0190D04D15798F986D6821C1F6CC5| |DC43C3D84BC89CB12C14DA67843D11DE679467101F8147B40811E3F3162BCF4BA9F| |8464B746D252F2BA540D56AAC4A895729FBAA94E12A65B252B16116D3CAF67F8390| |4C97AD81BE78EE65C34EABFC6548614CE6C78E26491EBC55FB7112FC8AF85EE91F8| |07F7347B3483DD0949BA81EBA06FE07DE30E5E2| |-------------------------------------------------------------------| Thanks for all the input and suggestions. I'm just a tinkerer, trial and error sort of guy, but I find the design side of CoH fun in a strange, frustrating sort of way - the changes never end do they? It's like altitis, but with the same character. Keep safe all! Whitestaar / Guardian Sirius
  2. Does Mystic Flight fly like Fly or like Hover? I like the precision, "stop on a dime" feel of Hover, and I use it almost exclusively during missions. I tend to fly "Overwatch" during battles, hovering over the battle to heal, buff, hold, damage, etc. Hover is great for that, and the precision means that I have less of a chance of overshooting my destination and getting into trouble. I will try Mystic Flight on an alt tonight and see what I think.
  3. Hmm... I'll give Mystic Flight a test drive on an alt, but at this point I'm pretty invested concept-wise in the Flight pool, mainly due to Hover. Hold on... if I do drop the Leadership pool like I'm considering I may be able to take Hover from the flight pool AND take the Sorcery pool. Back to Mids!
  4. Carnifax, you have given me a lot to think about. Primal Forces was part of my original concept for this guy, and it looks like I may be headed back in that direction. Here are some of the assumptions I had that you demonstrated were incorrect: - 5 LotG 7.5% enhancements are a must in this (and about every other) build - I need the Leadership Pool in this (and about every other) build - I thought I knew how damage proc's work (and now I have a lot of research and reading to do...) - Decent Resistance wasn't going to be possible without sacrificing other major elements of the build. If Magic were part of this character's concept I'd take the Sorcery Pool in a second, but, alas, it's not. I am starting to re-tool my primary build above to incorporate several of your ideas. I will make sure to pick up Clarion before I respec out of my current build. I love the idea of having some layered defenses in addition to all of my Controller tools - sometimes you just can't control everything. I still think Psi Mastery is a great pool choice for Status Protection (and other things that I didn't take), but at the Incarnate levels there are other options that open up for you. My preliminary rebuild is about done - I just think it needs a few more tweaks. I'll post it soon.
  5. Fortunately, Grav/Time has enough flexibility to it that it can adjust to a number of different play styles. I prefer a more passive defense style with moderate control, while others like Redlynne can more easily find their defense in their "offense" (i.e., control powers) - more of an "active" defense. I tend to rely primarily on Time's Juncture and my soft-capped Defenses for protection while using Controls to moderate instead of dominate. I know I don't use Wormhole nearly as much as I could, but it's there if I need it. Wormhole is good for a whole lot more than porting groups straight up and getting a perverse thrill from seeing it rain enemies (everybody does that, right?). Neither approach is "wrong" - I think there's a lot of room on the scale between the extremes of Passive and Active defensive styles. I'm not at either extreme, but I kind of like it somewhere in the middle. I imagine that the closer one comes to the high end of difficulty, however, the more attractive a multi-tiered defense, an efficient mix of both passive and active defense, might become. That's what I, personally, want to work toward. One more thing - Farsight is MUCH easier to perma (or almost perma) than Hasten and Chrono Shift. If you want to use it as the basis for your passive defenses and don't care so much that the others aren't available all the time, +Recharge becomes less of a priority than I made it.
  6. Yeah, there are several proc's going in this build, but it's not built around the whole concept. I do have ro say that I don't think the Energy Font proc in Superior Overwheming Presence is in any way "overwhelming". However, putting multiple damage procs into Distortion Field does certainly give it more value. You want to look at Redlynne's Grav/Time posts for discussions on proc's in Grav/Time. I've learned a lot in those posts, even if he goes in directions with his builds I chose not to go. I kind of see him as the genius mad scientist of the Grav/Time controller community, constantly tinkering, getting his aha! moments of inspiration, tinkering even more, then sharing his findings for the world to use and enjoy. Good stuff.
  7. I’ve been playing my Grav/Time Controller character since I discovered the Homecoming servers in early October, a re-creation of the Grav/FF Controller I first created in late Beta way back when. He’s been 50 for some time now and I’ve completely slotted his Alphas. I love how he plays. I can feel his concept as a member of a cosmic law-enforcement team coming through in a satisfying way every time he's in action. When in groups I try to lead with either Gravity Distortion Field (GDF) or Distortion field, followed by Crushing Field (spammed every couple seconds until the spawn is gone). Frankly, in most high-level groups a spawn of villains is usually defeated before much control is really possible, so I do what I can and Hold / Propel / Lift stragglers until the room is clear. On rare occasions I will Wormhole nearby groups to the Tank, but that’s usually in SG groups. Oh, and I Buff and Heal – almost forgot that part. Soloing, on larger groups I will often lead off with GDF, Distortion Field, or Wormhole and then hit them repeatedly with Crushing Field until tender, finishing off those Higgs the Singularity hasn’t with Gravity Distortion --> Propel --> Lift. Or often I just skip Crusing Field entirely and take them out one-at-a-time - it may even be faster that way. Groups of three or four Minions or Lieuts. while soloing are easily handled with Grav Distortion --> Time Stop --> Grav Distortion --> TimeStop to control and establish Containment, then finished off with Propel --> Lift --> Grav Distortion on each until down. Those two hold powers may be my favorite powers of the build - I can handle a lot just by using those two one after another on attackers. The build itself is a modified version of one published by Ohmslice. His build can be found here: It’s Features: - Perma Haste, Farsight, Chrono Shift and Indomitable Will. - Defense is slightly over the soft cap when Farsight is active (which, again, is Perma) - Great Endurance – I rarely run low except when soloing Elite Bosses. In groups I almost never drop below 75%. - Dipping into the Psionic Mastery Pool for Indomitable Will, which not only adds (almost un-necessarily) to Psionic Defense but gives decent Status Protection when I want it. It’s a bit of a pain that it’s not a toggle, but it’s a worthwhile hassle. Ohmslice added World of Confusion as well, but I felt that another control power wasn’t necessary. - Probably a bit less Franken-slotting than many Controller builds (at least ones I’ve looked at). It was done in Gravity Distortion and Distortion Field largely for the sake of additional damage. It wasn’t a cheap build, but I started with less expensive sets and gradually added the Hami-Os and Purple sets as I could. I will post an earlier “Budget” version below after the finished build. Possible Changes for the future: - The AOE damage from Crushing Field is annoyingly small, and the proc’d Energy Fonts make no noticeable difference in large or small combats. I have never noticed the stun they produce, probably because most mobs are already held or stunned when the Energy Fonts get to them. I could reduce the slotting of Crushing Field to 1 or 2 slots, drop Afterburner (which is mainly just a quality of life power), and add a power like Fireball for something more significant AOE-wise. The con to this is that I’d be losing my Status Defense with Indomitable Will. I am looking at further Incarnate options to possibly offset this. This Grav / Time build is different enough from others I have seen that I wanted to share. I hope that a few of you can get some use out of it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Sirius: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(34), Dcm-Build%(42) Level 1: Time Crawl -- Acc-I(A) Level 2: Gravity Distortion -- HO:Perox(A), HO:Perox(3), Lck-Acc/EndRdx/Rchg/Hold(13), Lck-%Hold(34), Dvs-Acc/Dmg/EndRdx/Rchg(40) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(46) Level 6: Propel -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(34), Apc-Dmg/Rchg(40), Range-I(42) Level 8: Crushing Field -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(36), Rgn-Dmg(40), SprOvrPrs-Rchg/Energy Font(46) Level 10: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 12: Fly -- BlsoftheZ-Travel(A) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Distortion Field -- UnbCns-Dam%(A), GldNet-Dam%(17), GhsWdwEmb-Dam%(17), Lck-%Hold(39), Lck-EndRdx/Rchg/Hold(43) Level 18: Gravity Distortion Field -- UnbCns-Hold(A), UnbCns-Hold/Rchg(19), UnbCns-Acc/Hold/Rchg(19), UnbCns-Acc/Rchg(31), UnbCns-EndRdx/Hold(37) Level 20: Time Stop -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(43) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(25), HO:Cyto(25) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(37), SuddAcc--KB/+KD(43) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Membr(29), HO:Membr(29) Level 30: Hover -- LucoftheG-Def/Rchg+(A), Frb-Fly(50) Level 32: Singularity -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(50) Level 35: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(36) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), DctWnd-Heal/Rchg(39) Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(42), RechRdx-I(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), HO:Cyto(45), HO:Cyto(45) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Afterburner -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(45) Level 50: Intuition Radial Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;711;1422;HEX;| |78DA6594C94F136118C6BF596A6D0BB4C8527668D90B2D2D822626C64496AAA1090| |9C62B99940126296D336D8D9C148D47573418356A5C4025F168D49BFF81F1E8D58B| |1B8ACB418D497D99E7AD34769299DFCCF3AEF37EDF4CECC468D993E8D2012179461| |25A26333D924A66CD5422A19BF6A9B8A127E3BAA0C31DCD69E68CA125DBA60CD3C8| |65ECA4F9B75D0B51A1A8A91D37B28B85675F91CBC1DCEC6CE8A8B1A04FC7B4A491C| |E25B4AC914A0AD7648AE2C613C6DC7CB61CF75BB74672CE6D3D4DE8DA8C6E66E68D| |B4D37A9E4AEBFA4CF558DA8887263394C08853BE4C563717EBA8A72E3ACF4B74D93| 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|-------------------------------------------------------------------| Now, here is the Budget Version, using only one “Rare” set and a couple of the cheaper Hami-O’s: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardian Sirius: Level 50 Science Controller Primary Power Set: Gravity Control Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Lift -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(3), EntChs-Dmg/Rchg(13), EntChs-Dmg/EndRdx/Rchg(34), EntChs-Heal%(42) Level 1: Time Crawl -- Acc-I(A) Level 2: Gravity Distortion -- HO:Perox(A), HO:Perox(3), Lck-Acc/EndRdx/Rchg/Hold(13), Lck-%Hold(34), Dvs-Acc/Dmg/EndRdx/Rchg(40) Level 4: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(46) Level 6: Propel -- Dcm-Acc/Dmg(A), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(7), Dcm-Build%(34), Dcm-Dmg/EndRdx(40), Range-I(42) Level 8: Crushing Field -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(9), PstBls-Dmg/Rng(9), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(40), SprOvrPrs-Rchg/Energy Font(46) Level 10: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(50) Level 12: Fly -- BlsoftheZ-Travel(A) Level 14: Kick -- FrcFdb-Rechg%(A) Level 16: Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(17), GhsWdwEmb-Dam%(17), Lck-%Hold(39), Lck-EndRdx/Rchg/Hold(43) Level 18: Gravity Distortion Field -- GldNet-Acc/Rchg(A), GldNet-Acc/EndRdx/Rchg/Hold(19), GldNet-Rchg/Hold(19), GldNet-EndRdx/Rchg/Hold(31), GldNet-Acc/Hold(37) Level 20: Time Stop -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(43) Level 22: Tough -- StdPrt-ResDam/Def+(A), EndRdx-I(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(25), EndRdx-I(25) Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(37), FrcFdb-Rechg%(43) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), DefBuff-I(29), ToHit-I(29) Level 30: Hover -- LucoftheG-Def/Rchg+(A), Frb-Fly(50) Level 32: Singularity -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-+Res(Pets)(50) Level 35: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg/EndRdx(36) Level 38: Chrono Shift -- EffAdp-EndMod/Rchg(A), PrfShf-EndMod/Rchg(39), DctWnd-Heal/Rchg(39) Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(42), RechRdx-I(46) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(45), EndRdx-I(45) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48) Level 49: Afterburner -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-End%(5), PrfShf-EndMod(45) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1460;693;1386;HEX;| |78DA6594D96F125114C6EFC020B275B1B4D0BD4029055A0AEAAB514BB5D1B409498| |DAF0DA1D376120A04A8B14F5A8D8FDDACA6468D1A97D625F145ADCB9BFF81F1D1BF| |C0AD5AD7A831C1C37C8796C824E437F39DF39D7BEE993B0C9F1CB03E1C9CDD2FA49| |A68329ECB8D46D3A97C369D4C2A59E3484255520945142F23FDDCDBB1525A68301B| |3FA1E6674ACFAEB294FEE9F1F1D031754A191D8EA7D4CC74329E57D3296189A5C97| |738A94E4CE66DB82FDEAAA9896AED6948898F29D9DCA49A316BCF23194519B31FCA| |A889502C4705D404D5CBE595EC8C937AF2D26F5E127C156431576C5416BA79D0BA0| |0BA1641FF1278CDBEE511A2891091C502D591B88EB48F20EB858E69FDADD3725C7F| |40DF1A3CD7A98E5E33150CFAB77A4D93DF8155EFC1860FA0E723D8BB012E92CF80F| |50C8615824F163BAE302F83AEABA0EF12E80F60DD25F21A795DE353683B1F31D741| |CF63D0F704EC6D9535DEA09E4DF0EA4DEBD88FF919D8F71C8CBC002DF4E22DC8159| |637D074A4D958B39D8376936A56F3ECAA7F40ABF9C99C923476F1EC02BFC065926B| |D9537B1033D935C0EC07DBA260E701F016AD53C733AB5B85665F63DE65CF3DF6DC0| |7030F403DF55D8FBEA57A07DDD03C1A5C988D4C3107623A473DFA75B621E6E49C0B| |2437F2CC1B4F21A7E93473166C3B03769E05033C9FDBD47733D76FE6FA2D5CBF653| |768A21E5AB137A99573227FC18B84769E55FB57D4ECF8C6DC647EE177F71DBC436B| |BA79BFEE97A4D5D199788DD82AC5BCDC8F770E5AD73273186BBEA2B175734E37F7E| |30FF25962D652CF41CE09724E0FEFAB87E7E6A69C10E784D8D7F71F458310613E53| |610FCF452EFB460B74155F584929042AA2E10A2552A1ECA950F6562843154A4CDEF| |A671092A6986AE8BBE74E36CC14E5DE25EEFDF3B6A6938E48DAB76B3E0A561DC79C| |3E95FBBAE1DB2CF775F0D95CC17BE9390FFE0320E8EA7C| |-------------------------------------------------------------------|
  8. I understand what you are saying about Evicerate. I've kept it because of its high damage, but it really does break up the set's attack flow. I'll continue to play with the build to see if I can make something work without it. As for Epic Pools... It's a concept thing for me I think. Soul is a solid pick, but it doesn't fit the character. I may try it if I ever I head over to the Red side with this guy. I think the other top-tier epic pool you didn't mention is Flame Mastery? That doesn't fit concept either, but it's a better fit than Soul. I mainly picked Body for Laser Beam Eyes... I probably don't need to commit another power to take Physical Perfection - I thought that maybe I'd overdone it with Endurance powers anyway. I could take Conserve Power (just because I have to take either it or Focused Acc) and leave it with one Recharge, then take my Laser Beams. I need to jump into Mids and spend some time playing with ideas. I need a higher Recharge, but I also want my Defense numbers at or close to 50%. Higher Resistance would be nice as well, but I'm not sure I can get much higher without sacrificing in other areas. That's why Hecatomb isn't in this build; it's a great set, but there's NO +Defense in it. Still it has the +Resists, +Global Recharge, and +Accuracy... Then I need to factor in Incarnate abilities... Back to crunching numbers... Thanks Jaxman and r0y for the ideas. Jaxman, I'd love to see a copy of your build that will load into Mids without errors. And thanks to Mike (aka TK[insert#here]) for the encouragement you are to me and everyone else in the Galaxy Guardians.
  9. Jaxman100, you and I seem to be on similar wavelengths. Our builds are VERY similar, which I guess isn't unexpected because of the low number of example builds out there to get ideas from. Still, same pool choices even. I'd love to look at your build more closely, but for some reason it won't come up in Mids for me - I'm even using the same version you have.
  10. I created my Claws / Energy Aura Scrapper because it fit the character concept (Android Scout for a Galactic Law Enforcement Team) I'd had since he was originally created back in on the early years of the original servers as Claws / Regen. Of course, Energy Aura didn't exist back then, and my active days as a player ended before it did. So, when I started back up here, this was the second hero I re-created. It was frustrating at times - he would run out of Endurance easily, and was defeated often. I was enbarrassed to bring him on teams. I considered deleting and recreating him as Claws / Invuln several times. There were no other players on the forums posting builds, and only 2-3 of refences to the combo, mostly in passing as something they'd played. I stuck with him, and have reached a point in the mid-30s where Energize and Energy Drain are taking care of my two major issues (Health and Endurance), and I'm finding him a lot more fun. I went through several versions until I got where I am... I'm not totally happy with it - I would have liked to figure out a way to add Air Superiority for the Focus / AS "boss bounce" I came to know and love back in the day, but I just can't at this point. This is NOT a cheap build. I had a less expensive version with two powers six-slotted with Mako, but I just couldn't waste a slot in each power to add a "Chance for Lethal Damage" iwhen using Claws, so I moved things around and slotted in more purples where they fit. Also, I may have over-done things in the Endurance area, but I won't know until I see it in practice at 47 when I respec out of IOs and into my level 50 IO sets. Claws is a FUN powerset, and Energy Aura matures late but has more utility than many defense sets. - Entropic Aura is a key power of the set, the usual melee "status protection" toggle, but with +Recharge. - Energy Cloak is a Stealth toggle with a decent amout of defense. (and another location for a LotG +7.5 enhancement) - Energize is an excellent Heal that gives +Regen and +EndRdx for a short time. - Energy Drain sucks the Endurance out of nearby enemies and gives much of it to you. So, here it is, the first posted Claws / Energy Aura build I know of. Use it, steal ideas (God knows I did), and/or give advice on how it could be improved. Enjoy! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Guardianbot Sc317: Level 50 Technology Scrapper Primary Power Set: Claws Secondary Power Set: Energy Aura Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(3), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Acc/Dmg/EndRdx/Rchg(9), SprCrtStr-Rchg/+50% Crit(11) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(5), ShlWal-Def/EndRdx/Rchg(7), ShlWal-Def(11), ShlWal-ResDam/Re TP(31), Rct-ResDam%(42) Level 2: Dampening Field -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Max HP%(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(42) Level 4: Power Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(7), LucoftheG-Def/EndRdx/Rchg(9), LucoftheG-Def(15) Level 6: Super Speed -- Run-I(A) Level 8: Follow Up -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(17), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21) Level 10: Entropic Aura -- EndRdx-I(A) Level 12: Spin -- Arm-Dmg(A), Arm-Dmg/Rchg(15), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(29), Arm-Dam%(31) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 16: Energy Protection -- Ags-ResDam(A), Ags-Psi/Status(17) Level 18: Focus -- Apc-Dmg(A), Apc-Dmg/Rchg(23), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), Apc-Dam%(27) Level 20: Energy Cloak -- LucoftheG-Def/Rchg+(A) Level 22: Kick -- FrcFdb-Rechg%(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Rchg/ResDam(37) Level 26: Eviscerate -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34) Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def(48) Level 32: Shockwave -- SuddAcc--KB/+KD(A), Rgn-Dmg(37), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43) Level 35: Energy Drain -- EnrMnp-EndMod(A), EnrMnp-EndMod/Rchg(48), EnrMnp-Stun%(50) Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50), AdjTrg-ToHit/EndRdx/Rchg(50) Level 41: Laser Beam Eyes -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(46) Level 44: Physical Perfection -- RgnTss-Regen+(A) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Fly -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Clr-Stlth(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(39) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(40), PrfShf-EndMod/Acc(40), PrfShf-End%(40) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;691;1382;HEX;| |78DA6594C96F12511CC7DF304329505A90AE76A10BDDCB14BAB82F51BBC4DA264D5| |ACF3885272512661C6894A3070FEA4D13BD19E3C1B8FF216AF58FF0A2895513ADCB| |097FCCF7276DC204F299F7E5B7BFF758B93ED7F07AF1C669A1349ECB198542722D6| |51B96256DDFBA4C6DE6CD9C9929097A428B5B869DCE1AF90DB3D8BB969A4E1CF690| |DAFCDF3AB9227352EA14E25AA1AB2ACEC9CB325F90FA7C5EDA9952F2CC966D08DFA| |A69E6F4354BCA7483F3BA2C0D2B9BCF049CC54236B359A4951FAB5C65199AB7B229| |FDAC992E25578C4251DAA5764A3D48DF6CA506E729BBC5254D8884265C067303D45| |2607D1AF449D65BC94D61DF1605DA82EAB0EE3CE85B027B2E80A33F4037F92AECAB| |FC84D6B0CBFCC53E7FC1DE29F66D23876E8A4DBE2A7C5595F3D605C1FA30D8D80C0| |E507F6EF427DC31E16839D23C4EE165B7E70D6207DF8207DE31B7C1E6F7CC0FA087| |727B9DC2CBC2DB877857289E9F67E83FE242FEA3E0C16360D771E609B0E724D84AB| |E01F42202DC4B3DE56882A634CD400BCE8279B20F71AED004C7883175B07D9219E7| |1A12A097E28639579873B9285E0BCFA7E526EC54D2DA78BE6D95BD19A639EE82D13| |F9843F43768926D07D7D361611EBD579936D8576016995BA08FEAE984AFDAF909F1| |063E33BF80433BA04679BAB9A66EAE3DC67B1EE33D9FE43DB7C836C235453EE2AC4| |6A7D0DBD034383A038ECD320F817EAAA91F795CFDB7480B53DCDB60E20EB84E250D| |B2CDE063F8251E321F8117C966846B18798A1AC69E8113CF992F982FC1D82BF0494| |08871DEA7F15338F3FDD493CE67421FC7FC26997EFA2DCE7B181F80D6A555EF357D| |E81111AD7A5BCB637BEF749C5171BCC62351A34CD7283335CAF27E856FDCAAC6E94| |8531C2B6F90EE3094F28EAFFA5F2014F6F8B6A729CA92E29CBDA13E9C85AFFBED47| |60FF7D4F5395BBE868F81EF33EF301F80F2618D292| |-------------------------------------------------------------------|
  11. Guardian Sirius reporting! I was a proud member of Galaxy Guardians practically from the beginning. I primarily played: - Guardian Sirius - Grav/FF Controller, Human - Guardian SC317 - Claws/Regen Scrapper, Robotic I am currently playing Guardian Sirius re-imagined as a Grav/Time Contoller on Torchbearer.
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