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TaxibotJoe

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Everything posted by TaxibotJoe

  1. My namesake, a robots/time MM. Feels like a better solo’er than teammate but that’s likely due to a lack of skill on my part.
  2. Team utility beyond just damage. I end up noping out of blasters, sentinels, scrappers, and stalkers every time I’ve rolled one. Brutes & tanks with taunt just barely clear the bar. Anything with a buff/debuff as a primary or secondary rocks. Except maybe controllers. They seem better suited for a game that COH isn’t anymore. Beyond AT choices, I’m here for chatty PUG teams. Sometimes I want to solo, sometimes I want to team, but I never want to solo in a team. Also, love for leveling PUG teams running higher difficulty levels. Doesn’t seem like anyone wants to run purple Posi’s anymore. It’s just DXP and locked in at +1 in a mad rush to 50 and then endless +4 ITFs. Yes, I’m old.
  3. Is there a global for this? How should folks find the goldrunners teaming?
  4. Time is a strong set, especially at Defender specs. Take another look at the unslotted values—they’re good right out of the box. Not to say that you should run Time unslotted, but at the risk of stating the obvious, if you’re finding your defensive primary to be too much of a good thing, a respec to shift your balance to your offensive secondary might be of benefit. Damage is a great debuff. -speed & -recharge are ok, but the are better slotting opportunities. Distortion Field and Slowed Response used to be nice little proc bombs. As the heal is an HoT, try casting it a little earlier. It’s better at preventing disasters than reacting to them. To your other point, sometimes I think the end game AT’s are Lore, Judgement, Barrier, Clarion, and set bonuses, not Blaster, Tank, Defender, etc.
  5. All good catches @Doomguide2005! Changed the Gaussian in Tactics to Adjusted Targeting for a tiny damage boost. Balanced enhancements in Freezing Rain and Hurricane. With the recovered slots, added Shield Wall to Steamy Mist. Still on the test server. Swapped out O2 Boost for Gale per @Krimson. Excellent soft control. Recharge is too low to trigger the Force Feedback proc, so that’s another slot recovered. The test server is such a great resource. Makes tuning and testing so much easier. This is the first Defender I’ve been able to comfortably solo vs +4. Not notable for most but a high point for me. I freely admit I’m not a skilled player.
  6. Gale looks tempting but having a spot heal in teams is pretty handy. If someone attracts a little too much attention, toss out a quick heal and a tornado if not on cooldown or hop over and hurricane if not. Instant no-go zone.
  7. multiple tornadoes are completely doable I have four pieces of Expedient Reinforcement for the recharge and +rech in mine. I’m wondering if the enhancement recharge is interfering with the Force Feedback +recharge proc.
  8. Tuning up my storm/water defender now at 50 with alpha unlocked (cardiac for the end reduc). Prefer teaming but solo capable. Tried a proc heavy build. Ended up chasing +rech, +recovery, & -end instead. Loading up on procs seemed worse than being able to toss out more tornadoes and lightning storms. Feedback & advice appreciated. TIA! This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jericho Jones: Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Water Blast Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Electricity Mastery Hero Profile: Level 1: O2 Boost -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(3), Pnc-Heal/Rchg(3), Pnc-Heal/EndRedux/Rchg(5), Pnc-Heal(5) Level 1: Aqua Bolt -- HO:Nucle(A), HO:Nucle(7) Level 2: Snow Storm -- EndRdx-I(A), EndRdx-I(11) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 6: Steamy Mist -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(13), LucoftheG-Def/Rchg+(15) Level 8: Freezing Rain -- TchofLadG-DefDeb(A), TchofLadG-DefDeb/Rchg(15), TchofLadG-DefDeb/Rchg/EndRdx(17), TchofLadG-DefDeb/EndRdx(17) Level 10: Whirlpool -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(19), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), SprVglAss-Rchg/+Absorb(21), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-+ColdDmg(23) Level 12: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(23), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-ToHitDeb/EndRdx(25) Level 14: Fly -- Frb-Fly(A) Level 16: Combat Jumping -- Ksm-Def/EndRdx(A), Ksm-ToHit+(27) Level 18: Assault -- EndRdx-I(A) Level 20: Dehydrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(27), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(29), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(33) Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(33) Level 26: Tornado -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(33), ExpRnf-Acc/Rchg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-Dmg/EndRdx(36) Level 28: Water Jet -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(37), Apc-Dam%(37) Level 30: Tidal Forces -- GssSynFr--Build%(A) Level 32: Lightning Storm -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(37), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(39), Thn-Dmg/EndRdx/Rchg(39) Level 35: Steam Spray -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), Rgn-Knock%(42) Level 38: Geyser -- Bmbdmt-+FireDmg(A), FrcFdb-Rechg%(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dam%(43), IceMisTrmt-Acc/Dam/End(43), IceMisTrmt-+ColdDmg(43) Level 41: Electric Fence -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(45), GrvAnc-Immob/EndRdx(45), GrvAnc-Hold%(46) Level 44: Charged Armor -- GldArm-End/Res(A), GldArm-ResDam(46), GldArm-3defTpProc(46), StdPrt-ResDam/EndRdx(48), StdPrt-ResDam/Def+(48) Level 47: Shocking Bolt -- Lck-%Hold(A), BslGaz-Acc/Hold(48), BslGaz-Acc/Rchg(50), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Pnc-Heal(A), Pnc-Heal/+End(7), Prv-Absorb%(9) Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), PwrTrns-+Heal(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 14: Afterburner ------------
  9. Sorry for the late reply. /water has more opportunities for force feedback +recharge and storm/ wants all the recharge. You may consider a +end in dehydrate plus any other +end you can find. Storm is fantastic but eats blue like crazy.
  10. First time I made it in time. Glad I joined the Discord!
  11. I would support via patreon, but I don’t think there’s a way to close that once monthly goals are reached.
  12. I was trying a new TA/A def on posi and not feeling terribly useful. Until we got to the clone phase and flash arrow pretty much shut down my team.
  13. related: consider macros to combine less useful inspirations into more useful inspirations; in other words, don’t die to defense debuffs with a tray full of break free and catch a breath candies
  14. The podcast was a fun listen: https://podcasts.apple.com/us/podcast/the-secret-world-chronicle/id211347249 Which later grew into a series: https://www.goodreads.com/book/show/1986356.The_Secret_World_Chronicle
  15. Retired my WP/rad tank @ 50. He hangs out at the university and builds/flips IOs. Might not have been a tough tank, but he’s made a couple billion influence for the rest of the line up.
  16. Seems to be a thematically good pairing. Might not be a top tier combo, but that’s ok, I’m far from being a top tier player. Anyone tried this out? What did you like (or dislike)?
  17. I’m sure I’ve seen this somewhere, but my search efforts are failing. How to make a macro that gives an inspiration (by type) to a minion (by name)? TIA!
  18. on my namesake WP/Rad tank, one too many was unhappy with the durability performance, tried to shore up by leaning into lots of purples, ended up even worse
  19. funny enough, the blanket was a bit of a “reject” my wife didn’t like the colors after she finished it and it got stuck in a closet then last year when I was in hospital for cascading organ failure, she brought that one in (in case it had to be left behind) didn’t die, me and the blanket came home, and six months later when we adopted the pup, she claimed it!
  20. All above are correct: the direct comparison of values absolutely favors LR. But a full, or even a majority, of a team tossing daggers isn’t that unusual, where multiple LR is generally limited to theme runs. So to rephrase the question, is LR still high value when everyone can contribute to -regen?
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