Alright, able to do 51289 with standing in the middle. T2 (regen) Rebirth Radial made the difference (and without Survival temp). Can't quite kill fast enough for everything, get around 3.5mil per run.
T3 Spiritual so Recharge is 33 and not 45, but def can't survive too long even with the Survival temp. Being in the middle you just get nuked. My end is fine.. maybe Rebirth instead? Ageless isn't doing anything useful here.
What do the sonic changes look like? I read through the patch notes but wondering how this looks in gameplay. I have no experience with the set but was considering Cold/Sonic or Kin/Sonic. Thanks
@Voltak This is impressive! Still unpacking the videos. Few questions for you
1. how does this build differ from the other LRSF/ITF?
2. I have a Plant/Psi that I haven't played in some time, curious about your thoughts on a highly-tuned version of that combo compared to either of your builds from your videos.
Thanks!
Been quite awhile since I played my WS (was only human form). With the toggle changes (assuming this makes things better, generally), can WS tank reliably? I'm talking TFs/AVs/GMs etc. Not just when Stygian Circle, Mire or Eclipse is at full.
Thanks for the in-depth explanation! I was actually planning to build both already haha. Do you prefer either one? Any recommended builds are welcome although probably not too hard to find here either
This makes sense to group them up. I’ve noticed the wandering in the past with flash fire. Pretty settled on Plant although earth has my attention as well
I was reading a thread recently that quoted “any dom with an AOE stun” as being great..which makes sense considering the lower cooldown compared to group hold (flash fires vs cinders).
With this particular opener in mind, what would you pick (any primary, assume permadom and drain psyche)? How would Flashfires or Stalagmites compare to Seeds every fight/opener?
Forgot about Traps as that's new for Homecoming I think? Definitely an option there.. so what's the preference, -regen or -res? -Res seems more useful generally
Seems to be all fire farming these days. It's not bad.. just that S/L defenses are far more useful in the "regular' game. Why not be the most useful everywhere? Is it simply because you can AFK with fire farms? Why the switch?