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  1. here is the final build. any areas i can tweek? also the plan is to keep them out of melee range.and to kill them before then can hit me. i should stand still with the 4mag io i got in gym Hero Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Leadership Power Pool: Sorcery Ancillary Pool: Mace Mastery Hero Profile: Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7) Level 1: Electrified Net Arrow -- TraoftheH-Dam%(A), TraoftheH-Acc/Rchg(7), TraoftheH-EndRdx/Immob(9), TraoftheH-Immob/Acc(9), TraoftheH-Acc/Immob/Rchg(11), TraoftheH-Acc/EndRdx(11) Level 2: Glue Arrow -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/EndRdx(13), PcnoftheT-Rng/Slow(13), PcnoftheT-Dmg/Slow(15), PcnoftheT-EndRdx/Rchg/Slow(15), PcnoftheT-Acc/Slow(17) Level 4: Cutting Beam -- AnlWkn-%ToHit(A), AnlWkn-DefDeb(17), AnlWkn-Acc/DefDeb(19), AnlWkn-Acc/Rchg(19) Level 6: Disintegrate -- Apc-Dam%(A) Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21) Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29) Level 14: Kick -- Empty(A) Level 16: Flash Arrow -- CldSns-%Dam(A), CldSns-ToHitDeb(31), CldSns-Acc/ToHitDeb(31), CldSns-Acc/Rchg(31), CldSns-ToHitDeb/EndRdx/Rchg(33), CldSns-Acc/EndRdx/Rchg(33) Level 18: Penetrating Ray -- ExcCnt-Stun%(A), ExcCnt-Dmg/Rchg(33), ExcCnt-Acc/Dmg(34), ExcCnt-Dmg/EndRdx(34), ExcCnt-Dmg/ActRdx(34), ExcCnt-Dmg/Rng(36) Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 24: Weave -- RedFrt-Def(A), RedFrt-Def/EndRdx(37), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(39), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39) Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg(43), PstBls-Dam%(43), PstBls-Dmg/Rng(50) Level 28: Agility -- Run-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 32: Overcharge -- AchHee-DefDeb(A), AchHee-ResDeb%(45) Level 35: Scorpion Shield -- RedFrt-Def(A), RedFrt-Def/EndRdx(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def/Rchg(40) Level 38: ESD Arrow -- BslGaz-Rchg/Hold(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 41: Gymnastics -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def(46) Level 44: Mace Beam Volley -- FrcFdb-Dmg/EndRdx/KB(A), FrcFdb-Dmg/KB(46), FrcFdb-Acc/KB(48), FrcFdb-Rchg/KB(48), FrcFdb-Rechg%(48) Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(50) Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------
  2. Look in the tread so about widows theres many builds there that may be what your looking for
  3. I use stream spray. As a debuffer though I am in a sent so do not know if that changes things and I have it slotted for that and a proc
  4. How is bio/bs I have one at 25 that is on hold as I am getting my farmer kitted out. But plan to come back to him.
  5. terrawar


    looking to start up a dom will be my first one and decide to roll planets and now i am trying to find a good secondary to go with it was thinking of ice or earth and maybe electric. how do these pair with planet?
  6. would hasten work well to help combat the -recharge
  7. heres a link to my fortuna build. shes built to be support for any team. ad dish her own damage as well. http://www.cohplanner.com/mids/download.php?uc=1470&c=690&a=1380&f=HEX&dc=78DA6594CB4F135114C66FCBD4DA528442116829D802A5B4505AC5B883542848429544821BB58ED0C884D2A9D3221257FE059A288A1B89B281F85829EA3FE373CDC357301AACA7F31D71622799FCE67EF73CBE7BA69DE4F521C7F3919B03C2E41ACCC8F97C2AAEC9533359359F3AA74CAB0BD6D372615E9333A27459E9F6E9726A429395AC92BD121956B5C27C562EC8FB9267222DCF2DA8DAAC718F25513DAEAA99C8585A9E4E6BF9192567D7D76773E9F4B4537F1CCD5E53F2CA6525A314161D7F837354D695C8295391C9447C22959C4F25E57C21AD2D3692A30EBA571C82AFA245C4CC42C42461EE66464129C25C133A0FF4603D68A7B549CF15A2DEA46B43A4995833B9119F20AD82B50A8E7B447D2DDCD732CB7583A87BB0931902ED0166187CECC0444BB9D63792AE395EA186E33578E825F30558B3010E93171BBC586CDF2AB0F71DACFDC1DC055DC7E1D5D507DEA2BE95DCB7F22AFA1ECE307360E31C9367E55E056F536E15E7567D428C7B0D6C7EC67C02B6AC339F827728B79A73AB1FC05BCB5DF0C8127399790233F2DDC37A84CEEBE4D93B7DF0728AB43AD6EAD6113F6AC72B24CD5CDF400F5EAA71143562FCCEFA29A68167D7B0853DDF36D8F695B9C3FC0CB67F010728B789739BB85EFB9ED0FBB43F240F9D920838A1077E420FAC40AFA597ED61BF1E3EC312CDC4CB33F1F23C3BDF32DF333F825DEF981FC065CA6DE5DC56017F5DBF3087509179037D427B5877FF06E3740E3FCFC9BF89DC6E1F7312FE4F524C079FB543465ECF79E645E625B0771739BD17B05E256F41E49A8259F8ED55413FCD21CCBDC361F88BFDC7368A89F0AC221EF8729216652DCAB36F96F6FFF7D4107121A356A44B448D8A190E636551C7CA94BE32654C327C2B6CA874E69F561C97F8B1F4DDE0B3D86A44E9EDE8FB9BC6EF4A0FF6B78D5A3F7EB35B462D88B81DA3761FBDFF00B825DC21
  8. i do know that this build is week in res and def in the t9 is not active. do i have the burst to lock/kill mobs before they kill me? and where could i get better at? i have not done the end game alpha etc powers. thinking barrier would help alot Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Kinetic Melee Secondary Power Set: Regeneration Power Pool: Leadership Power Pool: Speed Power Pool: Leaping Ancillary Pool: Weapon Mastery Villain Profile: Level 1: Body Blow -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(3), AbsAmz-Stun/Rchg(5), AbsAmz-Acc/Stun/Rchg(19), AbsAmz-EndRdx/Stun(19) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Quick Strike -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(3), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/Rchg(31), CrsImp-Dmg/EndRdx/Rchg(34) Level 4: Smashing Blow -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(5), Mk'Bit-Dmg/EndRdx(34), Mk'Bit-Dmg/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36) Level 6: Assassin's Strike -- StlGl-Rchg/Hide%(A), Hct-Dam%(7), Hct-Dmg/Rchg(9), Hct-Dmg/EndRdx(11), Hct-Dmg(11), Hct-Acc/Rchg(13) Level 8: Fast Healing -- RgnTss-Regen+(A), RgnTss-Heal/EndRdx(9), RgnTss-EndRdx/Rchg(15), RgnTss-Heal/Rchg(17), RgnTss-Heal/EndRdx/Rchg(17) Level 10: Dull Pain -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/Rchg(13) Level 12: Reconstruction -- Pnc-Heal/+End(A), Pnc-Heal/Rchg(36) Level 14: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit(15) Level 16: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 18: Integration -- DctWnd-Heal/Rchg(A), DctWnd-Heal(37), DctWnd-Heal/EndRdx/Rchg(42), DctWnd-Heal/EndRdx(43) Level 20: Burst -- AssMar-Rchg/Rchg Build Up(A), AssMar-Acc/Dmg/EndRdx/Rchg(21), AssMar-Acc/Dmg(21), AssMar-Dmg/Rchg(25), AssMar-Acc/Dmg/Rchg(25), AssMar-Dmg/EndRdx/Rchg(27) Level 22: Resilience -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), UnbGrd-Max HP%(23) Level 24: Hasten -- RechRdx-I(A) Level 26: Focused Burst -- SuddAcc--KB/+KD(A), Apc-Dam%(27), Apc-Dmg/EndRdx(29), Apc-Dmg(29), Apc-Acc/Dmg/Rchg(31), Apc-Dmg/Rchg(31) Level 28: Instant Healing -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal(43), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(50) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Concentrated Strike -- StlGl-Acc/Dmg(A), StlGl-Dmg/Rchg(33), StlGl-Acc/Dmg/Rchg(33), StlGl-Dmg/EndRdx/Rchg(33), StlGl-Acc/Dmg/EndRdx/Rchg(34) Level 35: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod/Acc(37), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(42) Level 38: Moment of Glory -- LucoftheG-Def/Rchg+(A), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-EndRdx/Rchg(40) Level 41: Targeting Drone -- AdjTrg-ToHit(A) Level 44: Exploding Shuriken -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(45), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(46), JvlVll-Dam%(46) Level 47: Revive -- EffAdp-EndMod/EndRdx(A), EffAdp-EndMod/Acc(48), EffAdp-EndMod(48), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(50), EffAdp-Acc/Rchg(50) Level 49: Super Speed -- Run-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------ ------------ Set Bonus Totals: 20% DamageBuff(Smashing) 20% DamageBuff(Lethal) 20% DamageBuff(Fire) 20% DamageBuff(Cold) 20% DamageBuff(Energy) 20% DamageBuff(Negative) 20% DamageBuff(Toxic) 20% DamageBuff(Psionic) 7.25% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 7.88% Defense(Fire) 7.88% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 9.75% Defense(AoE) 68% Enhancement(Accuracy) 116.3% Enhancement(RechargeTime) 8% Enhancement(Heal) -0.85 Enhancement(Knockback) 3.75% Enhancement(Max EnduranceDiscount) 21% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 234.9 HP (19.51%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 60% MezResist(Held) 60% MezResist(Immobilized) 60% MezResist(Sleep) 60% MezResist(Stunned) 60% MezResist(Terrorized) 60% MezResist(Teleport) 100% (20% chance) 20.5% (0.34 End/sec) Recovery 38% (1.91 HP/sec) Regeneration 10.5% Resistance(Smashing) 10.5% Resistance(Lethal) 24% Resistance(Fire) 24% Resistance(Cold) 1.5% Resistance(Toxic) 1.5% Resistance(Psionic) 21% SpeedRunning
  9. He is now like lvl 14 or so taking him up slowly so i can get used to the tw tatics. What do i need for playing, plan on doing granite armor running. Ik i will need speed set bonus any thing else i need to watch when building at lvl 50? Is my first time playing stone after live shut down. Would like to avoid fighting pool. Was hoping to take earth epic pool as it goes with the theme i got going. Could do mu as well.
  10. terrawar

    km /?

    this is one of my first stalkers was wondering what goes well with kinetic melee. was thinking of rad. thoughts. thx
  11. So where would you take slots from? I have a free one in eagle eye. To make it stronger attack wise?
  12. I have what looks to be a really good build for any content with the ability to cc groups of mobs while solo. eagle eye has one slot i can move around anywhere as the last one in upshot is a 50 would just swap those around. what or where that slot be the most useful in the build? also is disintegrate able to use procs well? This build has 39.5% ranged deff this was the main goal with damage second. thanks, terrawar. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Flame Mastery Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(A), SprDfnBrr-Acc/Dmg/EndRdx:50(3), SprDfnBrr-Acc/Dmg:50(3), SprDfnBrr-Acc/Dmg/Rchg:50(7), SprDfnBrr-Dmg/Rchg:50(13), SprDfnBrr-Rchg/+Status Protect:50(13) Level 1: Electrified Net Arrow -- TraoftheH-Acc/Rchg:50(A), TraoftheH-Dam%:50(9), TraoftheH-Immob/Acc:50(36), TraoftheH-Acc/EndRdx:50(37), TraoftheH-EndRdx/Immob:50(37), TraoftheH-Acc/Immob/Rchg:50(37) Level 2: Glue Arrow -- PcnoftheT--Rchg%:50(A), PcnoftheT-Acc/Slow:50(39), PcnoftheT-Dmg/Slow:50(39), PcnoftheT-Acc/EndRdx:50(39), PcnoftheT-Rng/Slow:50(40), PcnoftheT-EndRdx/Rchg/Slow:50(40) Level 4: Cutting Beam -- SprBlsWrt-Rchg/Dmg%:50(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(5), SprBlsWrt-Acc/Dmg/EndRdx:50(5), SprBlsWrt-Acc/Dmg/Rchg:50(7) Level 6: Disintegrate -- Apc-Dam%:50(A) Level 8: Aim -- AdjTrg-ToHit/Rchg:50(A), AdjTrg-Rchg:50(9) Level 10: Upshot -- GssSynFr--Build%:50(A), GssSynFr--ToHit/EndRdx:50(11), GssSynFr--Rchg/EndRdx:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(43), GssSynFr--ToHit/Rchg:50(46), GssSynFr--ToHit:50(50) Level 12: Lancer Shot -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(15), Dvs-Dmg/Rchg:50(15), Dvs-Hold%:50(17), GldJvl-Dam%:50(17), GldJvl-Acc/Dmg:50(19) Level 14: Kick -- FrcFdb-Rechg%:25(A) Level 16: Flash Arrow -- CldSns-%Dam:30(A), CldSns-ToHitDeb:30(25), CldSns-Acc/ToHitDeb:30(31), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(33), CldSns-Acc/EndRdx/Rchg:30(34) Level 18: Penetrating Ray -- ExcCnt-Stun%:50(A), ExcCnt-Dmg/Rchg:50(19), ExcCnt-Acc/Dmg:50(21), ExcCnt-Dmg/EndRdx:50(21), ExcCnt-Dmg/ActRdx:50(23), ExcCnt-Dmg/Rng:50(23) Level 20: Eagle Eye -- Empty(A), Empty(36) Level 22: Tough -- UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(27) Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def:50(27), RedFrt-EndRdx:50(29), RedFrt-Def/Rchg:50(29), RedFrt-EndRdx/Rchg:50(31), RedFrt-Def/EndRdx/Rchg:50(31) Level 26: Piercing Beam -- PstBls-Dam%:50(A) Level 28: Agility -- Run-I:50(A) Level 30: Mystic Flight -- Frb-Fly:50(A) Level 32: Overcharge -- Rgn-Knock%:50(A), Rgn-Dmg/EndRdx:50(33), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(34), Rgn-Acc/Dmg/Rchg:50(36) Level 35: Bonfire -- SudAcc-KBtoKD:50(A) Level 38: ESD Arrow -- Lck-%Hold:50(A), Lck-Acc/EndRdx/Rchg/Hold:50(40), Lck-Acc/Hold:50(42), Lck-Acc/Rchg:50(42), Lck-Rchg/Hold:50(43), Lck-EndRdx/Rchg/Hold:50(43) Level 41: Gymnastics -- BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-ResKB:50(42) Level 44: Fire Shield -- UnbGrd-ResDam:30(A), Ags-ResDam:50(45), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-EndRdx/Rchg:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(46), Ags-ResDam/EndRdx:50(46) Level 47: Melt Armor -- AnlWkn-%ToHit:30(A), AnlWkn-DefDeb:50(48), AnlWkn-Acc/DefDeb:50(48), AnlWkn-Acc/Rchg:50(48), AnlWkn-DefDeb/EndRdx/Rchg:50(50), ShlBrk-%Dam:30(50) Level 49: Rise of the Phoenix -- NmnCnv-Regen/Rcvry+:30(A) Level 1: Brawl -- Hct-Dam%:50(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- RgnTss-Regen+:30(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Clarion Total Core Invocation Level 50: Assault Core Embodiment Level 50: Banished Pantheon Core Superior Ally ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1534;721;1442;HEX;| 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  13. i am trying to post a build and i get this error code Error code: EX0 what am i doing wrong? was doing long form..... not short there is a difference i guess
  14. I. Use disintegrate after I use the sniper power I am run br/ta and pop both booster to hit +dng use snipe, disintegrate, lance the cuttingbeam or the other cone power then standered chain of disintegrate lancer, fast snipe for st or disintegrate defance sweep and a overcharge for groups. Have not soloed yet as he's 41ish but am loving the group play. The fun with this is that cutting bean has a good chance to spread the effect to others then using the snipe or lance to get the dot effect going. Can you proc build disintegrating shot? Agro should not be a problem in group play. In solo I have bonfire along with the ta ccs to keep damage to a min.
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