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mcdoogss

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  1. I haven't played Rad Armor, but it has a reputation as a smooth leveling tanker primary as well as being probably the toughest resistance set (along with DA, but DA is not imo a smooth leveling primary). Fire/ is squishier than all other armors but once you get Burn you pretty much can start cranking the team size when solo, which means more XP per mission. SR/ is another very smooth leveler, being soft capped at an early level makes leveling a breeze. A bit of an eggshell at times though Shield/Invuln are both fantastic hybrid armor sets, both level well and are just about equally top-tier toughness at the end game. Shield is a bit more active and has more tools to boost damage, invuln is marginally tougher (dont @ me i know thats a controversial opinion). /Ice is a very good set overall. Frost on a tanker is easily the best melee cone (it can even take range enhancements weirdly), ice patch is great soft mitigation especially when leveling, frozen aura is a decent pbaoe. It's only a little light on ST damage because greater ice sword kinda sucks. /DM is a solid all around set with good utility with siphon life and dark consumption and -toHit on every attack. Kind of the flip side of /Ice in that the AOE is only adequate but the ST is very good. the new ToF loves dmg procs /Energy after revamp is probably the best ST set for tankers overall, with decent AE.
  2. Is there an ETA or typical timeline from when power changes from a patch like Page 3 go live and then get rolled out to Mids?
  3. In addition for people pairing Dark Armor with Dark Melee, if you have room for it siphon life procs theft of essence pretty regularly too. Very useful given siphon life is a very end-heavy ST attack (same end cost as midnight grasp and more than shadow maul or touch of fear). If you have no recharge in the power at all, the +end proc makes it darn near end neutral.
  4. mcdoogss

    MORE TANKS

    Dark/Dark is dope, and it does synergize well (also Dark melee is just a pretty solid melee set on it's own). D/D though doesnt really utilize OG very well, CoF is the CC aura that synergizes best with dark melee (ToF will stack fear on the target to keep bosses shivering plus more -toHit). CoF is an end hog though in a end heavy armor set. So, you may want to try out a melee set that compliments Oppressive Gloom's disorient. I'm thinking Dark Armor/Energy Melee would keep not just all minions punch drunk, but should stack and take LTs out of the fight with power crash and then the ST damage is obviously stellar and every ST attack has disorient so bosses will be staggering around too.
  5. In my experience, the FF proc isn't terribly reliable in cross punch. YMMV but so far I've found on my Fire/Ice that burn + frost + frozen aura pretty much has most groups on the ground besides the bosses. Cross punch is probably a better power than Greater Ice Sword though all things considered.
  6. mcdoogss

    MORE TANKS

    Fire/Ice is dope. Frost is probably the best melee cone in the game right now, and it comes in at lvl 4.
  7. OP seemed pretty clear he's looking for the most survivability.
  8. Gotta be Granite, is crazy no one has a build up for it now. I paired it with the frankly overtuned energy melee and it's a beast (this is an older build though, so there could be some tuning done). Granite is so good that it allows a lot of slotting leeway to proc out attack powers. When you wake up from your nap and decide to start punching stuff, you'll like what you see. Also has a heal, but you'll never need it even versus heavy Psi
  9. The last two tankers I tried to take through the main FW/NW arcs were Fire/ and Dark/. They were both a slog, lots of Energy damage (both sets have a hole there) and debuffs that really hurt partially built heroes (-toHit, -recharge, end drain, etc).
  10. The crowd funding thing is sketchy in general, but especially for things like video games and movies. There are no real consequences for taking crowd funded money and producing nothing, and if you actually pull off the unlikely and create a viable, marketable product the public 'angel investors' get nothing. Basically, it's socialized risk for privatized reward, and that's shady territory full of grifters with good sales pitches.
  11. interesting. They have raised like $350M or more to date now, so it feels like if its not vaporware its at least a scam to not have a fully production game by now.
  12. I think if/when I do Dark/ again, I'm going to lean into disorient stacking and run Dark/Energy. OG plus almost every EM attack does disorient, should keep err'body stumbling around drunk. OG on D/D just wasn't useful enough, minions die within seconds and the mag is too low to effect even Lts.
  13. mcdoogss

    Def vs Res

    Yep I agree, like I said most of the vulnerabilities we talk about for the top tanker sets (so like invul, shield, dark, rad, etc) are only real issues while leveling/exempting or underbuilt
  14. mcdoogss

    Def vs Res

    The danger of debuffs does change depending on the armor set. Dark/ for example suffers under heavy -tohit and -recharge debuffs as it has no native resistance to either (as both make dark regen less effective). But I agree, almost every tanker armor set has potential to make the tanker unkillable in all non-AE situations at the 'endgame' when fully IO'd. Mainly I feel like the discussion/contention between armor sets revolves around 'holes' or vulnerabilities that only effectively exist whilst leveling.
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