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Floride

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Everything posted by Floride

  1. This still isn't fixed so I made a simple 3 pic walk-through. I've gotten missions for this door from Sonata, Hard Luck, Jezebel, and even the Slot Machine.
  2. Not sure if this belongs in this thread but I finished a mission in the very north end of Nerva, then used Mission Teleporter to warp me to a mission on the south end of Nerva and I spawned inside a building looking at the inside of the mission door. I did a /loc in the screenshot to show where I was. I clicked on the doors, entered the mission, then exited the mission and spawned outside the mission doors as normal. Again I did a /loc.
  3. Both Blue and Red: Run back to the mission entrance. In the walls of rock to the left of the mission entrance is a hidden cave door. Once thru the cave door... at the first intersection turn right, go thru the lava/islands room, then at the next intersection turn left.
  4. Time to play my other favorite game - Mids Reborn!
  5. The GM's are posting about it on discord. Basically their ISP is doing it's own maintenance and it's interfering with the Homecoming servers. It's expected to last about 2 hours.
  6. If I enter RWZ thru my base porter, long range teleporter, or a Vanguard outpost there is no day job icon inside the RWZ Vanguard base. The hospital day job doesn't even appear in the Vanguard base hospital. BUT if I exit the Vanguard base into RWZ and re-enter the Vanguard base then both icons appear as/when they should. I have done this on multiple characters multiple times over multiple server restarts and it has been the same for at least a month now.
  7. These blatantly obvious badges were somehow overlooked back on live: 1) Screaming Demon badge: Defeat Wailer Lord, a villain found in the Defeat Wailer Lord mission from Johnny Sonata. (Bahomet has Demon Slayer, Snaptooth has Toothbreaker, but this very unique Elite Boss never had a badge? Really?) 2) Serenity Defined badge: You have felt the peace one only finds in the Atlas Park Atrium. (How was there never an exploration badge here?) Suggest somewhere about [-1090.5 611.2 839.4] 3) Dropped Hard badge: You were defeated from full health in a single shot. (Not an easy badge to achieve on some AT's, but achievable on all AT's) 4) Card Counter badge: You have won against the house too often for security to ignore and must earn money elsewhere. Logging out in the Golden Giza earns you an Infamy bonus, when you log back in, each time you complete a mission for a short time. 5) Super Soaker badge: You successfully stopped the Hellions from burning down 25 apartment buildings in Steel Canyon. (I don't think this badge is actually implementable, but one can dream) 6) Friendly Fire badge: You've dealt 100,000 damage while confused. (Confused teammates' damage dealt would also count towards this badge) These are just badges I strongly suggest: 1) Bragging Rights badge: You helped to defeat Jack in Irons in Warburg during the Halloween Event. (Defeating a GM while everyone are level 38 and at risk of other players is truly an accomplishment. I did this back on live once) 2) Parolee badge: After being defeated you tried to use the medi-porter but instead wound up in Jail a total of ten times. 3) Vu-Ja-De badge: The feeling as though you've never been here before. (Echo Plaza's center exploration badge) 4) Unruly badge: You have been inside the power-supression chamber in Echo Plaza. 5) Pick-Pocket badge: Steal an Ore Sample by defeating a player in Bloody Bay. 6) Squatter's Rites badge: Although earning many other badges, you achieved Level 50 with only a single Exploration badge (Thrill Seeker). Okay, maybe I went too far with that last one XD
  8. I broke into the "Jail". Jump down inside the crevice behind the jail (pic 1). From there you can TP underneath a rock in the crevice. You are now outside the map by being inside a rock. Run up inside the rock and then stand on top of the jail while still inside the rock. Then "/stuck" and TADA! You're in the jail (pic 2).
  9. I would like to suggest for the next one, given the state of the world atm AND the state of this great game -- UNCANCELLED.
  10. This may not pertain to your specific situation but may offer some insight. To repeat this bug: 1 enter a mission door that is one of the four doors inside the arachnos building in port oakes 2 complete the mission and exit the mission, returning to the interior of the port oakes arachnos building 3 from inside the building call the contact of the completed mission and grab the next mission 4 the next mission will do the same thing, pointing you to the entry doors of the arachnos building from both inside and outside the building. The workaround for this is to exit the arachnos building completely BEFORE calling the contact for the next mission. The solve for this if you get stuck in this door 'loop', is to either rezone or relog. Both have worked for me in the past.
  11. I'm now seeing the exact opposite effect of this. When I oneshot an enemy with Moonbeam, whether sniping or not, they die immediately when i hit the button, at the start of the animation. It almost looks like they are getting one-shotted by someone else before my attack animation even has a chance to play out. I tested this on the longest range snipe I could get with a full set of Sting of the Manticore. Sniping a flying enemy, they die while the shot is only halfway to them, and as they fall from the sky, the shot curves and follows them down.
  12. I was inspired to make a totally stereotyped list. Mostly loosely based on actual events. Enjoy! I only run +4/x8 says the Scrapper... - who kills the entire end room, but then realizes he also has to click a glowy somewhere in all those massive purple mobs he ghosted past. All four floors. - as the rest of the team replies "sure you do" while defeating all the 'blue' enemies in the first mission of the ITF he's leading. - who convinces you to set your Frostfire mission to this difficulty, then gets "real life" agro and has to log out. - with one of Snaptooth's Gnomes pounding on his head as he misses with every swing of his main weapon - the Nemesis Staff. - who is tanking Hamidon. Impressive, but he's lying. He hasn't actually run a mission in months. He's been mostly playing his other favorite video game - "Mids". - who unveils the truth of this statement by hitting his "Inner Inspiration" power every 15 minutes. - while his second account spams heals on him. - who conveniently leaves out "...on the Beta server". and... - while spinning around helpless in midair above Ghost Widow, as the Team Lead of this MO attempt types "WHO F**KIN CARES! HIT YOUR BASE MACRO! NOW!"
  13. Still having this issue for over 2 months now. It was only happening in solo missions but now it's also happening in task forces; As you can see from this pic all members of the TF (including the team leader) have "No Tasks" assigned in my missions window even while an AV is at half health in a Summer Blockbuster TF. My missions can be set in the nav bar outside of a mission (both inactive (yellow) and active (red) settings), but upon entering a mission the nav bar is wiped clean until an objective is triggered, like clicking the 1st of 4 glowies. However if after the 4 glowies the objective changes to "prepare for ambushes", it does so for the rest of the team but my nav bar goes blank again. I have to keep asking in team chat "what are we supposed to be doing now?" This is particularly frustrating to, say, a League Leader during a "Master Of" attempt. I really need this fixed.
  14. The Lost Cure temp power from the Montague Castanella arc 'Lost And Found' counts towards this if you use it only against bosses, but each "cure" won't apply to the total until the 'citizen' runs in or out of a door (leaves the area). The temp power comes loaded with 50 uses, so run the arc a second time through flashback and you'll get the badge basically 'one-shotting' Lost bosses. The level 15-19 common mission Get a sample of the Clockwork pistons offered by multiple Skyway contacts has a 'Box of Parts' object which provides a literal endless spawn of gears. Simply avoid damaging the Box of Parts (which is actually not a box, but a pile of brass rubble) and, at X/1 difficulty they will spawn 3 at a time every 10 or so seconds as long as you are near it. Be careful of AoEs damaging the rubble. The level 35-39 mission Find Paragon Protectors evidence from the Gordon Stacy arc 'Revenant Hero Project' spawns ONLY Paragon Protectors, even at X/8 difficulty. Huge mobs of only PP's. The mission Defeat source of Shivan attacks from Pilgrim in Ouroboros is ONLY Shivans (and an annoying Meteor), and if you rescue Mender Lazarus right away he will even tank them for you. The mission Defend the Base! from Levantera at X/8 difficulty spawns hundreds of them. I only need to reset the mission twice to get the badge. and one correction: They are Warwolves, not Werewolves. Werewolves exist in at least one Unai Kemen mission but do not count towards this badge because they are neither Council nor 5th Column aligned.
  15. The damage IS applying but it is being significantly delayed by a seperate second roll for critical damage. My 50 scrapper has Moonbean fully slotted with Sting of the Manticore. I was in melee with an almost dead Crey Power Tank when I fired it off at him point blank. It didn't miss but didn't do any damage either. So I stood there idle letting him swing at me as I watched his attacks in the Combat Logs: HIT Crey Power Tank! Your Moonbeam power had a 95.00% chance to hit, you rolled a 20.40. You hit Crey Power Tank with your Moonbeam for 338.83 points of Negative Energy damage. Crey Power Tank MISSES! Energy Punch power had a 14.30% chance to hit, but rolled a 18.59. Crey Power Tank MISSES! Whirling Hands power had a 13.03% chance to hit, but rolled a 89.71. Crey Power Tank MISSES! Energy Punch power had a 13.03% chance to hit, but rolled a 70.84. Crey Power Tank hits you with their Barrage for 11.32 points of Smashing damage over time. Crey Power Tank hits you with their Barrage for 10.53 points of Energy damage over time. Crey Power Tank MISSES! Barrage power had a 18.85% chance to hit, but rolled a 82.86. Crey Power Tank MISSES! Energy Punch power had a 20.12% chance to hit, but rolled a 76.42. Crey Power Tank MISSES! Barrage power had a 18.85% chance to hit, but rolled a 47.41. But THEN, after about 15 seconds of me merely standing there idle... he suddenly dropped dead: HIT Crey Power Tank! Your Moonbeam power had a 95.00% chance to hit, you rolled a 69.27. You hit Crey Power Tank with your Moonbeam for 331.76 points of Negative Energy damage. You hit Crey Power Tank with your Moonbeam for 331.76 points of Negative Energy damage [CRITICAL]. You hit Crey Power Tank with your Doublehit for 33.72 points of Smashing damage. You gain 9,029 experience and 10,835 infamy. My earlier 20.40 roll above was my Attack roll. The second 69.27 roll was my Critical roll. The Crey Tank initiated 7 attacks before my critical roll finally fired and let the game apply the damage. 7 attacks at approx 2 seconds per activation, thats about a 14 second delay between my Attack roll and my Critical roll. WOW.
  16. It all started about a month and a half ago and I don't know what caused it. Perhaps the Technician Naylor missions where the mission door is not a clickable door but a portal and you have to run thru it a couple times to enter his missions. Perhaps the Hardcase mission where the mission door is underneath ST Martial and I finally found the elevator to get there. Perhaps running Arena gladiator matches where, for the next 2 days "event does not exist" kept appearing in my chat window randomly for no reason. Perhaps using enterbasefrompasscode to exit missions instead of the blue button. Perhaps a combo of these or none of them, I really don't know. The Issue: I go to a mission door. The mission appears in the nav bar either in yellow or red (if "Select Task" was clicked), doesn't matter which (I've tested both ways). I enter the mission and the nav bar is... blank. If I immediately turn around and go out the door, the mission will be locked-in red like normal while outside the mission, but if I enter the mission again the nav bar will be blank again. Repeated entering and leaving provides the same results every time, All contacts, all missions. While inside a mission I can click on any mission I want in my missions list and they appear in the nav in yellow (see photos). I can switch between them changing which mission appears in the nav bar (again, see photos). I can even read the infos for all current missions listed by clicking the info button next to the mission name in the nav bar. The moment I accomplish any goals of the current mission (i.e. click the first of 4 glowies) then the proper mission title and objectives are locked-in red in the nav bar the way it should have been when I first entered the mission. If I exit the mission now and re-enter the mission, the mission/objectives will be locked-in red because I've accomplished part of the objectives already. Sometimes, like in escort missions, the nav bar will be blank until I simply draw agro from the mob guarding the hostage, or it will only be blank for a second after entering a mission because there's an ambush targeting me immediately after entering. When I complete a mission and hit the blue button or leave thru the door, the nav bar is again, always blank. Even if it should say "Return to Contact". The only exception to this is running Ouro Flashback missions. Those always execute as they should, with whatever the current mission/objective is always appearing red in the nav. I've rerun (thru Ouro) all the Naylor and Hardcase missions hoping to reset whatever is causing this, to no avail. This is only happening on my main character "Floride". All my other characters are fine and not experiencing this at all, I regressed this bug. I tried changing the costume to a generic costume pre-fab one, nothing. I deleted and re-downloaded installed Tequila, no change. I did a virgin install of Tequila on another PC running a fresh install of windows, still my main character has this issue while none of my others do. I've tried everything I can think of and my main character is still broken, with missions disappearing from his nav after entering missions. I think I'm the only one having this issue, but any suggestions would be greatly appreciated. As I stated, this has been the state of my main for a month and a half now.
  17. Yes. And I found out how to fix it. You need to edit the demofile in notepad. For some reason the april update added 3 too many costume parts to player characters. You need to delete the last three costume pieces 0 1 PARTSNAME none none none 00000000 00000000 0 1 PARTSNAME none none none 00000000 00000000 0 1 PARTSNAME none none none 00000000 00000000 You need to do this for ALL player characters in the demo. Then save it and it will play fine. If you look at any demos recorded prior to April, there are 28 "Partsname" lines. But now there are 31. Perhaps the devs are planning to implement new costume pieces?
  18. If you can't find the mission door in St Martial because the map marker is pointing to a spot below the city, here is why, and how to get around it. WHY: City Hall, Midnighter Clubs, Hospitals, Universities, Arachnos Buildings, the Crey building, The Giza, Portal Corp, etc... all have doors to enter them. But the interiors of these buildings are not actually on the other sides of their respective doors. The interiors are separate entities built FAR BELOW the city maps. So the doors to the buildings act more like portals than doors and warp you to these interiors. Some building interiors have mission doors in them. When this is the case, the game first points you to the building door. The building door warps you to the interior far below the map. Then the game points you to the mission door within the interior. In St Martial the zone event blocks the building door map marker and instead skips to showing you the mission door map marker inside the building's interior. HOW TO GET AROUND IT: From the southeast corner of AE in St Martial, head east until you find these stone gargoyles on a bridge. Find this gargoyle and you will find this elevator on top of a neighboring building. That's the building! From the gargoyle you can jump across and use the elevator to enter the building's interior far below the map which contains your mission door. If you miss the jump to the elevator and fall to the ground below, you will fall very close by the building's proper entry doors which you can also use.
  19. LOL, you think that's bad - the handicap parking space for the Kings Row police station is the one FuRTHEST from the door!
  20. Okay, here are specific directions. Start at the southeast corner of the AE building in St Martial. Head east up some wide stairs to a road. Keep heading east on the road. You will see a gargoyle on the right side of the road. Pass it and go to the 2nd roadside gargoyle. From that Gargoyle look south. There is a flat roof of a building, at the same level as the road your on. On that roof is an elevator which will take you took a dirty lobby. At this point the mission marker will actually be pointing to one of the doors in the lobby. Happy hunting! And your welcome.
  21. I know making demos is a niche group amongst us, but it'd be nice to have one thread were all things demo-related can be posted. For instance, demo playbacks don't play back audio so I'd post something like "Anyone else having audio issues?" before I'd bother the devs with it. While I'm on the subject, new demo files won't play at all since the April 7 update. I found the cause - 3 extra "PARTNAME" parameters added to every character. Delete the last 3 of a character and the demos play fine although for an MSR demo you'd have to do edit these 3 lines on every player character just to get the demo to playback. People love sharing their machinimas and raw files and vids. A Demo forum header would be awesome.
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