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UberGuy

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Posts posted by UberGuy

  1. On 5/5/2021 at 9:53 AM, Blackbird71 said:

     I have not yet figured out a macro or keybind that can restore the previous functionality that does not add new complications that are equally annoying. 

     

    Here's what I did. The character in question uses Ninja Run if I want fast ground movement. If you don't need that, remove references to it, and if you want something else, just change the power name.

     

     

    To start flying from a ground state, and then start alternating between Fly and Hover.

    "powexec_toggleoff Sprint$$powexec_toggleoff Ninja Run$$powexec_name Hover$$powexec_name Fly"

     

    To stop flying and start sprinting. Click a second time to start toggling fast ground movement on and off, if you have it.

    "powexec_toggleoff Fly$$powexec_toggleoff Hover$$powexec_toggleoff Evasive Maneuvers$$powexec_name Ninja Run$$powexec_toggleon Sprint"

     

    Note that you will need another key to toggle on Evasive Maneuvers, if you have it. You can't have the alternation as part of the fly/hover bind - toggling on and off between more than two non-exclusive powers doesn't work in one bind. (Edit: Well, it can, sort of, but since EvMa has a non-zero recharge time, while it's recharging you can end up turning off Fly and not turning Hover on, so you just fall, so I considered it not worth it.)

     

    I also use this additional bind to start running Afterburner. Note that this will not work as given if you have the popup tray disabled and don't have Afterburner in a tray somewhere. (It will turn on EvMa instead of AB.)

    "powexec_toggleoff Sprint$$powexec_toggleoff Ninja Run$$powexec_toggleon Afterburner$$powexec_toggleon Fly$$powexec_toggleoff hover"

     

  2. Ah, I was looking at the links on the main page, not the powerset pages. I didn't even know those existed.

     

    That said, they seem to be working for me.

     

    I see these links

     

    image.png.ca7f02c7c2683555563c86467a99b563.png

     

    For Controllers: https://cod.uberguy.net/html/powerset.html?pset=controller_control.gravity_control&at=controller

    For Dominators: https://cod.uberguy.net/html/powerset.html?pset=dominator_control.gravity_control&at=dominator
     

    Edit: If those links directly above aren't working, the standard advice is to clear your browser's file cache. You don't need to reset cookies or anything else except cached files. Sometimes browsers really like to hold on to the backing data for CoD after it's changed, and when the data and the code are not in sync, that can really break the site's functionality.

  3. 14 minutes ago, siolfir said:

    Can't say that I'm surprised about the change to Arcane Bolt given how many times it was brought up in the feedback thread.

     

    I think the issue was that originally there was no way around it. Someone must have cranked out a way. 🙂

  4. CoH's designers very much based it on turn based games. Literally D&D and Champions (the pen and paper version, not CO).

     

    Stuff like attacks hitting you after you ran around a corner is because all attack rolls are resolved immediately. The fireball flying to its target is just a visual representation of something that's already been resolved, back before you got to cover. (Which may have been only moments before, given the speed of travel powers.)

     

    It seems unlikely that this game will ever be able to move away from that core behavior. Its assumptions run too deep into the engine design. But making it more responsive in the sense of cutting down on time spent rooted is certainly possible, as long as there aren't balance or, in some cases, animation concerns involved.

    • Like 1
  5. 1 hour ago, Galatian said:

    That's really neat!

    Is this a git project that we might be able to contribute to?

     

    To the best of our knowledge, the Homecoming team is still involved in negotiations around legitimizing having access to the game at all. It seems incredibly likely that the tooling described by Cipher requires intimate knowledge of CoH's code and database structures, which are (very) likely considered part of the content under negotiation. Thus, until they get the go-ahead, they likely cannot publicly release things so tightly coupled with CoH's engine code. We know there are NDAs involved.

     

    We can hope that, if they ever do get some sort of legal "blessing", it would come with the right to share such things, but sadly even that is not guaranteed.

    • Thanks 1
  6. There are actual mechanical issues with "levelless" mobs in CoH.

     

    The "level neutral" critters in the game have an actual level, usually level 30 for non-GMs, along with jiggery-pokery in the code that attempts to transform attacks from both level 1s and level 50s into something appropriate to a level 30, and vice-versa for its outgoing attacks back. Why level 30? Because combat effectiveness in CoH is complicated and very non-linear, and you can only scale it so perfectly in a performant way. The further apart the real and apparent levels involved, the worse the scaling matches expectations. As a result, level 30 "levelless" mobs are actually pretty easy for level 50s to take out (especially since level 50s tend to laugh at +0 mobs even at level 50) and level 1s have a horrible time fighting them.

     

    If you've noticed, invasions no longer happen in Atlas or Mercy. They used to, but were removed. The above is a major part of why.

     

    This doesn't even touch on some of the things others have mentioned. What powers characters have have, and how many different powers they can synergize, is a huge part of what makes high-level player characters (and critters) more dangerous. Even with perfect scaling of damage and other effects, a level 50 critter is likely to have combinations of powers (offensive and defensive) that you would never want to throw at someone level 10 or under. Critters of different levels have pretty hard-coded lists of abilities, and scaling their challenge by level is achieved by providing different critters at different levels. If you design a critter for level 50 content and present it with a level 10 player, it's going to unload on them with everything it has. Having the AI scale its offensive patterns based on the level of the target is not something the game currently supports. (And I say "currently" only with the context that anything is possible with time and effort spent writing code - I am aware of no plans that would change this.)

     

    So there are some real technical hurdles to making a zone that legitimately works right in terms of challenge across levels 1-50.

     

    • Like 4
    • Thanks 3
  7. 7 minutes ago, Leogunner said:

    Overall, this is more a critique on the "modernization" that sets and ATs receive and how they can be perceived differently by different players. It can seem like a positive to some and a hindrance to others.

     

    OK, with this I finally have (I think) a clear understanding of your point. I don't agree with it, but I at least think I understand where you're coming from.

     

    Just personally, I won't be unhappy about having a new option that is better than an old option I liked. Part of that is that I am very performance-minded - for me the thing that is more fun is likely to be the one that performs better, because it performs better. But even if I actually still liked the less performant way more, I just would never be upset by a new, more performant way being added. (If it was a direct replacement and the old, less performant way was gone, I might be salty about that.)

     

    But that part directly above is purely my opinion.

  8. FWIW, I never played my OG Stalkers as AS-and-run away to rehide. I always played AS then scrap, with Placate+AS on another target as circumstances allowed.

     

    I still will position and slow AS on targets if I get the chance, but if the fur starts flying before I get into position, I just scrap instead and look for (slow) AS opportunities on the next spawn. Of course, the folks I team with tend to be the "everyone split up and solo your own thing", so there's that - I can often fight each spawn however I want, because I have it to myself.

  9. 28 minutes ago, Leogunner said:

    At this point you're making the point that I hold my arm behind my back for style (which I do) and that I should be ignorant of what I'm holding myself back from or just don't play.

     

    Huh? I am not sure how I'm conveying that. I mean, I seriously am not sure I understand what you think I'm saying, but it's not that.

     

    This conversation started because I understood you to be in disagreement with the changes to the AT. I made a qualified, subjective statement about why I disagreed (strongly) that the changes were bad, backed by some statements I feel are objective about the difference in performance on teams in particular.

     

    Everything else is just us debating the facts behind our opinions, and in the case of what you're saying here, me trying to understand what your opinion actually is.

     

    28 minutes ago, Leogunner said:

    Ah, do you not see that hypocrisy here?

     

    So you missing an AS made you feel like your performance was dropping. Rather than concerning yourself with target prioritization, you feel DPS is most important so that is what the AT should be focused on even at the detriment of the AT's role. 

     

    This literally was in the context of comparison to other ATs, which mattered because other ATs can prioritize damage on targets too. Why are you're assuming I didn't prioritize targets? Of course I did! Why wouldn't I? And why would my prioritizing targets change that the team screwing with AS going off (first or second) mean that this took more effort and luck than if I was just playing a Scrapper instead. The point of a damage AT on a team is to kill things - the how only matters for personal playstyle preference ... and how it interacts with the team. If being blasted by a shotgun blast aimed at a Brute (who repositioned himself after I started my AS) stops or slows down my carefully planned attack, I haven't done my job. If I have to spend my placate+AS on something that failed because something like that, that's potentially a second prioritized target I could not take out.

     

    28 minutes ago, Leogunner said:

    I don't understand why you're coming off as defensive here.

     

    Maybe because people responding back to me on this topic keep posting in ways that feel very much like attacking me instead of the facts or their interpretation.

     

  10. 4 minutes ago, Leogunner said:

    Lol I like how you drop your Stalker cred but apparently couldn't use it on teams (even if something happened and you get knocked out of hide, you just keep rolling and anticipate your Placate set up). Nothing against you tho. I think a lot of the main criticisms of Stalkers was how it performed in PvP as a hit and run AT which carried over to expectations in PvE despite that not being optimal

     

    a) Never PvP'd here to speak of. I never liked MMO PVP, having been a team FPS player for years. So no, my perception of Stalker performance is not about how they did in PvP.

    b) Oh, please. Anticipation on this only went so far. Anticpation didn't stop the Brute from running in on you and pulling AoE splash on you while you AS'd. Any time you lost even one AS in a spawn (even if you got a 2nd through placate) that dropped your performance relative to a Scrapper, which was the point I was making when I talked about teams screwing up AS. Lets remember, this all started before IOs were a thing, and even softcapped defense gets hit, and the more stuff is flying, the more likely that is to happen.

  11. 5 minutes ago, Leogunner said:

    Did you not read my post?

     

    I did. And I just re-read them, and I don't see any of the things you just mentioned in them making this something that has "consequences". I think the issue is that I don't understand considering using the thing you like better to have the "consequence" of missing out on something newer that is, depending on context, more effective.

     

    To me that's like complaining about no longer being one armed, because now you feel bad using your one arm when you have a bionic prosthetic that's stronger. Use the arm you want unless there's a damn good reason to use one over the other, and enjoy the fact that you have two arms.

  12. 4 minutes ago, Leogunner said:

    Yes, @Bopper was expressing his dislike for certain combo mechanics, but he also expressed why he dislikes them (i.e. he feels forced to conform to the combo mechanic to feel like he is performing efficiently).

     

    It's not about not liking the mechanic of combos, it's not liking the forced feel to use them or suffer the consequences.

     

    What "consequences"?

     

    Before on teams: "I often have no choice but to play in a way that doesn't leverage my AT's key features.

    Before solo:  "My AT features work fine here"

     

    After on teams: "On teams, if they won't let me leverage my original AT features, I have new ones I can use that make me effective in this context"

    After solo: "My original AT features still work here, or I can use the new ones if I prefer"

     

    If the "consequences" are that using the old way isn't as rewarding per unit time, that says something about the issues with the original mechanics. Yes, they could have tried to buff the original mechanics instead of adding a combo system on top, but retaining the reliance on being Hidden and the interruptable wind-up limits the options. Such "improvements" would have potentially removed the ability to play the old way at all.

    • Like 1
  13. Just now, Naraka said:


    It's because you're not paying attention.

     

    Yeah, OK. So we're going to switch from debating the facts to attacking the debaters. Classy. And please don't try to put lipstick on that pig. You're saying I don't get the issue because of a failing or weakness on my side. Otherwise, you would just explain what you think I'm missing.

     

    I was playing Stalkers from days after CoV release - 10/31/05 when it came out on 10/27/05. I still play Stalkers today. A Stalker was the second CoV character I created. I know what features they had, and how well (or not) they "scrapped". I also played (and still play) a number of Scrappers. I have a thing for melee DPS ATs, and play Scrappers more than the others, but Stalkers (and Brutes) both get their time. I have made Scrappers and Stalkers with the same powersets. I have a good feel for how the two ATs play in relation to one another, and a strong grasp of the power mechanics.

     

    And I disagree strongly that, in objective, measurable terms, a Stalker on a team - which is usually a fast moving affair, had anything like a Scrapper's performance. Teams often prevented AS from going off. Between killing stuff before you could hit it, to aggroing spanws while you were still animating, causing AoE retaliation that both interruped the AS and broke hide, a great deal of the time I had to just scrap the old fashioned way with no special benefit for doing so. That's not a way to match Scrapper performance, when they have a higher base damage scale and random critical hits.

     

    I get that liking how something plays is not objective, and performance does not imply enjoyment. But the ability to play Stalkers the original way is not much changed. Demoralize still exists, but was reduced in duration - a change that may have happened regardless of the other changes. I am not saying they didn't change. I am saying I don't see how the degree of change is so bad that the old way of playing, if someone prefers it, is somehow ruined.

    • Like 2
  14. 1 minute ago, Leogunner said:

    Disagree with what? That Assassin's Focus is a charging combo mechanic? That it was added to the whole AT? Or that it mostly replaced the standard Hide+AS mechanic?

     

    I never said anything about liking it disliking it, just that it exists.

     

    You said:

     

    10 hours ago, Leogunner said:

    Imagine them changing an entire AT to function that way while mostly discarding the rest of its style

     

    ... in response to Bopper talking about not liking combo mechanics. In context, that sounds like you were saying

     

    "If you think that was bad..."

     

    If not, my apologies for misunderstanding, but I hope you can see where it looked like that was your point.

  15. Just now, Naraka said:

    I guess RIP anyone who found Stalker playable so that you could play it instead.

     

    Obviously that's an exaggeration but from what I could relate, that might be how some feel when they go out of their way to make some alterations to the game.

     

    ... That and the Stalker change is so drastic, it really does invalidate the old style (which you didn't address) since it's probably better DPS to use the hide crit on another attack or AoE while building focus.

     

    You see, you have to look past your own preference when philosophically examining arguments. 

     

    Let's remember - nothing actually changed about Placate or slow AS. They're still there. What changed was players were given an alternative to them. You can totally ignore Assassin's Focus if you want, and just occasionally get a critical hit you wouldn't have before.

     

    Anyone who enjoyed the old way was probably not getting a lot out of it on teams - Stalkers were basically weaker Scrappers with less AoE, features they paid for in abilities that a lot of teams would prevent them from using. Now, they can "scrap" and actually deal serious damage while playing with teams who don't wait around for them to sneak ahead and AS something. Solo, they can still be played the "old" way if their players want.

     

    So the woe here doesn't make much sense to me.

     

    The one thing I'll concede the new mechanics took away was the "controlled" bonus crits against mezzed foes. That's not something most Stalkers could leverage well solo, and IMO it was not really a noticeable contribution on teams, so I don't miss it, but maybe some do.

    • Like 1
  16. In cases like Gaussian's and PShifter, it may be necessary to cross reference what levels the recipes for a set exist down to. Based on those patch notes, I'm guessing those two sets really exist down to level 20, but their boostset definition still says 21.

     

    There are three places that this level is defined, that I can think of.

    • In the boostset definition - it includes the min and max existence range of the set
    • In each boost (enhancement)  - there is a minimum slotting level field
    • In the form of what recipes actually exist. Unlike boosts, which are a kind of "class" with its level characteristics set as fields, there is a unique recipe per level of enhancement they can craft.

    Mismatches in these three places will naturally create surprises. If the lowest level recipe that exists is lower level than the boost's minimum level setting, you could craft an enhancement you then can't slot. If the recipe/enhancement exists below the level given in the boostset, then conversions may not work as expected, and the set bonuses will cut off at an unexpected level.

     

    I will have to go digging to see if I have access to recipe data in the client. If I do, it's not something CoD's tooling currently extracts.

     

  17. 31 minutes ago, Leogunner said:

     

    Imagine them changing an entire AT to function that way while mostly discarding the rest of its style.

     

    Do you mean Stalkers? Because, if so, I could not possibly disagree more. Hide/Placate + Slow AS was completely out of step with other DPS ATs' performance and pretty incompatible with large team play. The Assassin's Focus mechanic made Stalkers playable for me.

  18. Wow, what the blazes.

     

    So, first of all, deciding what level something should be sucks. Here are the rules I used:

    • If it has "Superior" in its name or its boostset says its minimum level is 50, it's either a catalyzed ATO/WinterO or a purple, and it should only be slottable at 50. (None of these were wrong.)
    • If it has "Attuned" in its name and the boostset says its minimum level is 0, it's a regular ATO/WinterO, and its minimum slot level is 10. I had to infer this one from convention. (None of these were wrong.)
    • Otherwise, it should have a minimum slot level equal to its boostset's minimum level -3.

    So, so many of these are wrong. Not only are whole sets wrong, some of them vary within the set like Gladiator's Net, but worse.

     

    The vast majority of these let us slot them before we should be able to, so fixing this may be a nerf for some, though I bet very few people slot most of these sets at low level.

     

    Here's the whole list. I'm listing their internal names so they're easier for devs to find.

     

    Spoiler

    Boosts.Attuned_Adjusted_Targeting_A.Attuned_Adjusted_Targeting_A (is 7 but should be 18)
    Boosts.Attuned_Adjusted_Targeting_B.Attuned_Adjusted_Targeting_B (is 7 but should be 18)
    Boosts.Attuned_Adjusted_Targeting_C.Attuned_Adjusted_Targeting_C (is 7 but should be 18)
    Boosts.Attuned_Adjusted_Targeting_D.Attuned_Adjusted_Targeting_D (is 17 but should be 18)
    Boosts.Attuned_Adjusted_Targeting_E.Attuned_Adjusted_Targeting_E (is 17 but should be 18)
    Boosts.Attuned_Adjusted_Targeting_F.Attuned_Adjusted_Targeting_F (is 17 but should be 18)
    Boosts.Attuned_Blood_Mandate_A.Attuned_Blood_Mandate_A (is 12 but should be 22)
    Boosts.Attuned_Blood_Mandate_B.Attuned_Blood_Mandate_B (is 12 but should be 22)
    Boosts.Attuned_Blood_Mandate_C.Attuned_Blood_Mandate_C (is 12 but should be 22)
    Boosts.Attuned_Blood_Mandate_D.Attuned_Blood_Mandate_D (is 12 but should be 22)
    Boosts.Attuned_Blood_Mandate_E.Attuned_Blood_Mandate_E (is 12 but should be 22)
    Boosts.Attuned_Blood_Mandate_F.Attuned_Blood_Mandate_F (is 12 but should be 22)
    Boosts.Attuned_Dampened_Spirits_A.Attuned_Dampened_Spirits_A (is 7 but should be 18)
    Boosts.Attuned_Dampened_Spirits_B.Attuned_Dampened_Spirits_B (is 7 but should be 18)
    Boosts.Attuned_Dampened_Spirits_C.Attuned_Dampened_Spirits_C (is 7 but should be 18)
    Boosts.Attuned_Dampened_Spirits_D.Attuned_Dampened_Spirits_D (is 17 but should be 18)
    Boosts.Attuned_Dampened_Spirits_E.Attuned_Dampened_Spirits_E (is 17 but should be 18)
    Boosts.Attuned_Dampened_Spirits_F.Attuned_Dampened_Spirits_F (is 17 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_A.Attuned_Dark_Watchers_Despair_A (is 7 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_B.Attuned_Dark_Watchers_Despair_B (is 7 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_C.Attuned_Dark_Watchers_Despair_C (is 7 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_D.Attuned_Dark_Watchers_Despair_D (is 17 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_E.Attuned_Dark_Watchers_Despair_E (is 17 but should be 18)
    Boosts.Attuned_Dark_Watchers_Despair_F.Attuned_Dark_Watchers_Despair_F (is 17 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_A.Attuned_Efficacy_Adaptor_A (is 7 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_B.Attuned_Efficacy_Adaptor_B (is 7 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_C.Attuned_Efficacy_Adaptor_C (is 7 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_D.Attuned_Efficacy_Adaptor_D (is 17 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_E.Attuned_Efficacy_Adaptor_E (is 17 but should be 18)
    Boosts.Attuned_Efficacy_Adaptor_F.Attuned_Efficacy_Adaptor_F (is 17 but should be 18)
    Boosts.Attuned_Focused_Smite_A.Attuned_Focused_Smite_A (is 17 but should be 22)
    Boosts.Attuned_Focused_Smite_B.Attuned_Focused_Smite_B (is 17 but should be 22)
    Boosts.Attuned_Focused_Smite_C.Attuned_Focused_Smite_C (is 17 but should be 22)
    Boosts.Attuned_Focused_Smite_D.Attuned_Focused_Smite_D (is 17 but should be 22)
    Boosts.Attuned_Focused_Smite_E.Attuned_Focused_Smite_E (is 17 but should be 22)
    Boosts.Attuned_Force_Feedback_A.Attuned_Force_Feedback_A (is 17 but should be 18)
    Boosts.Attuned_Force_Feedback_B.Attuned_Force_Feedback_B (is 17 but should be 18)
    Boosts.Attuned_Force_Feedback_C.Attuned_Force_Feedback_C (is 17 but should be 18)
    Boosts.Attuned_Force_Feedback_D.Attuned_Force_Feedback_D (is 17 but should be 18)
    Boosts.Attuned_Force_Feedback_E.Attuned_Force_Feedback_E (is 17 but should be 18)
    Boosts.Attuned_Force_Feedback_F.Attuned_Force_Feedback_F (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_A.Attuned_Gaussians_Synchronized_FireControl_A (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_B.Attuned_Gaussians_Synchronized_FireControl_B (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_C.Attuned_Gaussians_Synchronized_FireControl_C (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_D.Attuned_Gaussians_Synchronized_FireControl_D (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_E.Attuned_Gaussians_Synchronized_FireControl_E (is 17 but should be 18)
    Boosts.Attuned_Gaussians_Synchronized_FireControl_F.Attuned_Gaussians_Synchronized_FireControl_F (is 17 but should be 18)
    Boosts.Attuned_Gladiators_Net_F.Attuned_Gladiators_Net_F (is 10 but should be 7)
    Boosts.Attuned_Kinetic_Crash_A.Attuned_Kinetic_Crash_A (is 17 but should be 18)
    Boosts.Attuned_Kinetic_Crash_B.Attuned_Kinetic_Crash_B (is 17 but should be 18)
    Boosts.Attuned_Kinetic_Crash_C.Attuned_Kinetic_Crash_C (is 17 but should be 18)
    Boosts.Attuned_Kinetic_Crash_D.Attuned_Kinetic_Crash_D (is 17 but should be 18)
    Boosts.Attuned_Kinetic_Crash_E.Attuned_Kinetic_Crash_E (is 17 but should be 18)
    Boosts.Attuned_Kinetic_Crash_F.Attuned_Kinetic_Crash_F (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_A.Attuned_Mocking_Beratement_A (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_B.Attuned_Mocking_Beratement_B (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_C.Attuned_Mocking_Beratement_C (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_D.Attuned_Mocking_Beratement_D (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_E.Attuned_Mocking_Beratement_E (is 17 but should be 18)
    Boosts.Attuned_Mocking_Beratement_F.Attuned_Mocking_Beratement_F (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_A.Attuned_Perfect_Zinger_A (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_B.Attuned_Perfect_Zinger_B (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_C.Attuned_Perfect_Zinger_C (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_D.Attuned_Perfect_Zinger_D (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_E.Attuned_Perfect_Zinger_E (is 17 but should be 18)
    Boosts.Attuned_Perfect_Zinger_F.Attuned_Perfect_Zinger_F (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_A.Attuned_Performance_Shifter_A (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_B.Attuned_Performance_Shifter_B (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_C.Attuned_Performance_Shifter_C (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_D.Attuned_Performance_Shifter_D (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_E.Attuned_Performance_Shifter_E (is 17 but should be 18)
    Boosts.Attuned_Performance_Shifter_F.Attuned_Performance_Shifter_F (is 17 but should be 18)
    Boosts.Attuned_Rope_A_Dope_A.Attuned_Rope_A_Dope_A (is 7 but should be 17)
    Boosts.Attuned_Rope_A_Dope_B.Attuned_Rope_A_Dope_B (is 7 but should be 17)
    Boosts.Attuned_Rope_A_Dope_C.Attuned_Rope_A_Dope_C (is 7 but should be 17)
    Boosts.Attuned_Rope_A_Dope_D.Attuned_Rope_A_Dope_D (is 7 but should be 17)
    Boosts.Attuned_Rope_A_Dope_E.Attuned_Rope_A_Dope_E (is 7 but should be 17)
    Boosts.Attuned_Rope_A_Dope_F.Attuned_Rope_A_Dope_F (is 7 but should be 17)
    Boosts.Attuned_Sovereign_Right_A.Attuned_Sovereign_Right_A (is 12 but should be 22)
    Boosts.Attuned_Sovereign_Right_B.Attuned_Sovereign_Right_B (is 12 but should be 22)
    Boosts.Attuned_Sovereign_Right_C.Attuned_Sovereign_Right_C (is 12 but should be 22)
    Boosts.Attuned_Sovereign_Right_D.Attuned_Sovereign_Right_D (is 12 but should be 22)
    Boosts.Attuned_Sovereign_Right_E.Attuned_Sovereign_Right_E (is 12 but should be 22)
    Boosts.Attuned_Sovereign_Right_F.Attuned_Sovereign_Right_F (is 12 but should be 22)
    Boosts.Attuned_Touch_of_Lady_Grey_A.Attuned_Touch_of_Lady_Grey_A (is 7 but should be 18)
    Boosts.Attuned_Touch_of_Lady_Grey_B.Attuned_Touch_of_Lady_Grey_B (is 7 but should be 18)
    Boosts.Attuned_Touch_of_Lady_Grey_C.Attuned_Touch_of_Lady_Grey_C (is 7 but should be 18)
    Boosts.Attuned_Touch_of_Lady_Grey_D.Attuned_Touch_of_Lady_Grey_D (is 17 but should be 18)
    Boosts.Attuned_Touch_of_Lady_Grey_E.Attuned_Touch_of_Lady_Grey_E (is 17 but should be 18)
    Boosts.Attuned_Touch_of_Lady_Grey_F.Attuned_Touch_of_Lady_Grey_F (is 17 but should be 18)
    Boosts.Attuned_Undermined_Defenses_A.Attuned_Undermined_Defenses_A (is 7 but should be 18)
    Boosts.Attuned_Undermined_Defenses_B.Attuned_Undermined_Defenses_B (is 7 but should be 18)
    Boosts.Attuned_Undermined_Defenses_C.Attuned_Undermined_Defenses_C (is 7 but should be 18)
    Boosts.Attuned_Undermined_Defenses_D.Attuned_Undermined_Defenses_D (is 17 but should be 18)
    Boosts.Attuned_Undermined_Defenses_E.Attuned_Undermined_Defenses_E (is 17 but should be 18)
    Boosts.Attuned_Undermined_Defenses_F.Attuned_Undermined_Defenses_F (is 17 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_A.Crafted_Adjusted_Targeting_A (is 7 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_B.Crafted_Adjusted_Targeting_B (is 7 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_C.Crafted_Adjusted_Targeting_C (is 7 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_D.Crafted_Adjusted_Targeting_D (is 17 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_E.Crafted_Adjusted_Targeting_E (is 17 but should be 18)
    Boosts.Crafted_Adjusted_Targeting_F.Crafted_Adjusted_Targeting_F (is 17 but should be 18)
    Boosts.Crafted_Blood_Mandate_A.Crafted_Blood_Mandate_A (is 12 but should be 22)
    Boosts.Crafted_Blood_Mandate_B.Crafted_Blood_Mandate_B (is 12 but should be 22)
    Boosts.Crafted_Blood_Mandate_C.Crafted_Blood_Mandate_C (is 12 but should be 22)
    Boosts.Crafted_Blood_Mandate_D.Crafted_Blood_Mandate_D (is 12 but should be 22)
    Boosts.Crafted_Blood_Mandate_E.Crafted_Blood_Mandate_E (is 12 but should be 22)
    Boosts.Crafted_Blood_Mandate_F.Crafted_Blood_Mandate_F (is 12 but should be 22)
    Boosts.Crafted_Dampened_Spirits_A.Crafted_Dampened_Spirits_A (is 7 but should be 18)
    Boosts.Crafted_Dampened_Spirits_B.Crafted_Dampened_Spirits_B (is 7 but should be 18)
    Boosts.Crafted_Dampened_Spirits_C.Crafted_Dampened_Spirits_C (is 7 but should be 18)
    Boosts.Crafted_Dampened_Spirits_D.Crafted_Dampened_Spirits_D (is 17 but should be 18)
    Boosts.Crafted_Dampened_Spirits_E.Crafted_Dampened_Spirits_E (is 17 but should be 18)
    Boosts.Crafted_Dampened_Spirits_F.Crafted_Dampened_Spirits_F (is 17 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_A.Crafted_Dark_Watchers_Despair_A (is 7 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_B.Crafted_Dark_Watchers_Despair_B (is 7 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_C.Crafted_Dark_Watchers_Despair_C (is 7 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_D.Crafted_Dark_Watchers_Despair_D (is 17 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_E.Crafted_Dark_Watchers_Despair_E (is 17 but should be 18)
    Boosts.Crafted_Dark_Watchers_Despair_F.Crafted_Dark_Watchers_Despair_F (is 17 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_A.Crafted_Efficacy_Adaptor_A (is 7 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_B.Crafted_Efficacy_Adaptor_B (is 7 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_C.Crafted_Efficacy_Adaptor_C (is 7 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_D.Crafted_Efficacy_Adaptor_D (is 17 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_E.Crafted_Efficacy_Adaptor_E (is 17 but should be 18)
    Boosts.Crafted_Efficacy_Adaptor_F.Crafted_Efficacy_Adaptor_F (is 17 but should be 18)
    Boosts.Crafted_Focused_Smite_A.Crafted_Focused_Smite_A (is 17 but should be 22)
    Boosts.Crafted_Focused_Smite_B.Crafted_Focused_Smite_B (is 17 but should be 22)
    Boosts.Crafted_Focused_Smite_C.Crafted_Focused_Smite_C (is 17 but should be 22)
    Boosts.Crafted_Focused_Smite_D.Crafted_Focused_Smite_D (is 17 but should be 22)
    Boosts.Crafted_Focused_Smite_E.Crafted_Focused_Smite_E (is 17 but should be 22)
    Boosts.Crafted_Force_Feedback_A.Crafted_Force_Feedback_A (is 17 but should be 18)
    Boosts.Crafted_Force_Feedback_B.Crafted_Force_Feedback_B (is 17 but should be 18)
    Boosts.Crafted_Force_Feedback_C.Crafted_Force_Feedback_C (is 17 but should be 18)
    Boosts.Crafted_Force_Feedback_D.Crafted_Force_Feedback_D (is 17 but should be 18)
    Boosts.Crafted_Force_Feedback_E.Crafted_Force_Feedback_E (is 17 but should be 18)
    Boosts.Crafted_Force_Feedback_F.Crafted_Force_Feedback_F (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_A.Crafted_Gaussians_Synchronized_FireControl_A (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_B.Crafted_Gaussians_Synchronized_FireControl_B (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_C.Crafted_Gaussians_Synchronized_FireControl_C (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_D.Crafted_Gaussians_Synchronized_FireControl_D (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_E.Crafted_Gaussians_Synchronized_FireControl_E (is 17 but should be 18)
    Boosts.Crafted_Gaussians_Synchronized_FireControl_F.Crafted_Gaussians_Synchronized_FireControl_F (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_A.Crafted_Kinetic_Crash_A (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_B.Crafted_Kinetic_Crash_B (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_C.Crafted_Kinetic_Crash_C (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_D.Crafted_Kinetic_Crash_D (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_E.Crafted_Kinetic_Crash_E (is 17 but should be 18)
    Boosts.Crafted_Kinetic_Crash_F.Crafted_Kinetic_Crash_F (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_A.Crafted_Mocking_Beratement_A (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_B.Crafted_Mocking_Beratement_B (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_C.Crafted_Mocking_Beratement_C (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_D.Crafted_Mocking_Beratement_D (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_E.Crafted_Mocking_Beratement_E (is 17 but should be 18)
    Boosts.Crafted_Mocking_Beratement_F.Crafted_Mocking_Beratement_F (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_A.Crafted_Perfect_Zinger_A (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_B.Crafted_Perfect_Zinger_B (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_C.Crafted_Perfect_Zinger_C (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_D.Crafted_Perfect_Zinger_D (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_E.Crafted_Perfect_Zinger_E (is 17 but should be 18)
    Boosts.Crafted_Perfect_Zinger_F.Crafted_Perfect_Zinger_F (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_A.Crafted_Performance_Shifter_A (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_B.Crafted_Performance_Shifter_B (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_C.Crafted_Performance_Shifter_C (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_D.Crafted_Performance_Shifter_D (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_E.Crafted_Performance_Shifter_E (is 17 but should be 18)
    Boosts.Crafted_Performance_Shifter_F.Crafted_Performance_Shifter_F (is 17 but should be 18)
    Boosts.Crafted_Rope_A_Dope_A.Crafted_Rope_A_Dope_A (is 7 but should be 17)
    Boosts.Crafted_Rope_A_Dope_B.Crafted_Rope_A_Dope_B (is 7 but should be 17)
    Boosts.Crafted_Rope_A_Dope_C.Crafted_Rope_A_Dope_C (is 7 but should be 17)
    Boosts.Crafted_Rope_A_Dope_D.Crafted_Rope_A_Dope_D (is 7 but should be 17)
    Boosts.Crafted_Rope_A_Dope_E.Crafted_Rope_A_Dope_E (is 7 but should be 17)
    Boosts.Crafted_Rope_A_Dope_F.Crafted_Rope_A_Dope_F (is 7 but should be 17)
    Boosts.Crafted_Sovereign_Right_A.Crafted_Sovereign_Right_A (is 12 but should be 22)
    Boosts.Crafted_Sovereign_Right_B.Crafted_Sovereign_Right_B (is 12 but should be 22)
    Boosts.Crafted_Sovereign_Right_C.Crafted_Sovereign_Right_C (is 12 but should be 22)
    Boosts.Crafted_Sovereign_Right_D.Crafted_Sovereign_Right_D (is 12 but should be 22)
    Boosts.Crafted_Sovereign_Right_E.Crafted_Sovereign_Right_E (is 12 but should be 22)
    Boosts.Crafted_Sovereign_Right_F.Crafted_Sovereign_Right_F (is 12 but should be 22)
    Boosts.Crafted_Touch_of_Lady_Grey_A.Crafted_Touch_of_Lady_Grey_A (is 7 but should be 18)
    Boosts.Crafted_Touch_of_Lady_Grey_B.Crafted_Touch_of_Lady_Grey_B (is 7 but should be 18)
    Boosts.Crafted_Touch_of_Lady_Grey_C.Crafted_Touch_of_Lady_Grey_C (is 7 but should be 18)
    Boosts.Crafted_Touch_of_Lady_Grey_D.Crafted_Touch_of_Lady_Grey_D (is 17 but should be 18)
    Boosts.Crafted_Touch_of_Lady_Grey_E.Crafted_Touch_of_Lady_Grey_E (is 17 but should be 18)
    Boosts.Crafted_Touch_of_Lady_Grey_F.Crafted_Touch_of_Lady_Grey_F (is 17 but should be 18)
    Boosts.Crafted_Trap_of_the_Hunter_F.Crafted_Trap_of_the_Hunter_F (is 7 but should be 17)
    Boosts.Crafted_Undermined_Defenses_A.Crafted_Undermined_Defenses_A (is 7 but should be 18)
    Boosts.Crafted_Undermined_Defenses_B.Crafted_Undermined_Defenses_B (is 7 but should be 18)
    Boosts.Crafted_Undermined_Defenses_C.Crafted_Undermined_Defenses_C (is 7 but should be 18)
    Boosts.Crafted_Undermined_Defenses_D.Crafted_Undermined_Defenses_D (is 17 but should be 18)
    Boosts.Crafted_Undermined_Defenses_E.Crafted_Undermined_Defenses_E (is 17 but should be 18)
    Boosts.Crafted_Undermined_Defenses_F.Crafted_Undermined_Defenses_F (is 17 but should be 18)

     

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