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Lady War

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  1. My first stalker, ever! never played one on live - regerts! 😛 Some highlights: 45%+ to M/AoE 75%+ Res to S/L/N/Psi 50%+ Res to F/C/E/T Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Ninja Blade Secondary Power Set: Dark Armor Power Pool: Speed Power Pool: Experimentation Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Body Mastery Villain Profile: Level 1: Gambler's Cut -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(23), Mk'Bit-Dam%(23) Level 1: Hide -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(13), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def(39), ShlWal-ResDam/Re TP(40) Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5) Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 6: Assassin's Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(7), TchofDth-Acc/Dmg(45), TchofDth-Dam%(45), Hct-Dmg(46), Hct-Dam%(46) Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(39), AdjTrg-Rchg(43), GssSynFr--Build%(45) Level 10: Shadow Dweller -- LucoftheG-Def/Rchg+(A), Rct-Def(11), Rct-ResDam%(15), RedFrt-Def/EndRdx(15), RedFrt-Def(17), RedFrt-Def/Rchg(25) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 14: Experimental Injection -- Prv-Absorb%(A), Prv-Heal(48) Level 16: Obsidian Shield -- GldArm-End/Res(A), GldArm-ResDam(17), GldArm-Res/Rech/End(40), GldArm-3defTpProc(46) Level 18: Divine Avalanche -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50) Level 20: Dark Regeneration -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(42), ThfofEss-Acc/Heal(42), ThfofEss-Acc/EndRdx/Heal(42), ThfofEss-Acc/EndRdx/Rchg(43), ThfofEss-+End%(43) Level 22: Speed of Sound -- BlsoftheZ-ResKB(A) Level 24: Adrenal Booster -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(25) Level 26: Soaring Dragon -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(37) Level 28: Kick -- FrcFdb-Rechg%(A) Level 30: Cloak of Fear -- DscWrd-ToHitDeb(A), DscWrd-ToHitDeb/Rchg/EndRdx(31), CldSns-ToHitDeb(34), CldSns-Acc/ToHitDeb(37) Level 32: Golden Dragonfly -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(33), SprStlGl-Acc/Dmg/Rchg(33), SprStlGl-Dmg/EndRdx/Rchg(33), SprStlGl-Acc/Dmg/EndRdx/Rchg(34), SprStlGl-Rchg/Hide%(34) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39) Level 38: Super Jump -- BlsoftheZ-ResKB(A) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Superior Conditioning -- PrfShf-End%(A) Level 47: Physical Perfection -- PrfShf-End%(A) Level 49: Placate -- RechRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(31), Mrc-Rcvry+(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 50: Musculature Core Paragon Level 50: Void Core Final Judgement Level 50: Arachnos Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1535;716;1432;HEX;| |78DA6594CB4F135114C6EF74A696160A949647794A8116DAD207A05BA3F288BC425| |2E3C24D33814B29944E336D22F5B170E13FE086A531264610FD5B7CC68D3B5DB801| |4D7CA0AB7A98EF40496692C9EFDEEFDEEFDE73CF3D334B3BD34DAFE71E5E118AF77| 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  2. I squeezed in some more recharge. Although it didn't seem like i needed much more - my rotation is smooth and easy. I'm not pursuing defense by any means. It just happened to work out that way with set bonuses and a LOTG + Rechange in Defensive Sweep. The only +def power I would have active to achive this is Weave and that's only if I really need to I guess. Updated Build: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(11) Level 6: Titan Sweep -- Arm-Dmg(A), Arm-Dmg/Rchg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), Arm-Dam%(33) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21), ImpArm-ResPsi(21) Level 12: Radiation Therapy -- ThfofEss-Heal/Rchg(A), ThfofEss-Acc/Heal(23), ThfofEss-+End%(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 18: Beta Decay -- AchHee-DefDeb(A), AchHee-ResDeb%(31) Level 20: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31), GssSynFr--Build%(31) Level 22: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36), GldArm-3defTpProc(37), TtnCtn-ResDam/EndRdx(50) Level 28: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-EndRdx/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 32: Ground Zero -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(43), SprMghoft-Acc/Dmg/EndRdx/Rchg(43), SprMghoft-Rchg/Res%(43) Level 35: Whirling Smash -- Obl-Dmg(A), Obl-%Dam(45), FuroftheG-Dam/Rech(45), FuroftheG-ResDeb%(45), Erd-%Dam(46), FrcFdb-Rechg%(46) Level 38: Arc of Destruction -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(46), FuroftheG-Dam/End/Rech(48), FuroftheG-Acc/End/Rech(48), FuroftheG-Acc/Dmg/End/Rech(48), SuddAcc--KB/+KD(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50) Level 49: Taunt -- PrfZng-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;722;1444;HEX;| |78DA6594476F135110C7DFDA1B92384E9CD8314E2F4E715C6262E00029448814489| |12288E068AD9287B3C2EC1ADB0772442234510F2854E5C0291CF80448882F413D70| |E0424B40A28B8319EFFC89917625FBB73BF366FE33B3EFEDECE931F7A3C933A3427| |11F486BB95C725E334EC8AC6B5E2E2C1966DA4C2D8BE2554EBF367625C7E47169E4| 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  3. This is my first go at a tanker. She is capped (without tanker ato) to everything but cold and negative, 45+% Melee def with Def. Sweep. "Standard" incarnate package. Let me know what you guys think. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Tanker Primary Power Set: Radiation Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(7) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(11) Level 6: Titan Sweep -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(13), FuroftheG-Dam/End/Rech(13), FuroftheG-Acc/End/Rech(15), FuroftheG-Acc/Dmg/End/Rech(15), FrcFdb-Rechg%(33) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-EndRdx/Rchg(19), UnbGrd-Rchg/ResDam(19), UnbGrd-Max HP%(21), ImpArm-ResPsi(21) Level 12: Radiation Therapy -- ThfofEss-Heal/Rchg(A), ThfofEss-Acc/Heal(23), ThfofEss-+End%(23) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Follow Through -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(25), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(27), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(29) Level 18: Beta Decay -- AchHee-DefDeb(A), AchHee-ResDeb%(31) Level 20: Build Momentum -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(31), GssSynFr--Build%(31) Level 22: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(36) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36), GldArm-3defTpProc(37), TtnCtn-ResDam/EndRdx(50) Level 28: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(39) Level 30: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), ShlWal-EndRdx/Rchg(40), ShlWal-Def/EndRdx/Rchg(40), ShlWal-Def(42), ShlWal-ResDam/Re TP(42) Level 32: Ground Zero -- Obl-Dmg(A), Obl-%Dam(33), FuroftheG-Acc/Dmg(42), FuroftheG-ResDeb%(43), Erd-Dmg(43), Erd-%Dam(43) Level 35: Whirling Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46) Level 38: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48), Arm-Dam%(50) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- PrfShf-End%(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50) Level 49: Taunt -- PrfZng-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Momentum Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;723;1446;HEX;| |78DA6594594F135114C7EFB483406929B440D997B294B650A9FAA02C12238BB2244| |4893E3613B896C63A53DB3EC8A389B8C5F5C1E01A1E7CC2073F8189F14BB83EF82A| |2A68E21E1FEA99397F29C94C32F3BB73CE3DF77FCE997B67F6DC98FBE9E4F951A1B| |80FA7B55C2E31AFE9A765D6352F179674236D2497857995D2DDCAAEC4983C25F59C| 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|E3DF58FF2EE90F608D81B33CBF5915B8E8AC16E8126175FBE4172236EF80CD12B75| |9F6DA2CFB6C96199B654E85ACF987B02CE555C2FC2A56269BAE1DFF0FCBFBA56871| |281D38B127B8E2F629DE715BB6A8AF2EFB7FE87D603B97C2341D9838AAEFAB298E2| |703C5B1AFB6385EDD317F3D581CFF0361E1004D| |-------------------------------------------------------------------|
  4. A conflict has presented itself. I love my Beam/Dev. However, I find that I rarely need to use Time Bomb, Trip Mine, Gun Drone, well basically Devices...don't get me wrong I can scoot in, plant a mine or two, call the drone but by that time everything is dead. For concept purposes stealth is important sooooo I was looking at /Ninja. It seems appetizing. I get stealth + other stealth like abilities Smoke Flash. In both the Dev and Ninja builds I get the same defensive numbers and a slight edge in damage going to /Nin. The only thing I found about /nin was that it sucks so bad no one takes it and thats why I cant find anything on it...my /Nin is in its early 40's and seems fine, the weird shooting from the shins bug aside. He's mostly a ranged toon but when something gets too close, well, ninja away. Im looking for detail on /Ninja. What power to take and why. What powers to skip and why. Thoughts on Beam/Dev vs. Beam/Nin...
  5. I’ve been looking for a Fire Controller build that’s not Fire/Kin! I’m very excited to start this, /Dark is one of my favorites to play. @Camel what are your thoughts on switching to Mu for the S/L/E resistance? Was /Fire a thematic choice?
  6. Build v2: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1473;675;1350;HEX;| |78DA6594CB4F135118C5EFCCDCA150A814813E0484F22E9442D5BD093E48141202E| |EB1B643695269436B222B1F11DDBBD084B7C6E7C68DF1F187B8243E36B8025DEBA2| |7ECC39C5269D64E637F7DCEFDC7BEEEDDCCEDCBED8F46EEADE7965F82EE492C5E2C| |2A43C4BCE8AF79A935A5ACEE7F29955757479E40EB36F612EB99C71D2F149277973| |612EBB987382959EF95B85427EA5149F4AA6334EA9A8BCB3F97C2E3E5F709CB4CF7| |DBD9CCD2C95B2CB9926B735ED240BD268AE34D2CE4A71295B085F2A6453F1CA9833| |C994238FA3F7D590C41892FB7A9BE255B6D59620A195B94DEE807A977C06D63D07E| |FA863AF52EB86ABDD9596014D1BEF5137F481FC088E7D02139FC15ED913CB35950D| |6B9435E40DC967339FAD34E637C07A93B440AF266D30255E0FC6B53D2F4C578BBE0| |4475E91AFC93760EC2D785F5C0DCCD4B0215AAB56FE4D302DE3363253E3BAE5D637| |6D909BE0892D721BF4EF807DB2561FF7CCB787B94CD19A31976A5E83E6C81C2D9CA| |3250AEFC918B98FF5857E82835FB8BFF43E90662BC6D3AD6DF85DDADAC927A8093D| |05C70E31664032B4C363B6FB511BA03740AF25354164328241D1BAB41A3F03FFA2E| |40D336FD8B25DED94266D305207F67BC87A704D5C1DF476EC61BCCEAFE437F0F477| |F207C9B5B648A62EE6EE62EE1873C7983B23D9BA397E37B3F5305B0FB3F5305B84D| |922CCF6505CBDFC9E7B37B1DF7D5BE436B903F6EF828FA47A001E73806767906767| |9067E7AF5FA961E61E66EE287347995BCBDA465933CA9A71D68CB3262835717E4FF| |10EEC4D48B4097E4F1311CCD7A9ABCE6A592E15D195A35A2E5F1D39EE2D8FD4544E| |D428891AE56C8D72AE4699AE56C6906B561FFF5F28C3AD6A909DB198E5C02BBD5C8| |941C7AFFF9A6944B0E2C40179453A86B43AACF60DC3F7BB5A7B8CAFE74F40C03DF8| |076EE7DA91| |-------------------------------------------------------------------|
  7. This is a cool build that I made immediately. I ran a few BAFs with it, some +4x8 regular team content and solo +4x8 AE S/L ComicCon Farm. In BAF I think this build really shines, particularly during the prisoner escape segment. However, during the AV fights if I ever wanted to jump in and lay down a TM or TB or even throw some Caltrops down, it was essentially a death wish. The team content stuff went ok. What I noticed here more than anything is this build is awesome about 50% of the time. AB - Aim - BF - TB/TM - Overcharge and theres nothing left really. AE went 1 of 2 ways. Pop all cool downs, kill most of a group, fight the leftover LT, Bosses, EB's, wait for cool downs, rinse and repeat. Or, immediately go after the next group without ALL CD's and die immediately. Started at +4, had to drop to +1 or +2. I forget where I left it. I don't think just having Ranged Defense will cut it unless it's a hover Blaster build. When I get to my PC I'll post up the new version of my build. It's more expensive than my original and I took a lot of your slotting. I feel like it plays a lot more consistent, is effective in putting down TM's and TB with the amount of defense available and is only slightly less fun to play than your build (I do miss Bonfire and AB). I will likely keep your build as a "back-up" incase I get bored or just want a different style of play. Your English is just fine BTW. You should hear my French 😕
  8. My concept is to be a ranged Blaster with defensive tools like Trip Mine, Caltrops and Gun Drone when needed. I do use Gun Drone and Caltrops offensively as well. As I grow into him more I may find myself running in, dropping TM and Caltrops and my build will change to fit that. You're right about FF, its not giving me the recharge I need - tested it last night. I'll have to rework that. I understand TA fits the bill better here but I like the devices power set much better.
  9. @Lockpick Thanks for the advice. I played around a bit and here's what I've come up with. Let me know what you think: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;660;1320;HEX;| |78DA6594D96F125114C6EF2C9442C142D9DB62CBD2D2824CA1ADBE9AD4A50FB649D| |31A5F11610A240813C0C43EB936BEFB626237356ADDE25FE4BFD0EA83262E0F7898| |F381263361F8CDFDEE3DDF39F75C86F5BB975D9F571F5C1492FB52BDD86E1756E8B| |BA3B79CD7F552B5D1AC372B3BA277D9E98E60AEB0596C54F4B2B6A2176F17366BDB| |753DD49FD9BA6318CD56475B2D962B7AA72D9C1BCD665DDB3274BD3C6A3EAEE9C5B| |2DE6A576B86AB3F366A8D8ADB1C5CAD55AA1D1A45AE18B592D6F75C2F9674FAEA3D| |EF84A98C14DD05BFC0D5B58903425E15F22178C43CF7027C09BE62DE138358B91F3| |B8E983C626E92BF24B1BF84352AFC55AC19826F16BED95DD9649C7AA570AC50323C| |778BFC6CA8D7F65CE1F83DE6F03E78C0741E8247CC12C5DA518BFD35E770BD619E7| |90B1E333DEF98F9F744BF2A1E5294836325C71E693E8ADD6796C97704358D08D58C| |9B97409999564015B431BDB44737FBCA6E8F646A413F331B603EA2D951F479F403E| |74C7E642E7C62EA5483173578D1E731F4790C671246BF53E8F73CFAFD98E0E31A14| |1F72FB91DBFF94FB107CC6BC4FAB02C813506CA6965099291B736108B433F3C3CC2| |0ED35841E8690278C3CDB547F04BE11F84EC27712BE49F826E19B82AF4CBE131C2B| |26F0DB51488BE2ACA3DFF9FCCFFE007F82BF98D38B60AFB8A82A2A54CB14FBA9538| |BEC37BDC48C2D83E7C10B4C95F2C5718E719C63027B4B9CB2FF1F8F1033E8F30CD6| |CCFA40F463163121F29BC39EE6BE708E5D1A65A065E895EBD5FA84461A34ED18E74| |CB139BC37B998402F07EF2A7DE812B19EC2ABBAD7D283D96EDAB2326751F21665C9| |A22C5B94358BB2A1A20452245371508F145472E21CFC7760F6EB3F45964EB8AB9E1| |873FC0677EED412F5ED7F05BFE7DF410276FF176D30E508| |-------------------------------------------------------------------| All S/L/E/Neg/Ranged are all at least +3% over 45%. I slammed a FF Proc in charged Shot. I want to see if that gets me perma. Makes sense. Made the adjustment.
  10. Aside from what it says in the title could I get some feedback on slotting. particularly on Gun Drone, Trip Mine and Charged Shot - basically the proc stuff. Some general feedback would be great as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Dmg/EndRdx/Rchg(3) Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A) Level 2: Charged Shot -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(5), FrcFdb-Rechg%(7) Level 4: Caltrops -- PstBls-Dam%(A), Rgn-Knock%(45), JvlVll-Dam%(45), Ann-ResDeb%(45), Bmbdmt-+FireDmg(46), AirBrs-Acc/Dmg(46) Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(11), SprBlsWrt-Rchg/Dmg%(11) Level 8: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 10: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(17) Level 12: Lancer Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(43), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(43) Level 14: Hasten -- RechRdx-I(A) Level 16: Smoke Grenade -- DarWtcDsp-ToHitDeb(A) Level 18: Penetrating Ray -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19), StnoftheM-Acc/Dmg(25), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(42) Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), Rct-Def(21), Rct-Def/EndRdx(21), Prv-Heal(23), Prv-Absorb%(27), PwrTrns-+Heal(27) Level 22: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23) Level 24: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(25) Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(29), Artl-Dam/Rech(29), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(40) Level 28: Kick -- Empty(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Max HP%(31), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 32: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(34), Rgn-Dmg/EndRdx(34), PstBls-Dam%(37) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(36), Rct-Def(36), Rct-ResDam%(36) Level 38: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(39), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(40) Level 41: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(48) Level 44: Trip Mine -- Obl-Dmg(A), Obl-%Dam(46), Erd-%Dam(48), Arm-Dam%(48), Arm-Acc/Dmg/Rchg(50) Level 47: Gun Drone -- Thn-Acc/Dmg/Rchg(A), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;664;1328;HEX;| |78DA65944B4F13611486BFB97129545A5A5A2A2250C0722D1450131363820A0B212| |1E0BED676284D2A6D684D64E595F81F44BCC51B1B97C67FE14257FA037403987889| |CAA29ECEFBB6319949669E99F79CF39DCB7C338B372EB4BE99BF7D4E69DEF3F954A| |9949C956BD9DEF05CB6D36BEB857C21BBA9AA47A39C11DA92CBA9F5AC9D89CFDAA9| |6BC9E5DC6ADE0ED72C2BD78BC5C246393E9FCA64ED724979960A857C7CA568DB993| |6E776C14E65EC8DD25AAED85A7B2EE6D6B35EE7612E975D2BCB53E46231978ED7D6| |5C4CA56DB954EF373BA58C989CC9A0E251D1D51341C254FA53F2197853D57D94DA8| |17645E234CDD10C8D7126E34CC6356CE90E6FC9A38178CB7807DBD869D8C6A206F8| |051CD72D70177E57258FC558EB017C1AB6C1A687E40EE879443E06D3418CBB1ADBF| |81CF95A5F902FC123AFC8D7A06F17BC2351CDE84F6BDE162D20B61D3023EBB670DD| |16653AFEC31AA9832306699216189582BC58577947D1E35D411BE7DBF616F96DC9E| |1670E3FE7DBCEF9B673BE9DEFC1D80770F823784F10400E2BD0A1395A701F33091E| |80A1AFE0D13DF217EAF34B7D1DECBBC387D810D708892D4C5B3808AD93B655A937C| |27A2306DEE13193B4C08106B2118C3581BAACDBC5FEBB2A722843946E76D0FD0315| |1EFF49FE26FF80BD5364B5B46E5365A5921E56D2338569F64E837D33E449F21438C| |05D694ADE28777594DDF7B3C37E4EB0FF3B78E8536A10BEE6207D4FF8C900C929C5| |B84658D61F426DDAD027E49EF80C6E893A0A9B397A086D5C21D7C4BEEEF43671167| |AE20C785FBCE3FC7AE3DC2509EE92446D9748CE49EEB8C93EC537F3DF17ED4CBCAF| |AAC0AB7269A46EAD8CB83C275D4AC2A54CBB941997B2E052964C96208AE628CDBEF| |A9FA3B2E7A9FF71683D7029FB2EE59B4BF91B9211B0D37FFF98F45A| |-------------------------------------------------------------------|
  11. So my Beam/Dev Blaster (Callisign) is level 42 now. I took yalls advice and just choose the skills that keep him at range. Loving the play and ascetics. With that said I haven't found a build for BR/Dev so if anyone has one or can put one together...
  12. Viola! 50% S/L/ almost E - Agility Core I think at this point everyone in Homecoming is a multi bazillionaire.
  13. I've been putting a lot of builds together lately with this being my latest. He's going to be in "competition" for my main against my Emp/Sonic. I like them both equally for different reasons. I just wanted some thoughts on the power sets themselves and the specific builds as it pertains to end game. Also someone a long time asked for a Therm/BR build so here you go: Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Defender Primary Power Set: Thermal Radiation Secondary Power Set: Beam Rifle Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5) Level 1: Single Shot -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(31), SprDfnBst-Rchg/Heal%(31) Level 2: Cauterize -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11) Level 4: Thermal Shield -- GldArm-3defTpProc(A) Level 6: Plasma Shield -- StdPrt-ResDam/Def+(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 10: Disintegrate -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(13), SprVglAss-Dmg/EndRdx/Rchg(13), SprVglAss-Acc/Dmg/EndRdx(15), SprVglAss-Acc/Dmg/EndRdx/Rchg(17), SprVglAss-Rchg/+Absorb(17) Level 12: Thaw -- ImpSki-Status(A) Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(15), LucoftheG-Def/Rchg+(46) Level 16: Assault -- EndRdx-I(A) Level 18: Forge -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(33) Level 20: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(21), BlsoftheZ-ResKB(21), LucoftheG-Def/EndRdx(46), BlsoftheZ-Travel(48) Level 22: Power of the Phoenix -- Bmbdmt-+FireDmg(A) Level 24: Vengeance -- LucoftheG-Def/Rchg+(A) Level 26: Heat Exhaustion -- RechRdx-I(A) Level 28: Penetrating Ray -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(34), Apc-Dmg/EndRdx(37), Apc-Dam%(40), GldJvl-Dam%(43) Level 30: Kick -- Empty(A) Level 32: Melt Armor -- ShlBrk-Acc/Rchg(A), ShlBrk-DefDeb/EndRdx/Rchg(34), ShlBrk-Acc/EndRdx/Rchg(34), ShlBrk-%Dam(43), TchofLadG-%Dam(43), AchHee-ResDeb%(45) Level 35: Piercing Beam -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(36), Bmbdmt-+FireDmg(36), Artl-Acc/Dam(36), Artl-Dam/End(37), Artl-Dam/Rech(37) Level 38: Overcharge -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(40), PstBls-Dam%(40) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(42), Rct-Def(42), Rct-Def/EndRdx(42), Rct-ResDam%(46) Level 44: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Max HP%(45), ImpArm-ResPsi(48), Ags-Psi/Status(48) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(50), RedFrt-Def/EndRdx(50), RedFrt-Def(50) Level 49: Super Jump -- BlsoftheZ-ResKB(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/EndRedux(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(25), RgnTss-Regen+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27), EndMod-I(27) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;702;1404;HEX;| |78DA6594CB6F125114C6EF30432BB48556A8F4857DDB42CB007DE84E93B66AA2AD6| |969754B2630C02494214013BBF45F70E33FE073E3C2F7D6B5D6E7CE6862524D7CB5| |3551172E743CCCF90A264C187E73BF7BBE7BCE3D9761E9E242EBEDD3974E08C9339| |FD7CAE5E4829ED10B69BDE45ED353B9829937B39BA27A35D3DDBF3F999CDBC864D4| |B59C5E5AD7F2C9849636B48A61167A6AF309AD90D5D3EA9CAEAD27134626AF0BF7B| |269E6D5D5A2AEA7BDF6E3A2AE51643967145BF7C745A3906DB307A78C6CAE42A3DE| |934523A5CE9BA5D246B16296924B5A4AA7AF72452F6D765145E3743FF10B5C96225| |62421E28A7024C055A6B2069E67BEAB7B9CE28E6C6B7D77C17BCCC3F7C107E043E6| |16792578A54FAC357D661EF8027E65BABF813BCCA7E495D92BE429D69E91E684E60| |CD0CA41450C51BB9BED2496D43C21ECB801F03DC5BB90DF15536CAD350E4E313DD3| |CCF6197096F982BC2DC8D512E45C1D94AB8D7339DADAB93F1E3F33D2C93C48315EF| |8BC835CC74B5AAB0375745C7570DC35F03AF3D00DF02673E016C6B49E8F732A3EE4| |F22397FF2DC744504BF40D8F9F53BE4ED4D0E970722CAD13801680FF15C57543EB4| |6CFB649EB45ADBD11D4A23207A3CC9118732CCE0C4FF2F938284710EB052DBAC46B| |5AAD1FABF5CBB2DDC541057432C34DE016ADE657C4E463A24F111FC83B04EFD01F3| |E95E1BF2076352C334714D0C9FC48DE517847A7B9CA2333E02C7814BB38063EE20E| |14A99C71747C1C9D0DA163A15DDE69688F19F9C19469E713F04CFC646DF217F89B1| |90DF1AF283A8B378C3C2A7B641579E2C81377831E66806263E86C0CA7DEA7D4DE4C| |FA54BB7D365C53AC70C36CAC41893728D30DCA4C83B2585524282EAEE55C5DB3969| |5DA5B2F24DBE16AAFBDCBD68E9B66A5FF67F7EA8A2CF5E15FE202EFBBEB0C718C78| |9C7BB7DBE0FE5E571CD265AEA6E70A38C0275A0DB4567CF48C12FF013650F147| |-------------------------------------------------------------------|
  14. @Bopper any ideas on if Shockwave is mathematically good for FF proc? My observation is it doesn't proc often.
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