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Rooster Gold

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  1. Defender damage values are scoring higher than Corrupters or are unlisted. Almost as if they've been swapped. Here's 3 for comparison. Ball Lightning Defender Damage is: 36.87 Ball Lightning Corruptor Damage is: 30.66 Inferno Defender Damage is: 237.4 Inferno Corruptor Damage is: 184 Blizzard Defender Damage is: Not Listed Blizzard Corruptor Damage is: 287.8
  2. Agreed. I have no idea what half the stuff their asking for even means, like a discord, it sounds like a cheap car or something.
  3. Experimental graphics settings - Cel Shader. I heard this lowers everything when enabled. You could try that.
  4. Base buffs Grant Invisibilty and stealth IO FTW
  5. Tanks can't pick Regen I would start there. Also they're great for Hami raids.
  6. With perma haste level recharge my Demonic is 8min minus the 1min its active that's 7min, I can and do use it often. You can also get a recharge bonus cheap from base empowerment stations among other places. The crey pistol however is garbage.
  7. Looking for something that would make fighting Reichsman less problematic. Looking at the -Regen powers what I could find there is.... Benumb -500 [Cold Domination] Howling Twilight -500 [Dark Miasma] Poison Trap -1000 [Traps & Poison] Disintegrate -150 [Beam Rifle] Is there something stronger? Which one is better? Do they stack? Can Howling be cast if there's no dead teammates? Makes me think a Beam Poison Corruptor might do it, but don't want find out later that its no good because Defenders/Controllers buffs are stronger or something. Also is -Regen even the way to go, or should I go for say.... -resistance or something instead? Or a mix of both.
  8. Someone asked me for Psy/Time - using some stuff I leaned here, and my past Mids experience I came up with.... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Psychic Blast Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Dark Mastery Hero Profile: Level 1: Subdue -- GrvAnc-Hold%(A), SprScrBls-Rchg/+End(3), SprScrBls-Dmg/EndRdx/Rchg(3), SprScrBls-Acc/Dmg/EndRdx/Rchg(46) Level 1: Time Crawl -- ImpSwf-Dam%(A) Level 2: Psionic Lance -- ExpMarks-Rng/FSnp(A), StnoftheM-Dam%(5), StnoftheM-Acc/Dmg(7), StnoftheM-Acc/ActRdx/Rng(7), StnoftheM-Dmg/ActRdx/Rchg(9), StnoftheM-Dmg/EndRdx/Rchg(9) Level 4: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(13), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13), ShlWal-ResDam/Re TP(15), Rct-ResDam%(15) Level 6: Temporal Mending -- Prv-Absorb%(A), Prv-Heal(17), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21) Level 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(21) Level 10: Time's Juncture -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(25) Level 12: Will Domination -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(25), SprScrBls-Acc/Dmg/Rchg(27), FrtHyp-Sleep(27), FrtHyp-Sleep/Rchg(29), FrtHyp-Acc/Sleep/Rchg(29) Level 14: Afterburner -- LucoftheG-Def/Rchg+(A) Level 16: Kick -- FrcFdb-Rechg%(A) Level 18: Psionic Tornado -- OvrFrc-Dam/KB(A), Rgn-Knock%(31), Rgn-Dmg(31), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33) Level 20: Time Stop -- Lck-%Hold(A), Lck-Acc/Hold(33), UnbCns-Hold(34), UnbCns-Hold/Rchg(34), UnbCns-Acc/Hold/Rchg(34), UnbCns-Acc/Rchg(36) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 28: Farsight -- LucoftheG-Def/Rchg+(A), HO:Cyto(39), HO:Cyto(40) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50) Level 32: Psychic Wail -- SprMlcoft-Rchg/Dmg%(A), SprMlcoft-Acc/Dmg(40), SprMlcoft-Dmg/Rchg(40), SprMlcoft-Acc/Dmg/Rchg(42), SprMlcoft-Dmg/EndRdx/Rchg(42), SprMlcoft-Acc/Dmg/EndRdx/Rchg(42) Level 35: Dark Consumption -- FuroftheG-ResDeb%(A) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(43), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(45) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Soul Drain -- GssSynFr--Build%(A), AdjTrg-ToHit(46), AdjTrg-Rchg(48) Level 47: Slowed Response -- AchHee-ResDeb%(A), AnlWkn-%ToHit(48), AnlWkn-DefDeb(48), AnlWkn-Acc/DefDeb(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Mk'Bit-Acc/Dmg(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Rush -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Surge -- Qck-EndRdx/RunSpd(A) Level 1: Scourge Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(5) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  9. 1,400 Missing mostly event and day jobs since my character was created on Nov 11.
  10. No but the little window for selecting tintable item colors, would not let me access the bottom half to select the main color ( no matter how big I stretched it or messed with my resolution ) until after a restart happened to me before.
  11. This badge is a pain to get so thought I'd share how ( after several attempts ) I finally did it. Also I could not find any detailed help anywhere online pertaining to obtaining this badge. TLDR: Don't murder the 1st boss. PPD 1st - Don't rescue Lawrence Harken until you've found all 12 PPD beforehand. ( Could be a bug or intentional, dunno ) Bring at least 1 friend with you. Badge grants during mission if successful not on completion. 1st run the mission arc "Bad People, Good Intentions" from "Roy Cooling" or via ( Ouroboros Hero or Vigilante lvl 25-29 arc # 19.01 ) https://paragonwiki.com/wiki/Roy_Cooling#Bad_People.2C_Good_Intentions In the 1st mission do not choose the dialect option to blow up the Boss at the end surrounded by explosive barrels Louie Dogger. You must choose the option to save him or not enough police spawn at the badge mission. The other missions leading up to the badge mission you can run normally, as they seem to have no adverse consequences. When you get to the badge mission Find Lawrence Harken clear the area but Hold off on killing Mr. Y until you're ready. Also take notice of the side doors in front of the elevators. Take out Mr. Y, all heck will break loose ( 5min timer & fire starts ), use the door ( It has stairs pictured on it ) to go up and start looking for the PPD. There's what looks like to me more that 1 floor above where found Mr. Y to search, I think its only 2 but its hectic and my perception might be off. If you find Lawrence Harken before all 12PPD don't rescue him just yet ( This could be a bug I don't know ). If you find all 12PPD it should grant the badge in mission right then and there. If you want to save Harken as well, choose the dialog that says run at the end, I think its the 2nd option. ( I never took time to read them ) The other option ( that I never read ) he just stands there and wont speak to you again. Hope this helps. TLDR: Don't murder the 1st boss. PPD 1st - Don't rescue Lawrence Harken until you've found all 12 PPD beforehand. ( Could be a bug or intentional, dunno ) Bring at least 1 friend with you. Badge grants during mission if successful not on completion. Happy Badging 🤩
  12. I'm building an Electric/Electric: My goals are: Auto-Haste. Synced up Buildup and Lighting Rod with binds - /bind Key "powexec_location target Lightning Rod" As much defense as I can squeeze out of it. Here's what I have so far......... Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Sail Away: Level 50 Technology Brute Primary Power Set: Electrical Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Havoc Punch -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5) Level 1: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9) Level 2: Lightning Field -- FuroftheG-ResDeb%(A), Arm-Dam%(11), Arm-Dmg(11), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(15) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), Ksm-ToHit+(19), Rct-ResDam%(19), LucoftheG-Def/Rchg+(21) Level 6: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 8: Thunder Strike -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(25), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29) Level 10: Static Shield -- GldArm-3defTpProc(A), Ags-Psi/Status(29), Ags-ResDam/EndRdx(31), Ags-ResDam(31) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33) Level 16: Grounded -- StdPrt-ResDam/Def+(A) Level 18: Super Jump -- WntGif-ResSlow(A) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33) Level 24: Chain Induction -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36) Level 26: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 28: Energize -- Prv-Absorb%(A), Prv-Heal(36), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39) Level 30: Build Up -- GssSynFr--Build%(A), AdjTrg-ToHit(39), AdjTrg-ToHit/Rchg(39), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-EndRdx/Rchg(50), AdjTrg-Rchg(50) Level 32: Lightning Rod -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(40), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42) Level 35: Soul Tentacles -- Rgn-Knock%(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(45) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 41: Darkest Night -- DarWtcDsp-Slow%(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(45), DarWtcDsp-Rchg/EndRdx(46), DarWtcDsp-ToHitDeb/EndRdx(46) Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(46), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(50) Level 47: Assault -- EndRdx-I(A) Level 49: Acrobatics -- EndRdx-I(A) Level 1: Brawl -- Mk'Bit-Acc/Dmg(A) Level 1: Prestige Power Dash -- Clr-Stlth(A) Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Quick -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Rush -- Qck-EndRdx/RunSpd(A) Level 1: Prestige Power Surge -- Qck-EndRdx/RunSpd(A) Level 1: Fury Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 50: Diamagnetic Core Flawless Interface ------------
  13. Brave / Sinister (Unknown requirement, but likely intended to be tied to the launch of the Korean version of the game, City of Hero)
  14. https://n15g.github.io/badger/homecoming/badge/evils-resident Should say bosses not minions You've defeated 25 Zombie Bosses, making your place of occupation a Home of the Dead. https://n15g.github.io/badger/homecoming/badge/safety-in-numbers Should say Lieutenants You've taken out 33 Zombie Lieutenants, proving that there is Safety in Numbers.
  15. Some things in Science and Medical like the AE Rez Pads are actually functional, while everything in the after the Heath Kit in Tech Medical is non-functional and both are tiny in comparison to other tabs but larger than its Arcane counterpart.
  16. I had issues finding this, turns out its right by the P2W vendor and way more than 10 can spawn if you're lucky. If you leave the area the spawn may change to a smaller group, so set up your Oro/Strike Force before hand.
  17. Got it!!! The hardest one for me was Blind Melon Chitlin https://paragonwiki.com/wiki/Blind_Makwa
  18. If you fail even 1 timed mission there's this badge https://n15g.github.io/badger/homecoming/badge/efficiency-expert This should be fixed in my opinion, since a disconnection, power outage or other real life things could ruin a badge character permanently. The April Fools Badge the Positron had on live
  19. I cant find the right mission in Oro. https://n15g.github.io/badger/homecoming/badge/chatterbox https://paragonwiki.com/wiki/Chatterbox_Badge I've been at this for 2 days and tried several of https://paragonwiki.com/wiki/Provost_Marchand missions, still no luck 😕
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