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Rumbleweed

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  1. L39 Fortunata. Did /buildsave. When I look at builds.txt, it lists "Widow_Training Widow_Training Lunge" as my level 2 power and "Widow_Training Widow_Training Strike" as my level 18 power. In fact, Strike is my L2 power and Lunge is my L18 power. It also lists the Strike enhancements on "Widow_Training Widow_Training Lunge" and the Lunge enhancements on "Widow_Training Widow_Training Strike". So it looks like it's just the names of the powers that are wrong. Also, FWIW, /buildsave is actually working for me now, for the first time in a month or two. I should check to see if rearranging characters on the character select screen is working as well. If it makes a difference, i'm running the Homecoming 64-bit version from the manifest.cohhc.gg/testing.xml.
  2. In the mission "Talk to Diabolique atop the Westerman Building' from Cerulean in First Ward. When you first talk to her, she says "... you take his orders like he is some great mentor and you are his dotting pupil...". Should be 'doting', I assume.
  3. So here's the newer version, going with the 45% Def(Melee, Ranged) and 75% Res(S/L/E), instead of my earlier version with higher def and lower res. I also took into account the slotting suggestions for Fearsome Stare and Dark Servant. Moved a slot from Maneuvers to Fearsome Stare, so that the Ranged Def we had with the old Dark Servant slotting is now carried by the new Fearsome Stare slotting. Melee Def went down a teensy bit, but is still over 45%. Swapped slotting for Tactics and Aim. I've read that the buildup proc will fire a lot more on Tactics on teams. Swapped out Ragnarok in Neutron Bomb for 3 Superior Vigilant Assault and 2 Positron. Kept the 10% Recharge, does more damage (according to mids), and now have the def ato proc as well. Lost the KD proc, but don't think that'll be a big deal in the long run As always, the levels I acquire powers aren't accurate. I'm only L20 so far, but it's playing out fun. Also, while I can apparently build for +Rech on my own, I'm clearly a rank noob at building for softcaps 🙂
  4. Further investigation. In addition to using the door next to Doorman in Underground Imperial, if you have access to a base teleporter, you can use those to travel directly to First Ward and Night Ward. I used the base teleporters and Doorman's door on a L1 (Resistance) stalker just fine. These zones will give you access to Midnighter, Mortician, D.U.S.T. Ranger, Scavenger, Psychologist, and Survivalist day job badges. FWIW, I tried teleporting to some of the other "disconnected" zones ( Khallisti Wharf, RWZ, Dark Astoria, and Echo: Galaxy City). Those caused a "disconnect from mapserver" error and dumped you back at a random door in the Praetorian starting zone whose name I am too lazy too look up right now.
  5. Haven't really played dark/ or /rad before. Threw a build together and would appreciate some critique. The build is softcapped (53%+) to S/L/E, and almost softcapped (42%) to range. Recharge is 97% before hasten. Resists are mixed. Your thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hadronic: Level 50 Science Defender Primary Power Set: Dark Miasma Secondary Power Set: Radiation Blast Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 1: Neutrino Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-ToHitdeb/Rchg/EndRdx(9), DarWtcDsp-Slow%(11) Level 6: Irradiate -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(13), ShlBrk-%Dam(13), AchHee-ResDeb%(15), TchofLadG-%Dam(15) Level 8: Howling Twilight -- RechRdx-I(A) Level 10: Shadow Fall -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(17), LucoftheG-Def/Rchg+(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(21), GlmoftheA-Acc/EndRdx(23), GlmoftheA-Fear/Rng(23), GlmoftheA-Acc/Fear/Rchg(25), GlmoftheA-Dam%(25) Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 20: Aim -- AdjTrg-ToHit/Rchg(A) Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33) Level 24: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Dam%(34) Level 26: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36) Level 28: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Slow%(39) Level 35: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43) Level 38: Neutron Bomb -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(43) Level 41: Atomic Blast -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 44: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 47: Hover -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;698;1396;HEX;| |78DA6594596F125114C7EF85692950BA087491AE7443B0946935718D495BAB698B6| |95AAD263E90090C74D20A64A0893EFA41B4EA93BEF8E0528D3EF9018C76718BEB17| |B0ADDB834F78E07FA44D98C0FC66CEF99F73CF3DF7DE895E1DAFBD7FE6FA2921EBC| |696B45C2E36AE27F57442376D7371434FC7754157CD592D6166D246DC462FADFF15| |B1D1E564323CAE998BB1A8A1E5AE689D65CFAC964EE989F0AC9630B4BC9149C7462| |9775E38673299A5F0C492915AC8D7979EA7758DF4B90523EB82AFE832D22947E96D| |2EABEB09DFE9AC110F8F654C73399BCF98B1A816D7E996CBEBE6B516AAA79FFE731| |6C157C12ADC56215445583C4C2FA834816BBB5A8B8828F0A960F530789E34121A29| |43023EE605F259792CEBAAA564AB79C67C0A3A9E831B842A68ABAA4690DB7108AC3| |DCCACA66CED8AA87B416237F12562E70936C40A1B8F7D916C76897CF661CCA74165| |0E81FBBC126C003D1ED049C99C9CCFE983F612E573717DAE8FACFF04367D667E015| |BBE32BF816F28B69E63EB5FA1BEFDAF996B60DB3A7303ECD8041BA99646CCC3D2C8| |F57670BD1D5CEFDB623BB85EF70A7AE2A6382FE2A4F71E6C5D774149BE665E97E62| |4C6E94A3117C0EE45D04ADA56E4B1B636CB52FFBB7FA327DD7FC09EBFBC6F48EBE3| |5A7D53EC9B604E827ED2B4F37E69E7B5EA655EA6F23AB9AECE4D4B69ACDE77CCF76| |0FF07B068F6734FFD3710DF7F93B9020EDC62DE068377C062AA3E8EED7B80BA061E| |82071E311F3357C1E013B0387C80630347D0CFE051F0E031E671E60970F02498A51| |421DE93A12DE41BDC66EE80433F983F99BF403BF52DCCEB1956E86140116A0D289A| |8488F0FA47788FB429E5B34B3FBAC454B06C29042BBC910A8B5A6119A9B0140F288| |E3F59EC98E57485EADCAEAA30A394BF1742FAB01EF686F277A2F0DD417ECE287BE0| |DFDEB549398FF9A99398FBD65E7D00FA9DBDFA2ED854E63F8B09E06F| |-------------------------------------------------------------------|
  6. Reordering characters at the character selection screen does not persist once I leave that screen. If I manually edit the playerslot.txt file in notepad, that works just fine. "/buildsave" (from the chat window) gives me an "UnableBuildSave" error. My install directory is in "c:\Users\MyName\Documents\Tequila\". Not sure if this extra information helps.
  7. This is what I'm trying out. It's Beam/Traps, but inspired by the DP/Traps build above. It's +45% Def to all positions, +73% Recharge before Hasten, and a buttload of +HP and +Regen. Probably the biggest tweak is swapping out Trip Mine (which I'm not too fond of) for Lancer Shot. This gives me a nice damaging stun I can use at range, while losing an interruptible explosion that does KB. The +Recovery seems like it should be enough, but I notice on my current build (L35, not shown here) that I'm always running out of END. If folks have advice on power acquisition order, build philosophy, or further tweaks, feel free to chime in! Some areas that might be easily tweaked are Caltrops (not sure if the Ragnarok %KD or the Overwhelming Force Dam/KD is more effective). Seeker Drones (could swap out the %dam for more ToHitDebuff) Poison Trap (a full set of Lockdown, Unbreakable Constraint, Gladiator's Net, or Superior Entomb all seem reasonable here).
  8. So... respec'd to v3, spent a pile of infl to kit out Rhetorical with all the IO sets and tried stuff out with him. As a disclaimer, nothing's really boosted above 50, nothing's Superior, I picked Invisibility instead of Grant Invisibility, I'm using Lockdowns instead of Entombs in Incandescent Strike, I have BoTZ:KB in Energy Flight and Winter's Gift:Slow in White Dwarf Step. Also, I didn't study the attack chains, so was just winging it. Nova feels about the same. (I ran a DFB, and wow, I was so grossly OP. It was great!) Dwarf should be about the same, but it's harder to test. Human feels quite a bit better. Radiant + Incandescent are really hard hitting attacks, and I can use them more often. While doing iTrials, I found myself dropping out of Nova when the $Target count dropped low and went to punching instead. If someone else wants to fly and didn't pick a flight power, the P2W vendor sells temp flight packs at 50k influence for 30mins. Group Energy Flight isn't being used as a set mule, and otherwise provides so little utility, I'd probably ditch it for something else (like Grant Invisibility for that 5th LOTG). There's a +Stealth IO in Sprint, but it's not as good (by itself) as actual Stealth. Honestly, I'd probably swap the levels for Stealth (44) and Incandescent Shield (14). IMO, real Stealth is so much more useful at lower levels than +6% Psionic resistance. I didn't come close to having END problems. I might try taking the EndMod IO from Stamina to see how it plays out. If one was paranoid, one could swap out Group Energy Flight for Conserve Energy. Could put the -res proc back into Bright Nova Scatter. Maybe even take out the Numina's Proc as well. Because I didn't enhance flight speed in Energy Flight, Quantum Acceleration doesn't actually make me faster. Maybe I'll put one of the extra slots into flight speed? [According to ParagonWiki, unenhanced flight already hits the flight speed cap, so slotting for +flight won't make me faster regardless of Quantum Acceleration.] Now that I think about it, the KB resist IOs work like set bonuses, so putting them in Energy Flight rather than Dwarf Step *doesn't* actually make a difference in terms of what levels they're active. Quantum Acceleration does give +Flight Control. So, just using that (and not using any flight) I completed the Gold Medal ski run on the first try. I haven't worked out the bobsled run yet. There are a few places where jumping is helpful and +Flight Control interferes with that a bit. Why the Entombs over Lockdown? My only guess is that, against EB/AV/GM the extra magnitude and hold chances aren't going to work anyway, so you might as well get an absorb out of it? The set bonus differences seem like a wash either way... Anyway, that's what I've got so far.
  9. Wow. So swapping out Gleaming Bolt for Gleaming Blast really made that much difference! I look forward to trying it out!
  10. Homecoming has a /buildsave command that saves your current build out to a text file. Have you looked into importing this into Mids? Just curious...
  11. Minor annoyance that the UI always had it grayed out, and made it harder to tell when it was available to be used again. I was wondering if the effort to get past that would be worth it, that's all. Not complaints on v1, but some feedback. V1 has a few powers that I didn't feel like I got enough mileage out of, given how I played it. I almost never remembered to use (or felt like I needed to use) Misdirection or Pulsar, and Photon Seekers just seemed awkward to use well. Given my glacial progression (and gearing) speed, it's way more beneficial to for me to steal other folks builds than to experiment on my own. So now that you've posted this (v3), it really makes me want to go try this out and finish kitting him out.
  12. I got your v1 triform build up to 50, but didn't finish kitting it out yet. It was a lot of fun. I want to try this build out too. Some questions: 1. The mids build shows some enhancements at 50+5. How do you make that happen? I couldn't figure it out. 2. I tried using the T1 and T2 powers in the "wrong" form. My UI always shows those powers greyed out even though they were usable. Do you find that distracting much? Are you worried at all that they'll "fix" this bug? 3. The v1 build (as I recall) only has 1-slotted health and 2-slotted stamina, and I don't come anywhere close to running out of end (unless i'm fighting super stunners). Is this v3 build so much more of an end hog? Just curious.
  13. 1. So +damage is better than +tohit, for example? I'll admit one of the few times I've had problems was in my 30s, doing (someone higher level's) +4/x8 missions, and having my pets basically do almost no damage, and dying constantly. 2. I'm taking leaping over flight for RP reasons, so won't swap to that. Although you're right that it would make the cone heal a bit easier to deal with. I took Grant Invis to use on the pets, but the few cases where I tried to use it, it didn't turn out as useful. Lately I've been more effective just dismissing them and resummoning them once I've gotten to where I want to go. But swapping out Grant Invis for Combat Jumping would keep the LOTG slot and give me a teensy bit more +defense as well. 3. I was planning on taking Spring Attack over Bonfire, but Bonfire+KD>KB is just so useful.
  14. I'm beast/nature MM, just dinged 50. I'm looking for advice on what to slot for an alpha ability. I don't have any endurance issues at all going into 50, and I have decent global recharge, so those aren't big concerns. From beast, I get damage and a wide variety of buffs and debuffs. From nature, I get heals, absorbs, debuffs, and damage resistance. And I have buffs from maneuvers+tactics. Things that look good are Intuition, for damage and debuffs Musculature, for damage and debuffs Resilient, for damage resist, tohit buff, and absorb Spiritual, for healing and tohit Vigor, for healing and accuracy I don't have any MM experience at the incarnate levels, and I don't want to waste too many threads making alphas that won't do much for me. Also, any comments on the build would be welcome. I'm not there yet, but it's what I'm working toward. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Runic Avenger: Level 50 Mutation Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Concealment Ancillary Pool: Heat Mastery Villain Profile: Level 1: Summon Wolves -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(3), SprMarofS-Acc/Dmg(3), SprMarofS-Acc/EndRdx(5), OvrFrc-Dam/KB(5), CaltoArm-+Def(Pets)(7) Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(42) Level 2: Call Hawk -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(7), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), FrcFdb-Rechg%(11) Level 4: Regrowth -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(42) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Wild Growth -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-Max HP%(33) Level 10: Call Ravens -- Ann-Acc/Dmg/EndRdx/Rchg(A), Ann-Dmg/Rchg(13), Ann-ResDeb%(13), Ann-Acc/Dmg/EndRdx(15), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Acc/Dmg/Rchg(17) Level 12: Summon Lions -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(17), ExpRnf-+Res(Pets)(19), EdcoftheM-PetDef(19), EdcoftheM-Acc/Dmg/EndRdx(21), EdcoftheM-Dmg/EndRdx(21) Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-Slow%(34) Level 16: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(43), Pnc-Heal/+End(43) Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A) Level 20: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-ResSlow(36) Level 22: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(45) Level 24: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(50) Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Rchg/PetAoEDef(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SvrRgh-PetResDam(29), SvrRgh-Acc/Dmg/EndRdx(31) Level 28: Assault -- EndRdx-I(A) Level 30: Tactics -- EndRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Jump Kick -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(40), FrcFdb-Dmg/EndRdx/KB(48), FrcFdb-Rechg%(50) Level 38: Overgrowth -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit/EndRdx(45), GssSynFr--ToHit/Rchg(46), GssSynFr--Rchg/EndRdx(46) Level 41: Bonfire -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(46), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-ResDeb%(48), SuddAcc--KB/+KD(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23), PrfShf-EndMod/Rchg(23) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1479;702;1404;HEX;| |78DA65944B4F135114C7EF6D8737054A2D6D81525A44DE8546F7061479B54844515| |7CD08539C58A64D1F449626BAF0911831C64FA0A25177C644B71AE357D09522222A| |0F45A3AEF038FF634BD2499BDFCCFFDCF3BA73EE44CE1FAE7C3C74E1A0903587E26| |A3A1D8DA8E98C969AD38D99D24836A366F484611542D88E650D7DBAB97F5E3366B5| |540929BEFCCAE864766E2E610407349238C2C26EFB4036160B8EAB996C4A8BF6C76| |2BAA1671644E54422110F863535A91BB3D5FF1F66B454FAAC9E2C379F27939A3663| 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|A49C423FEE51699E8F8DDDEBDBB17E2BAF59E46DEC7BDD22F326F817989FF622| |-------------------------------------------------------------------|
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