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Rumbleweed

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  1. TBH, I'd forgotten that I'd moved the slider to 3 for Invincibility. How do you edit the scale for Invincibility? It runs 1-10 for me, and I didn't see anything in Configuration >> Options to mess with that. Besides that, it looks like I've got a fair number of pivot points to play with once I'm actually 50, kitted out, and incarnated out. Def vs Def/End for the LotG Numina +Reg/+Rec vs +6% Psionic Resist Cardiac vs Agility vs Musculature Pulverizing Fisticuffs in Kick for E/N defense vs more RechRed/Heal in Dull Pain Tough vs Assault For now though, I'm still only L31, and mostly slotted out with L30 IOs. Thanks again to everyone for offering build suggestions!
  2. Just noting something odd. I'm only using Tough as a set mule for E/N defense, as we have capped S/L resists without turning it on. Can just drop Tough altogether assuming we can pick up the E/N defense elsewhere.
  3. Overall, I like what you did with that -- almost all defenses and resists improved, some even to the softcap. I played around with it a bit, traded away a bit of S/L defense over the softcap to get softcap E/N defense and Psionic resist. Traded out most of the LotG Def for LotG Def/End, to help out with end. Traded the Numina in Health for Gaussian in Invincibility. Traded Moonbeam for Zapp. Mid's shows that Zapp does less than half the damage of Moonbeam, but hoping that isn't the case... Here's the tweaked version, what do you think?
  4. MA/Inv scrapper, currently 30, but less confident about the end build. What I was looking for was a normal guy who just kicks stuff. I compromised a teensy bit for Cross Punch, to give me a second aoe, and to beef up Kick damage to something not so laughable. I know the T1 and Kick aren't great, but even at 30 I still find myself using them because my other attacks are still on cooldown. I still have one open slot haven't decided what to do with yet. As far as swapping powers goes, no stealth or super speed, and any attacks need to be weapon-based or kicks. I could maybe swap out Boxing and Cross Punch for Mace Snipe and Mace AOE? Any ideas & suggestions? Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Shoebox: Level 50 Mutation Scrapper Primary Power Set: Martial Arts Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Force of Will Power Pool: Speed Hero Profile: Level 1: Thunder Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5) Level 1: Resist Physical Damage -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), ImpArm-ResPsi(7), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam(9) Level 2: Storm Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Acc/Dmg/EndRdx(11), TchofDth-Dam%(11), Mk'Bit-Dam%(13), Hct-Dam%(13) Level 4: Kick -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(17), CrsImp-Acc/Dmg/EndRdx(17), TchofDth-Dam%(19), Mk'Bit-Dam%(19), ExpStr-Dam%(21) Level 6: Dull Pain -- Prv-Heal/Rchg/EndRdx(A), NmnCnv-Heal/EndRdx/Rchg(21), DctWnd-Heal/EndRdx/Rchg(23) Level 8: Crane Kick -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/Rchg(25), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(27), ExpStr-Dam%(27) Level 10: Resist Elements -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/Rchg(29), ImpArm-ResDam(31) Level 12: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-EndRdx/Rchg(31) Level 14: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(33), ImpArm-ResPsi(33) Level 16: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam(33), ImpArm-ResDam/EndRdx(34) Level 18: Crippling Axe Kick -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(34), SprCrtStr-Acc/Dmg/Rchg(34), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(36), SprCrtStr-Rchg/+50% Crit(36) Level 20: Resist Energies -- Ags-Psi/Status(A), Ags-ResDam(37), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(37) Level 22: Mighty Leap -- BlsoftheZ-Travel/EndRdx(A) Level 24: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResDam(39) Level 26: Dragon's Tail -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(40), ScrDrv-Dam%(40), Obl-%Dam(40), Arm-Dam%(42), Erd-%Dam(42) Level 28: Invincibility -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(43), Rct-ResDam%(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 32: Cross Punch -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(45), ScrDrv-Dmg/EndRdx(45), ExpStr-Dam%(45), Obl-%Dam(46), Erd-%Dam(46) Level 35: Tough Hide -- ShlWal-ResDam/Re TP(A), ShlWal-Def(46), ShlWal-Def/EndRdx/Rchg(48), ShlWal-Def/EndRdx(48) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx/Rchg(50) Level 41: Boxing -- Empty(A) Level 44: Weaken Resolve -- AchHee-ResDeb%(A), CldSns-Acc/EndRdx/Rchg(50) Level 47: Unleash Potential -- LucoftheG-Def/Rchg+(A) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------
  5. So I was wondering what happens when you put the Recharge/Energy Font enhancement in a control set pet power, like Singularity. Does it have a chance to proc Energy Font once when you cast it, and once each time the pet makes an attack? Does it matter the type of pet attacks? For example, Singularity gets a hold, immobilize, and knock up attack. Do all three have a chance to proc energy font? Or only the ones that have a confuse/hold/immobilize/sleep/stun/fear component? Does the auto repel effect have a chance to proc energy font for each mob that gets repelled?? I assume, whatever the answer, it works the same for dominators and the as it does for controllers...
  6. Single target I run the same chain you mention, and that works out really well. Aqua Bolt I like to keep in for a few reasons. It gives me access to Offensive Opportunity. If I miss with Water Jet, Dehydrate, Hydro Blast, I can throw in an Aqua Bolt for that 3rd Tidal Power. And finally, when exemped to lower levels, it fills in the attack chain. As far as the Aqua Bolt proc goes, Mids says the average added damage for the proc is only about 16 damage, but it's still more than even replacing it with a regular damage IO. Or are you more suggesting to take out the proc altogether and move the slot somewhere more impactful? Put a Heal in Inexhaustible or Heal/End in Ablative Carapace, perhaps... I'm seriously considering swapping out the hold damage proc from Knockout Blow for Force Feedback. I was initially resisting it because it makes the attack so over the top damaging (Mids says ~580). But even without the proc, it does ~480, which is still higher than all my other attacks. It looks like the proc would go off most of the time, getting rid of the occasional minor stutter waiting for Water Jet to recharge in the single target attack chain. I was figuring Intuition Radial Paragon (Alpha) for Damage, DefDebuff, Slow, Hold, and Range. Barrier Core Epiphany (Destiny) for +Res and +Def. Assault Radial Embodiment (Hybrid) for more aggressive play, and Control Radial Embodiment for more defensive play. I'll keep an eye out for Whirlpool procs. If it looks like they're not performing effectively, I'll look into 6 slotting with Bombardment, Ragnarok, or Frozen Blast. I agree he's running at the squishy end of the sentinel spectrum. Can't help but think I could make a more robust Water/* blaster, because you could probably skip half the secondary, grab boxing/tough/weave/maneuvers/patron armor, and softcap either range or S/L/E and have some decent resists. But I'd lose out on the 3 heals/absorbs and status protection. Oh well.
  7. This is my first sentinel (L39 so far), and man, this build seems so constrained. Earlier build attempts have had problems: Try #1 skipped T1, and had no gapless single target attack chain, even when including darkwand and sands of mu, Try #2 had gapless single target attack chains and decent set bonuses, but did next to no damage Try #3 has good damage due to procs with few set bonuses, gapless single target attack chains, and big aoe damage. But there is no aoe attack chain because they're on such long cooldowns, except for water burst, which you would prefer to use only with full tidal power. And this ignores the fact that I'm not close to capping any def or res. Part of the stickiness is that, because of sentinel mechanics, you pretty much need to take almost everything in primary and secondary. Further, water has the tidal power mechanic which also really rewards you for taking almost everything in primary. And top of that, there is very little in the way of set bonuses that help with defensive weaknesses. So, I'm mostly focusing on global recharge (+55% before hasten), global range (+25%), and procs. The procs are almost all damage, with a few Chance for +Recharge thrown in. I don't have a good feel for if swapping some damage for the various Chance for -Res procs would make a positive difference. Or if I should just give up on my RP powers (Knockout Blow, School of Sharks, and Afterburner) and pick the traditional Boxing/Tough/Weave instead. Anyway, here's the plan... [Note: link uses the unofficial mids that supports the new IOs]
  8. Okay, guess it was a different problem. Thought I might be having related to the Rikti Invasion in the zone I was in (Port Oakes), so I went to my base. Opened up the converter window, and instead of the 10 converters it was showing before, I couldn't bring up the converter window because I had no converters at all. So, not sure if the failure was eating my converters without updating the window, and I happened to go to base when I hit 0, or the window was showing me 10 while I was in Port Oakes when I didn't have any. Very odd...
  9. I have a level 21 Impervium Armor: Resistance/Endurance/Recharge enhancement, not attuned. I put it in the conversion window, Out of Set Conversion, Category: Resist. I have more than the 2 converters needed to perform operation. When I click Convert, it gives me the error "Enhancement Conversion failed". By my calculation, there are 4 other sets it could convert to. Trying the In Set Conversion gets the same results. For what it's worth, I got this by converting from a level 21 Impervious Skin: Status Resistance/Regeneration, Out of Set, Category Resist.
  10. No. I mean I have a path aura. I run around AP and there's my Seismic trail. Go to costume person. Pick the costume with the path aura to change. The path aura is now None, and unlike other glitches where it clears out your costume slot but knows it's been changed, this time path aura is reset and it thinks there has been no change. Fortunately I was under 10 at the time so it didn't cost me anything. But for a while, it would clear out my path aura every time I went to tweak costume.
  11. I have a L8 fire/earth dom. He's got Seismic path aura on his costume. When I visit the trainer to customize his appearance, the path aura slot shows None, and the colors for it have been reset to black/white. I seem to recall I get the same behavior if I visit the facemaker in SG base. Other costume slots are fine. If I set the Path Aura, then save, the path aura is there. But going back to trainer to customize appearance, the path aura is gone again.
  12. L39 Fortunata. Did /buildsave. When I look at builds.txt, it lists "Widow_Training Widow_Training Lunge" as my level 2 power and "Widow_Training Widow_Training Strike" as my level 18 power. In fact, Strike is my L2 power and Lunge is my L18 power. It also lists the Strike enhancements on "Widow_Training Widow_Training Lunge" and the Lunge enhancements on "Widow_Training Widow_Training Strike". So it looks like it's just the names of the powers that are wrong. Also, FWIW, /buildsave is actually working for me now, for the first time in a month or two. I should check to see if rearranging characters on the character select screen is working as well. If it makes a difference, i'm running the Homecoming 64-bit version from the manifest.cohhc.gg/testing.xml.
  13. In the mission "Talk to Diabolique atop the Westerman Building' from Cerulean in First Ward. When you first talk to her, she says "... you take his orders like he is some great mentor and you are his dotting pupil...". Should be 'doting', I assume.
  14. So here's the newer version, going with the 45% Def(Melee, Ranged) and 75% Res(S/L/E), instead of my earlier version with higher def and lower res. I also took into account the slotting suggestions for Fearsome Stare and Dark Servant. Moved a slot from Maneuvers to Fearsome Stare, so that the Ranged Def we had with the old Dark Servant slotting is now carried by the new Fearsome Stare slotting. Melee Def went down a teensy bit, but is still over 45%. Swapped slotting for Tactics and Aim. I've read that the buildup proc will fire a lot more on Tactics on teams. Swapped out Ragnarok in Neutron Bomb for 3 Superior Vigilant Assault and 2 Positron. Kept the 10% Recharge, does more damage (according to mids), and now have the def ato proc as well. Lost the KD proc, but don't think that'll be a big deal in the long run As always, the levels I acquire powers aren't accurate. I'm only L20 so far, but it's playing out fun. Also, while I can apparently build for +Rech on my own, I'm clearly a rank noob at building for softcaps 🙂
  15. Further investigation. In addition to using the door next to Doorman in Underground Imperial, if you have access to a base teleporter, you can use those to travel directly to First Ward and Night Ward. I used the base teleporters and Doorman's door on a L1 (Resistance) stalker just fine. These zones will give you access to Midnighter, Mortician, D.U.S.T. Ranger, Scavenger, Psychologist, and Survivalist day job badges. FWIW, I tried teleporting to some of the other "disconnected" zones ( Khallisti Wharf, RWZ, Dark Astoria, and Echo: Galaxy City). Those caused a "disconnect from mapserver" error and dumped you back at a random door in the Praetorian starting zone whose name I am too lazy too look up right now.
  16. Haven't really played dark/ or /rad before. Threw a build together and would appreciate some critique. The build is softcapped (53%+) to S/L/E, and almost softcapped (42%) to range. Recharge is 97% before hasten. Resists are mixed. Your thoughts? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Hadronic: Level 50 Science Defender Primary Power Set: Dark Miasma Secondary Power Set: Radiation Blast Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5) Level 1: Neutrino Bolt -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7) Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(7) Level 4: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(9), DarWtcDsp-ToHitdeb/Rchg/EndRdx(9), DarWtcDsp-Slow%(11) Level 6: Irradiate -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Rchg/+Absorb(13), ShlBrk-%Dam(13), AchHee-ResDeb%(15), TchofLadG-%Dam(15) Level 8: Howling Twilight -- RechRdx-I(A) Level 10: Shadow Fall -- GldArm-3defTpProc(A), GldArm-End/Res(17), GldArm-ResDam(17), LucoftheG-Def/Rchg+(19), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21) Level 12: Fly -- WntGif-ResSlow(A) Level 14: Fearsome Stare -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(21), GlmoftheA-Acc/EndRdx(23), GlmoftheA-Fear/Rng(23), GlmoftheA-Acc/Fear/Rchg(25), GlmoftheA-Dam%(25) Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(27), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/ActRdx/Rchg(29), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(31) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31) Level 20: Aim -- AdjTrg-ToHit/Rchg(A) Level 22: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(33) Level 24: Boxing -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Dam%(34) Level 26: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-Max HP%(36) Level 28: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 32: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(37), BslGaz-Slow%(39) Level 35: Cosmic Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(43) Level 38: Neutron Bomb -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(40), SprDfnBst-Dmg/EndRdx/Rchg(42), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(43) Level 41: Atomic Blast -- Arm-Dmg(A), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46) Level 44: Scorpion Shield -- Rct-Def(A), Rct-Def/EndRdx(46), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48) Level 47: Hover -- GifoftheA-Def/EndRdx(A), GifoftheA-Def(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1478;698;1396;HEX;| |78DA6594596F125114C7EF85692950BA087491AE7443B0946935718D495BAB698B6| |95AAD263E90090C74D20A64A0893EFA41B4EA93BEF8E0528D3EF9018C76718BEB17| |B0ADDB834F78E07FA44D98C0FC66CEF99F73CF3DF7DE895E1DAFBD7FE6FA2921EBC| |696B45C2E36AE27F57442376D7371434FC7754157CD592D6166D246DC462FADFF15| |B1D1E564323CAE998BB1A8A1E5AE689D65CFAC964EE989F0AC9630B4BC9149C7462| |9775E38673299A5F0C492915AC8D7979EA7758DF4B90523EB82AFE832D22947E96D| |2EABEB09DFE9AC110F8F654C73399BCF98B1A816D7E996CBEBE6B516AAA79FFE731| |6C157C12ADC56215445583C4C2FA834816BBB5A8B8828F0A960F530789E34121A29| |43023EE605F259792CEBAAA564AB79C67C0A3A9E831B842A68ABAA4690DB7108AC3| |DCCACA66CED8AA87B416237F12562E70936C40A1B8F7D916C76897CF661CCA74165| |0E81FBBC126C003D1ED049C99C9CCFE983F612E573717DAE8FACFF04367D667E015| |BBE32BF816F28B69E63EB5FA1BEFDAF996B60DB3A7303ECD8041BA99646CCC3D2C8| |F57670BD1D5CEFDB623BB85EF70A7AE2A6382FE2A4F71E6C5D774149BE665E97E62| |4C6E94A3117C0EE45D04ADA56E4B1B636CB52FFBB7FA327DD7FC09EBFBC6F48EBE3| |5A7D53EC9B604E827ED2B4F37E69E7B5EA655EA6F23AB9AECE4D4B69ACDE77CCF76| |0FF07B068F6734FFD3710DF7F93B9020EDC62DE068377C062AA3E8EED7B80BA061E| |82071E311F3357C1E013B0387C80630347D0CFE051F0E031E671E60970F02498A51| |421DE93A12DE41BDC66EE80433F983F99BF403BF52DCCEB1956E86140116A0D289A| |8488F0FA47788FB429E5B34B3FBAC454B06C29042BBC910A8B5A6119A9B0140F288| |E3F59EC98E57485EADCAEAA30A394BF1742FAB01EF686F277A2F0DD417ECE287BE0| |DFDEB549398FF9A99398FBD65E7D00FA9DBDFA2ED854E63F8B09E06F| |-------------------------------------------------------------------|
  17. Reordering characters at the character selection screen does not persist once I leave that screen. If I manually edit the playerslot.txt file in notepad, that works just fine. "/buildsave" (from the chat window) gives me an "UnableBuildSave" error. My install directory is in "c:\Users\MyName\Documents\Tequila\". Not sure if this extra information helps.
  18. This is what I'm trying out. It's Beam/Traps, but inspired by the DP/Traps build above. It's +45% Def to all positions, +73% Recharge before Hasten, and a buttload of +HP and +Regen. Probably the biggest tweak is swapping out Trip Mine (which I'm not too fond of) for Lancer Shot. This gives me a nice damaging stun I can use at range, while losing an interruptible explosion that does KB. The +Recovery seems like it should be enough, but I notice on my current build (L35, not shown here) that I'm always running out of END. If folks have advice on power acquisition order, build philosophy, or further tweaks, feel free to chime in! Some areas that might be easily tweaked are Caltrops (not sure if the Ragnarok %KD or the Overwhelming Force Dam/KD is more effective). Seeker Drones (could swap out the %dam for more ToHitDebuff) Poison Trap (a full set of Lockdown, Unbreakable Constraint, Gladiator's Net, or Superior Entomb all seem reasonable here).
  19. So... respec'd to v3, spent a pile of infl to kit out Rhetorical with all the IO sets and tried stuff out with him. As a disclaimer, nothing's really boosted above 50, nothing's Superior, I picked Invisibility instead of Grant Invisibility, I'm using Lockdowns instead of Entombs in Incandescent Strike, I have BoTZ:KB in Energy Flight and Winter's Gift:Slow in White Dwarf Step. Also, I didn't study the attack chains, so was just winging it. Nova feels about the same. (I ran a DFB, and wow, I was so grossly OP. It was great!) Dwarf should be about the same, but it's harder to test. Human feels quite a bit better. Radiant + Incandescent are really hard hitting attacks, and I can use them more often. While doing iTrials, I found myself dropping out of Nova when the $Target count dropped low and went to punching instead. If someone else wants to fly and didn't pick a flight power, the P2W vendor sells temp flight packs at 50k influence for 30mins. Group Energy Flight isn't being used as a set mule, and otherwise provides so little utility, I'd probably ditch it for something else (like Grant Invisibility for that 5th LOTG). There's a +Stealth IO in Sprint, but it's not as good (by itself) as actual Stealth. Honestly, I'd probably swap the levels for Stealth (44) and Incandescent Shield (14). IMO, real Stealth is so much more useful at lower levels than +6% Psionic resistance. I didn't come close to having END problems. I might try taking the EndMod IO from Stamina to see how it plays out. If one was paranoid, one could swap out Group Energy Flight for Conserve Energy. Could put the -res proc back into Bright Nova Scatter. Maybe even take out the Numina's Proc as well. Because I didn't enhance flight speed in Energy Flight, Quantum Acceleration doesn't actually make me faster. Maybe I'll put one of the extra slots into flight speed? [According to ParagonWiki, unenhanced flight already hits the flight speed cap, so slotting for +flight won't make me faster regardless of Quantum Acceleration.] Now that I think about it, the KB resist IOs work like set bonuses, so putting them in Energy Flight rather than Dwarf Step *doesn't* actually make a difference in terms of what levels they're active. Quantum Acceleration does give +Flight Control. So, just using that (and not using any flight) I completed the Gold Medal ski run on the first try. I haven't worked out the bobsled run yet. There are a few places where jumping is helpful and +Flight Control interferes with that a bit. Why the Entombs over Lockdown? My only guess is that, against EB/AV/GM the extra magnitude and hold chances aren't going to work anyway, so you might as well get an absorb out of it? The set bonus differences seem like a wash either way... Anyway, that's what I've got so far.
  20. Wow. So swapping out Gleaming Bolt for Gleaming Blast really made that much difference! I look forward to trying it out!
  21. Homecoming has a /buildsave command that saves your current build out to a text file. Have you looked into importing this into Mids? Just curious...
  22. Minor annoyance that the UI always had it grayed out, and made it harder to tell when it was available to be used again. I was wondering if the effort to get past that would be worth it, that's all. Not complaints on v1, but some feedback. V1 has a few powers that I didn't feel like I got enough mileage out of, given how I played it. I almost never remembered to use (or felt like I needed to use) Misdirection or Pulsar, and Photon Seekers just seemed awkward to use well. Given my glacial progression (and gearing) speed, it's way more beneficial to for me to steal other folks builds than to experiment on my own. So now that you've posted this (v3), it really makes me want to go try this out and finish kitting him out.
  23. I got your v1 triform build up to 50, but didn't finish kitting it out yet. It was a lot of fun. I want to try this build out too. Some questions: 1. The mids build shows some enhancements at 50+5. How do you make that happen? I couldn't figure it out. 2. I tried using the T1 and T2 powers in the "wrong" form. My UI always shows those powers greyed out even though they were usable. Do you find that distracting much? Are you worried at all that they'll "fix" this bug? 3. The v1 build (as I recall) only has 1-slotted health and 2-slotted stamina, and I don't come anywhere close to running out of end (unless i'm fighting super stunners). Is this v3 build so much more of an end hog? Just curious.
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