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Mina Valerious

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Everything posted by Mina Valerious

  1. Regardless of what bug's arise from tweaks that the devs do to Homecoming, be grateful you have a place to play COH. Just as is with any paid subscription game, bugs make it past developers all the time. Some you know about and some you don't and only find out about it after that situation has happened.
  2. I've always wondered why as a Gravity Controller.... when I use propel and it's summoned a pool table, large box, metal shelf.... why it only hits 1 target.... an object that big would obviously hit more!!!
  3. My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kin-Sonic: Level 50 Technology Defender Primary Power Set: Kinetics Secondary Power Set: Sonic Attack Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Power Pool: Flight Ancillary Pool: Flame Mastery Hero Profile: Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7) Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45) Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9) Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11) Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37) Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37) Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17) Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21) Level 18: Inertial Reduction -- UnbLea-Stlth(A) Level 20: Stealth -- DefBuff-I(A) Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25) Level 24: Hover -- DefBuff-I(A) Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31) Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36) Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46) Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34) Level 35: Fly -- EndRdx-I(A), EndRdx-I(50) Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42) Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45) Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48) Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Heal-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) Level 50: Spiritual Core Paragon ------------ Set Bonus Totals: 7.5% DamageBuff(Smashing) 7.5% DamageBuff(Smashing) 7.5% DamageBuff(Lethal) 7.5% DamageBuff(Fire) 7.5% DamageBuff(Cold) 7.5% DamageBuff(Energy) 7.5% DamageBuff(Negative) 7.5% DamageBuff(Toxic) 7.5% DamageBuff(Psionic) 3.44% Defense(Smashing) 3.44% Defense(Lethal) 0.94% Defense(Fire) 0.94% Defense(Cold) 6.88% Defense(Melee) 1.88% Defense(AoE) 9% Max End 5% Enhancement(Heal) 2.5% Enhancement(SpeedJumping) 2.5% Enhancement(JumpHeight) 2.5% Enhancement(SpeedFlying) 2.5% Enhancement(SpeedRunning) 45% Enhancement(Accuracy) 5% Enhancement(Sleep) 2.5% Enhancement(Max EnduranceDiscount) 43.75% Enhancement(RechargeTime) 15% SpeedFlying 190.8 HP (18.76%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% 20% PerceptionRadius 3% (0.05 End/sec) Recovery 56% (2.37 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 8.25% Resistance(Energy) 8.25% Resistance(Negative) 10.5% Resistance(Toxic) 10.5% Resistance(Psionic) 15% SpeedRunning ------------ Set Bonuses: Touch of the Nictus (Transfusion) 19.08 HP (1.88%) HitPoints 19.08 HP (1.88%) HitPoints 9% Enhancement(Accuracy) 5% Enhancement(Heal) 2.25% Max End 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Entropic Chaos (Shriek) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End Entropic Chaos (Scream) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End Pacing of the Turtle (Siphon Speed) 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Enhancement(Slow) Detonation (Howl) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Reactive Armor (Increase Density) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Efficacy Adaptor (Speed Boost) 11.45 HP (1.13%) HitPoints 11.45 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.42 HP/sec) Regeneration Luck of the Gambler (Maneuvers) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Rectified Reticle (Tactics) 20% PerceptionRadius Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 19.08 HP (1.88%) HitPoints Luck of the Gambler (Invisibility) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Efficacy Adaptor (Transference) 11.45 HP (1.13%) HitPoints 11.45 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap) 2.5% DamageBuff(All) 5% Enhancement(RechargeTime) Call of the Sandman (Siren's Song) 5% Enhancement(Sleep) 5% Enhancement(Sleep) 19.08 HP (1.88%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Red Fortune (Grant Invisibility) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Obliteration (Dreadful Wail) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Afterburner) 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap) 11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap) 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Performance Shifter (Consume) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Unbreakable Guard (Fire Shield) 2.5% Enhancement(EnduranceDiscount) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 76.3 HP (7.5%) HitPoints Rope A Dope (Rise of the Phoenix) 6% (0.25 HP/sec) Regeneration 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4. Anyone else having issues with Pigg Viewer 1.61? For me Pigg Viewer 1.61 hangs when I try to select the the individual file I want to replace, the program hangs when I try to right click any .texture file I've been able to extract .textures and .dds by right clicking the folder of the file location and extracting all textures from the folder.
  5. Honestly as a Kin player I don't care about the buffs or debuffs endgame Kin is awesome.... I'd just like some better endurance management 0-35. Running Maneuvers and Tactics from 16-26 even with endurance reduction, I still run out of energy. Most of the time I'm playing solo in the lower levels cause there just doesn't seem to be a ton of groups/teams (Excelsior) running around and the ones that are focus on TF's - I'd like to play some storyline. Having to break after each group I kill to rest up my energy is time consuming.... I'm an adult and a super hero; I don't have tons of spare time to sit and wait for my energy to fill up!
  6. I'm pretty sure I played on Liberty but it was so long ago I don't quite recall! Some of the names I'm seeing dropped seem very familiar! Mains: Mina Valerious an Energy/Energy Blaster Sakora Le Calcifer a Fire/Kin Controller
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