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Floride

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  1. This still isn't fixed so I made a simple 3 pic walk-through. I've gotten missions for this door from Sonata, Hard Luck, Jezebel, and even the Slot Machine.
  2. Not sure if this belongs in this thread but I finished a mission in the very north end of Nerva, then used Mission Teleporter to warp me to a mission on the south end of Nerva and I spawned inside a building looking at the inside of the mission door. I did a /loc in the screenshot to show where I was. I clicked on the doors, entered the mission, then exited the mission and spawned outside the mission doors as normal. Again I did a /loc.
  3. Both Blue and Red: Run back to the mission entrance. In the walls of rock to the left of the mission entrance is a hidden cave door. Once thru the cave door... at the first intersection turn right, go thru the lava/islands room, then at the next intersection turn left.
  4. Time to play my other favorite game - Mids Reborn!
  5. The GM's are posting about it on discord. Basically their ISP is doing it's own maintenance and it's interfering with the Homecoming servers. It's expected to last about 2 hours.
  6. If I enter RWZ thru my base porter, long range teleporter, or a Vanguard outpost there is no day job icon inside the RWZ Vanguard base. The hospital day job doesn't even appear in the Vanguard base hospital. BUT if I exit the Vanguard base into RWZ and re-enter the Vanguard base then both icons appear as/when they should. I have done this on multiple characters multiple times over multiple server restarts and it has been the same for at least a month now.
  7. These blatantly obvious badges were somehow overlooked back on live: 1) Screaming Demon badge: Defeat Wailer Lord, a villain found in the Defeat Wailer Lord mission from Johnny Sonata. (Bahomet has Demon Slayer, Snaptooth has Toothbreaker, but this very unique Elite Boss never had a badge? Really?) 2) Serenity Defined badge: You have felt the peace one only finds in the Atlas Park Atrium. (How was there never an exploration badge here?) Suggest somewhere about [-1090.5 611.2 839.4] 3) Dropped Hard badge: You were defeated from full health in a single shot. (Not an easy badge to achieve on some AT's, but achievable on all AT's) 4) Card Counter badge: You have won against the house too often for security to ignore and must earn money elsewhere. Logging out in the Golden Giza earns you an Infamy bonus, when you log back in, each time you complete a mission for a short time. 5) Super Soaker badge: You successfully stopped the Hellions from burning down 25 apartment buildings in Steel Canyon. (I don't think this badge is actually implementable, but one can dream) 6) Friendly Fire badge: You've dealt 100,000 damage while confused. (Confused teammates' damage dealt would also count towards this badge) These are just badges I strongly suggest: 1) Bragging Rights badge: You helped to defeat Jack in Irons in Warburg during the Halloween Event. (Defeating a GM while everyone are level 38 and at risk of other players is truly an accomplishment. I did this back on live once) 2) Parolee badge: After being defeated you tried to use the medi-porter but instead wound up in Jail a total of ten times. 3) Vu-Ja-De badge: The feeling as though you've never been here before. (Echo Plaza's center exploration badge) 4) Unruly badge: You have been inside the power-supression chamber in Echo Plaza. 5) Pick-Pocket badge: Steal an Ore Sample by defeating a player in Bloody Bay. 6) Squatter's Rites badge: Although earning many other badges, you achieved Level 50 with only a single Exploration badge (Thrill Seeker). Okay, maybe I went too far with that last one XD
  8. I broke into the "Jail". Jump down inside the crevice behind the jail (pic 1). From there you can TP underneath a rock in the crevice. You are now outside the map by being inside a rock. Run up inside the rock and then stand on top of the jail while still inside the rock. Then "/stuck" and TADA! You're in the jail (pic 2).
  9. I would like to suggest for the next one, given the state of the world atm AND the state of this great game -- UNCANCELLED.
  10. This may not pertain to your specific situation but may offer some insight. To repeat this bug: 1 enter a mission door that is one of the four doors inside the arachnos building in port oakes 2 complete the mission and exit the mission, returning to the interior of the port oakes arachnos building 3 from inside the building call the contact of the completed mission and grab the next mission 4 the next mission will do the same thing, pointing you to the entry doors of the arachnos building from both inside and outside the building. The workaround for this is to exit the arachnos building completely BEFORE calling the contact for the next mission. The solve for this if you get stuck in this door 'loop', is to either rezone or relog. Both have worked for me in the past.
  11. I'm now seeing the exact opposite effect of this. When I oneshot an enemy with Moonbeam, whether sniping or not, they die immediately when i hit the button, at the start of the animation. It almost looks like they are getting one-shotted by someone else before my attack animation even has a chance to play out. I tested this on the longest range snipe I could get with a full set of Sting of the Manticore. Sniping a flying enemy, they die while the shot is only halfway to them, and as they fall from the sky, the shot curves and follows them down.
  12. I was inspired to make a totally stereotyped list. Mostly loosely based on actual events. Enjoy! I only run +4/x8 says the Scrapper... - who kills the entire end room, but then realizes he also has to click a glowy somewhere in all those massive purple mobs he ghosted past. All four floors. - as the rest of the team replies "sure you do" while defeating all the 'blue' enemies in the first mission of the ITF he's leading. - who convinces you to set your Frostfire mission to this difficulty, then gets "real life" agro and has to log out. - with one of Snaptooth's Gnomes pounding on his head as he misses with every swing of his main weapon - the Nemesis Staff. - who is tanking Hamidon. Impressive, but he's lying. He hasn't actually run a mission in months. He's been mostly playing his other favorite video game - "Mids". - who unveils the truth of this statement by hitting his "Inner Inspiration" power every 15 minutes. - while his second account spams heals on him. - who conveniently leaves out "...on the Beta server". and... - while spinning around helpless in midair above Ghost Widow, as the Team Lead of this MO attempt types "WHO F**KIN CARES! HIT YOUR BASE MACRO! NOW!"
  13. Still having this issue for over 2 months now. It was only happening in solo missions but now it's also happening in task forces; As you can see from this pic all members of the TF (including the team leader) have "No Tasks" assigned in my missions window even while an AV is at half health in a Summer Blockbuster TF. My missions can be set in the nav bar outside of a mission (both inactive (yellow) and active (red) settings), but upon entering a mission the nav bar is wiped clean until an objective is triggered, like clicking the 1st of 4 glowies. However if after the 4 glowies the objective changes to "prepare for ambushes", it does so for the rest of the team but my nav bar goes blank again. I have to keep asking in team chat "what are we supposed to be doing now?" This is particularly frustrating to, say, a League Leader during a "Master Of" attempt. I really need this fixed.
  14. The Lost Cure temp power from the Montague Castanella arc 'Lost And Found' counts towards this if you use it only against bosses, but each "cure" won't apply to the total until the 'citizen' runs in or out of a door (leaves the area). The temp power comes loaded with 50 uses, so run the arc a second time through flashback and you'll get the badge basically 'one-shotting' Lost bosses. The level 15-19 common mission Get a sample of the Clockwork pistons offered by multiple Skyway contacts has a 'Box of Parts' object which provides a literal endless spawn of gears. Simply avoid damaging the Box of Parts (which is actually not a box, but a pile of brass rubble) and, at X/1 difficulty they will spawn 3 at a time every 10 or so seconds as long as you are near it. Be careful of AoEs damaging the rubble. The level 35-39 mission Find Paragon Protectors evidence from the Gordon Stacy arc 'Revenant Hero Project' spawns ONLY Paragon Protectors, even at X/8 difficulty. Huge mobs of only PP's. The mission Defeat source of Shivan attacks from Pilgrim in Ouroboros is ONLY Shivans (and an annoying Meteor), and if you rescue Mender Lazarus right away he will even tank them for you. The mission Defend the Base! from Levantera at X/8 difficulty spawns hundreds of them. I only need to reset the mission twice to get the badge. and one correction: They are Warwolves, not Werewolves. Werewolves exist in at least one Unai Kemen mission but do not count towards this badge because they are neither Council nor 5th Column aligned.
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