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kelika2

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  1. Thermal > Forge: Add some resist to it. 10-15% resist to s/l/e/n/t. 5-7.5% cold. 15-20% fire. enhanceable or not, i just dont know. With a modest +rech build, 3 targets can get this no problem, with a ultramax perma hasten build one can keep this on 4 targets. For masterminds, this would be a huge boost to pets pushing them to the softcap. Arsonist, Genin, For everyone else, maybe a reason to roll thermal into making a tank/brute into a forged killing machine, or toughing up a squishy just enough
  2. Thermal > Dark > Sonic > FF were the most "fun" I had with necromancy. But even then this was a firefarmed to 50 for all the slots for the aura buff IOs Thermal Shields (22%) + resist IOs (30-35%) got my pets into the 50-60% resist range, plus healing, plus forge for zombies (vomit) for trash, and knights for bosses/avs Dark is what you already expect, all that -tohit and such paving the way Sonic bumped my pets up into the 70-80%~ resist range but I was pretty dependent on Aid Other, while their single slotted Golgi lifetap at 32 helped I was still hovering over the aid other button for most of this characters lifespan. Was rather neat having my grave knight with sonic dispersion and using sonic siphon on bosses FF was same as sonic for the most part
  3. kelika2

    a few MM Qs

    2.) Thug/trap/time/sonic/dark. Beast/thermal/sonic. Demon/thermal/sonic/dark
  4. Fire/MA/flame permahastenbuild caltrops+bonfire flashfire+caltrops originally it started out as a ninja, flame mudras with some tools and whatnot but it ended up being barbie doll tier naked with a bowl hat who was fun for aoe damage but crap single target and only saved by fire imps. Also level 50 is kinda important, Char with Basilisk's Gaze 4/6: Acc/hold acc/rech acc/end/rech/hold end/rech/hold and two dmg/mez++ hamis
  5. Pretty damn sure I clicked off slot levels. oh well
  6. First time exporting mids, may edit. Holy crap this was a lot of clicking to answer a question This Villain build was built using Mids Reborn 3.0.2.19 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Thermal Radiation Power Pool: Teleportation Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Summon Demonlings -- HO:Nucle(A), HO:Nucle(3), EdcoftheM-Acc/Dmg/EndRdx(3), EndRdx-I(5), EdcoftheM-PetDef(5), CaltoArm-+Def(Pets)(7) Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(7), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(9), DctWnd-Rchg(11) Level 2: Corruption -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(11), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(13), Dcm-Acc/Dmg/Rchg(15), RechRdx-I(15) Level 4: Lash -- CrsImp-Acc/Dmg/EndRdx(A), CrsImp-Acc/Dmg(17), CrsImp-Acc/Dmg/Rchg(17), CrsImp-Dmg/EndRdx/Rchg(19), CrsImp-Dmg/EndRdx(19), RechRdx-I(21) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Fire Shield -- HO:Ribo(A), ResDam-I(21), ResDam-I(23) Level 10: Plasma Shield -- HO:Ribo(A), ResDam-I(23), ResDam-I(25) Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(27), HO:Golgi(27), SprCmmoft-Rchg/PetAoEDef(29), ExpRnf-+Res(Pets)(29) Level 14: Crack Whip -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(40), Bmbdmt-Dam/Rech(40), Bmbdmt-Acc/Dam/Rech(42), Bmbdmt-Acc/Dam/Rech/End(42), Ann-Acc/Dmg/EndRdx/Rchg(42) Level 16: Cauterize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(39), DctWnd-Rchg(40) Level 18: Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(37), Jnt-EndRdx/Rng(37) Level 20: Teleport Target -- RechRdx-I(A) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37) Level 24: Hell on Earth -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(36), Dmg-I(36), RechRdx-I(36) Level 26: Summon Demon Prince -- HO:Nucle(A), HO:Nucle(31), MarofSpr-Acc/Dmg/EndRdx(33), EndRdx-I(33), SvrRgh-PetResDam(33), MarofSpr-EndRdx/+Resist/+Regen(34) Level 28: Forge -- RechRdx-I(A), AdjTrg-Rchg(31), AdjTrg-ToHit/Rchg(31) Level 30: Assault -- EndRdx-I(A), EndRdx-I(43) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(45) Level 38: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46) Level 41: Team Teleport -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(46), Jnt-EndRdx/Rng(46) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Heat Exhaustion -- Acc-I(A), Acc-I(50), RechRdx-I(50) Level 49: Power of the Phoenix -- OvrFrc-Dam/KB(A) Level 1: Brawl -- Empty(A) Level 1: Sprint -- Run-I(A) Level 1: Supremacy Level 2: Rest -- EndMod-I(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(48), Pnc-Heal/+End(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(48), PrfShf-End%(48) Level 1: Cold Demonling Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Ember Demon Level 12: Hellfire Gargoyle Level 26: Demon Prince ------------ Reasons behind my demon/thermals finalized (level 50) build: Levels fly by fast, 1-20 isnt as long as you remember it to be unless you give yourself lots of houserules Rez at 49: it costs like 70 end, rarely used due to people awakening themselves, not dying or rage-hospitalizing Hell On Earth at 24: pre-25 enhancements are weak and will take forever to recharge. since 1-20 content dies pretty quick there is not much use for it being taken AT 18 Pet slotting: Maximizing acc/dmg/end while fitting in the resist/def IOs Teleport is just my personal favorite travel power. Teleport Target for general purpose on lagging/stuck pets, team teleport for when you gatta move fast or skip groups. itf, ms libtf, lrsf, etc Heat exhaustion at 47: You dont need the -regen pre-50
  7. Dual Pistols + Empty Clips while Flying/hovering. Animation bug where the bullets fly low and to the right. Not game breaking, but still.
  8. Purely from a 8man/raid point of view, yes. ESD doesnt hold everything anymore, stuff dies horrifically fast and ice arrow also wont hold anything that is that much of a threat anymore. Blasters blow stuff up.
  9. Blaster/Corr/Defender's following abilities to get bumped up to hit 16 targets: Howl - be nice to this set Full Auto - now that crashless nukes are a thing, its time to bump full auto up to be in line with others Cutting Beam - see Howl Frost Breath - see Cutting Beam - Sonic Attack's Siren Song can get a damage boost, moderate damage - Melee cone attacks getting the Shadow Maul/Power Crash treatment. 7-10ft range, 120-180 degree arc. Examples that would make lesser used sets/powers better for it: Psi melee - Strait up larger arc Katana - maybe a combo with lotus drops Radi Melee - strait up larger arc Savage Melee - strait up larger arc Street Justice - arc gets bigger with more stacks Ice Melee - strait up larger arc Fiery Melee - strait up larger arc Dual Blades - larger arcs/more targets with combos Electrical Melee - strait up larger arc or combo with chain induction Above listed are 90 degrees or less melee cones, Fiery Melee's breath being the worst offender of 30 degrees arc. - Combos and Stacks having uptimes of 30 seconds. Between how fast things die these days and traveling between groups of enemies stuff like dual blades combos fade before usefulness - Assault Rifle: Lower activation time for Flamethrower and Ignite Ignite to have a larger radius Get rid of the fear effect on Ignite - Combustion (and maybe any other power that uses this animation): speed it up or allow us to use other animations at the tailor (soul drain, dark consumption, consume) - Khelds: Taunt aura. either strait up new power added to their skillsets or integrate it into the Dwarf toggle. Make sure it is an unenhaceable effect as to not stretch out slotting it . ex: Peacebringers getting Shield Defense's +dmg for you, and -dmg for enemies. Khelds getting +rech for you, and -rech for enemies White Dwarf Sublimination (heal) changed into an attack that heals to match Warshades. Use Radiant Strike/Jab/Punch's animation, does not have to be a "lifetap", but act like it. such as absorbing the radiating light from the attack or someroleplay crap like that - Sentinel Cone attacks (all applicable), bumped up to 10 targets. - Psychic Blast: all around faster projectiles Psi Tornado: shorten the dot for faster ticks or add in some smashing damage - Mastermind: Bump all pet levels up 2 levels Shuffle around when you get powers for pets via upgrades. AoE is a huge part of this game and bots/beasts/ninjas/mercs waiting until level 32 for their AoE abilities is a little rough Ninja/Beast movement speed for all the other pets, make ninjas/beast faster if you really want. Pets not keeping up is a pretty huge issue at all levels. My ninjas and beasts have no problems keeping up Necromancy > Enchant Undead > Projectile Vomit/Zombie Vomit: Increase those cone sizes. Currently 20(projectile) and 5(melee) degree arcs. holy shit. Thugs > Call Thugs > Arsonist > Molotov Cocktail: Increase the radius. Currently 5ft Thugs > Equip Thugs > Spit Fire: Increase the cone size, currently 30 degree arc Mercs > Tactical Upgrade > Assault Rifle Auto Fire (Soldier): Increase the cone size, currently 5ft arc Mercs > Spec ops: replace web nade with either toxic nade or area wide toxic nade. Mercs > Spec ops > flashbang: add some damage to it
  10. Consider going radiation emission and coloring everything Stormlike
  11. pistol/fire for blazing aura and hot feet while you are animating rain or hail, and to explain fire rounds pistol/ice for reasons, ice stomp just got some moderate damage added to it, and to explain ice rounds (corr) pistol/poison for poison, and to explain toxic rounds pistol/energy because minimalist secondary. all i used was BU and Energize pistol/time for that pbaoe cold burst after hail pistol/psi to have another cone attack to go with empty clips, and wail for another hail follow up
  12. fire/dev - caltrops fire/ice - frigid protection fire/tactical - glue arrow and later oil slick more dots dots dots dots omg dots BURN EVERYTHING fire/martial - reaction time In a team, the rain scatter is not as noticeable as tanks/brutes bring some punchvoke and others can slow down for you. but as a fire/fire blaster you still have fireball, breath and sword circle to do lots of the defeating And if you want to just be about rains, consider corruptors fire/TA - glue arrow and oil slick again. oil slick does not scourge fire/dark - dark pit -res and slow fire/storm - all my fire/storm does is freezing rain, steamy mist and tornado/lightning storm with KB to KD. much dot, much scourge, pure fun from posi to max level fire/time - slow patch early on and tons of other stuff later fire/traps - caltrops again, also acid mortar and other stuff
  13. my 6 slot blazing aura and dynamo 3 acc/dmg hami 2+++++ heal and 1+++++ endmod disagrees
  14. 1 slot lotg wonder. but otherwise no. nin is fairly easy to softcap
  15. WP/MA Storm Kick has a large def to all boost Regen scales better with tank HP Animations can be changed around to be more superlike Hell, my brutes hover around 80-85% s/l and 30% most else IOing for defense.
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