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Rooster Gold

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  1. How do you select/change the attachment to surface/floor options?
  2. Overwhelming force has 3% damage for only 3 slots but don't see any Attuned option to make it purple. My build is very unique but works for me, I +5 where ever I could that doesn't waste them. Lets just say I wont need yellow inspirations any time soon with all the purple sets I have slotted, although It lacks in the tohitbuff department. With the added Attuned I think things rounded up nicely. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Rooster Gold: Level 50 Mutation Blaster Primary Power Set: Dual Pistols Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Cold Mastery Hero Profile: Level 1: Pistols -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7) Level 1: Time Wall -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(11) Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17) Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), WntGif-ResSlow(21), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(23), Rct-ResDam%(23) Level 6: Swap Ammo Level 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25) Level 10: Chronos -- GssSynFr--Build%(A), AdjTrg-ToHit(25), AdjTrg-Rchg(27) Level 12: Time Stop -- Lck-%Hold(A), Lck-Acc/Hold(27), UnbCns-Hold(29), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(31) Level 14: Afterburner -- LucoftheG-Def/Rchg+(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 18: Executioner's Shot -- Dcm-Build%(A), Apc-Dam%(33), Apc-Dmg(33), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(34) Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(36) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37) Level 24: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(39) Level 26: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42) Level 30: Assault -- EndRdx-I(A) Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(45) Level 35: Flash Freeze -- FrtHyp-Plct%(A), FrtHyp-Sleep(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Sleep/EndRdx(46) Level 38: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50) Level 44: Hoarfrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), ImpArm-ResPsi(50) Level 47: Hibernate -- PrfShf-EndMod/Rchg(A) Level 49: Tactics -- RctRtc-Pcptn(A) Level 1: Brawl -- HO:Nucle(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Run-I(A) Level 1: Prestige Power Slide -- Run-I(A) Level 1: Prestige Power Quick -- Run-I(A) Level 1: Prestige Power Rush -- Run-I(A) Level 1: Prestige Power Surge -- Run-I(A) Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(11) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Total Core Revamp Level 50: Assault Radial Embodiment Level 50: Void Total Core Judgement Level 50: Polar Lights Radial Superior Ally Level 50: Clarion Radial Epiphany Level 50: Degenerative Radial Flawless Interface ------------
  3. I have 3 Luck of the Gambler sets of 5 all with +5 boosters 4 of them 50's with level 25's for the LOTG 7.5% Global Recharges. Will Attuning the just the level 25 Chance for global recharge's I have slotted break the sets and remove the 3.75% S/L & 6.25% Mez resist the 5th slots provide? +5-ing the level 25's gives me 15% Defense instead of 12% but if I Attune them market is showing them at 15.9%. Do I keep +5's or can I Attune them for slight increase? The same goes for any other sets, like Steadfast for instance.
  4. This build is over the tank Hit Point Cap 3212.7 with Accolades, also you have broken the rule of 5, having several things over the cap - including 35.14 HP (1.88%) HitPoints. Look at sets & bonuses in the Window tab in mids, look for the red '>Cap' text.
  5. Thank you! I'm guessing then with 4 procing +the Theft of the Essence End Proc - making it 5, endurance should not be an issue on this toon.
  6. Rooster Gold

    Will it Work?

    I created this build for my oldest son but not sure if "ALL 4" of the Performance Shifter chance for +endurance's I placed will work in tandem. Here's the build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Andrei: Level 50 Magic Brute Primary Power Set: Fiery Melee Secondary Power Set: Radiation Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Fire Sword -- SprBrtFur-Rech/Fury:50(A), SprBrtFur-Acc/Dmg:50(3), SprBrtFur-Dmg/Rchg:50(3), SprBrtFur-Acc/Dmg/Rchg:50(5), SprBrtFur-Dmg/EndRdx/Rchg:50(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(7) Level 1: Alpha Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-EndRdx/Rchg:50(9), UnbGrd-Rchg/ResDam:50(9), UnbGrd-ResDam/EndRdx/Rchg:50(11) Level 2: Gamma Boost -- PrfShf-End%:21(A), Pnc-Heal/+End:10(13), RgnTss-Regen+:10(13), Mrc-Rcvry+:20(15), NmnCnv-Regen/Rcvry+:30(15) Level 4: Combat Jumping -- Ksm-ToHit+:10(A), ShlWal-ResDam/Re TP:10(21), Rct-ResDam%:20(23), LucoftheG-Def/Rchg+:25(23) Level 6: Proton Armor -- UnbGrd-Max HP%:20(A), UnbGrd-ResDam:50(25), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-EndRdx/Rchg:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29) Level 8: Super Jump -- WntGif-ResSlow:10(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx:50(29) Level 10: Fallout Shelter -- GldArm-3defTpProc:30(A), GldArm-End/Res:50(31) Level 12: Boxing -- OvrFrc-Acc/Dmg:50(A) Level 14: Tough -- Ags-Psi/Status:25(A), Ags-ResDam/EndRdx:50(31), Ags-ResDam/Rchg:50(31), Ags-ResDam/EndRdx/Rchg:50(33), Ags-ResDam:50(33) Level 16: Radiation Therapy -- ThfofEss-+End%:10(A), TchoftheN-Heal:50(33), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34) Level 18: Breath of Fire -- Rgn-Knock%:50(A), Rgn-Dmg:50(34), Rgn-Dmg/Rchg:50(36), Rgn-Acc/Dmg/Rchg:50(36), Rgn-Dmg/EndRdx:50(36) Level 20: Beta Decay -- AchHee-ResDeb%:10(A), CldSns-ToHitDeb:30(37), CldSns-Acc/ToHitDeb:30(37), CldSns-Acc/EndRdx/Rchg:30(37) Level 22: Weave -- LucoftheG-Def/Rchg+:25(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Def/Rchg:50(39), LucoftheG-Def/EndRdx/Rchg:50(39), LucoftheG-Def:50(40) Level 24: Taunt -- MckBrt-Taunt/Rchg/Rng:50(A), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(40) Level 26: Fire Sword Circle -- SprUnrFur-Rchg/+Regen/+End:50(A), SprUnrFur-Acc/Dmg:50(42), SprUnrFur-Dmg/Rchg:50(42), SprUnrFur-Acc/Dmg/Rchg:50(42), SprUnrFur-Dmg/EndRdx/Rchg:50(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(43) Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 30: Assault -- EndRdx-I:50(A) Level 32: Greater Fire Sword -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/EndRdx:50(45), SprBlsCol-Acc/Dmg/Rchg:50(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(46) Level 35: Focused Accuracy -- RctRtc-Pcptn:10(A), RctRtc-ToHit:20(46) Level 38: Meltdown -- StdPrt-ResDam/Def+:10(A), ImpArm-ResPsi:15(46) Level 41: Physical Perfection -- PrfShf-End%:21(A) Level 44: Build Up -- GssSynFr--Build%:21(A), AdjTrg-ToHit/Rchg:50(48), AdjTrg-Rchg:50(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+:25(A), LucoftheG-Def/EndRdx:50(48), LucoftheG-Def/Rchg:50(50), LucoftheG-Def/EndRdx/Rchg:50(50), LucoftheG-Def:50(50) Level 49: Superior Conditioning -- PrfShf-End%:21(A) Level 1: Brawl -- HO:Nucle(A) Level 1: Prestige Power Dash -- Clr-EndRdx:50(A) Level 1: Prestige Power Slide -- Clr-EndRdx:50(A) Level 1: Prestige Power Quick -- Clr-EndRdx:50(A) Level 1: Prestige Power Rush -- Clr-EndRdx:50(A) Level 1: Prestige Power Surge -- Clr-EndRdx:50(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth:15(A), Clr-EndRdx:15(11) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Flight-I:50(A) Level 2: Health -- Prv-Absorb%:20(A), Prv-Heal:50(17), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(19), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(21) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:21(A) ------------
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