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azamean

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Everything posted by azamean

  1. You can also vast Enflame on the enemy, so you don't have to worry about melee pet spreading it, light under their feet directly!
  2. Unfortunately not, dropping a second Tar Patch while your first one is active will kill the first one, you can only have one active at a time.
  3. I'm surprised no one has mentioned it, but Thugs/Traps is an amazing combo. Slot your enforcers for defense and combined with your Force Field Generator you'll have over 35% defense on all your pets. Acid Mortar destroys the enemies defense and resistance, poison trap is a wide area hold, puking, and -1000% regen, its a very respectable AV killer. Not to mention you get the Detonator instead of Time Bomb which is awesome. Overall an excellent combo, both technically speaking and thematically for Thugs.
  4. I'm leveling a Psi and loving it, however i don't think it fits the ops criteria. Psychic Scream is awesome and has a very wide cone but is capped at 6 targets and Psi Tornado is one of the lowest base damage at only 47dmg at lvl 50. And the nuke is melee range. But I think Psi is the single target king, Scramble Thoughts has a base dmg is 188, one of the highest of any Sentinel power
  5. Assault Rifle is one of the best for AoE, got two large cones (one fire dmg), Ignite is basically a ranged location Burn, and Full Auto does awesome damage. It only suffers due to the highly resisted form of damage. If you wanted something a bit different, Elec has two nice AoE's (one is PBAoE however) plus a ranged nuke, Ice has two rains which you can stack together for very high damage (plus all that slow), Water Blast also has a lot of AoE with a damage patch (Whirlpool), another AoE, a cone and a ranged nuke. And then of course Fire, how could we forget that one :)
  6. azamean

    HP cap?

    Incorrect, Regen's self rez is now Second Wind, when used while alive, is a scaling Dull Pain based on current HP. I use it when I'm at orange/yellow HP and it gives me around +750 Max HP and I hit HP cap, its also permanent with just normal slotting. Also, if you do die and use it, you'll resurrect with the +max HP already. 2 minute duration. Heres a screenshot on my dropbox cause I can't upload here: https://www.dropbox.com/s/2urhwi8g30ff533/Capture.PNG?dl=0
  7. I'd like to request Web Grenade in Traps also get the Toxic Web Grenade treatment :)
  8. My understanding is that Bonfire is a must and does huge dmg and is create CC when slotted KB -> KD
  9. Sentinel base hp is the same as Scrappers, not Blasters
  10. I've found Regen to be extremely powerful. You're forgetting that the self rez also acts as a scaling Dull Pain when used alive depending on how much hp you have when you use it. If I pop it when I'm at orange HP I'll get around +700 max HP, and its permanent with regular slotting. This drastically increases how much HP/sec you're regenning. I was also able to cap defense very easily.
  11. Don't underestimate Fade, its an extremely powerful defensive ability. Life Absorption really is as amazing as it sounds, I'm only mid-30s and using it on a regular sized mob triples my (and my teams) end/hp recovery and all I have slotted right now is recharge. Howling Twilight is not a rez, it is an extra AoE stun that can't miss. ;-) Slot it for recharge and Stun!
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