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Czerno Alpha

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  1. See Title. Trying to figure out where to put slots, what powers are necessary, which are needed and which are nice to have. I am currently Mu Mastery, SJ, Hasten and Leadership for secondary power sets. I'm also 44, so I still have two power selections left. I'm not interested in a min/maxed, proc heavy build, just one I could easily play solo or in a group and not have to think about what I'm doing too much. I play this game as a way to mindlessly relax after a hard work day.
  2. What is the general opinion on Radiation emission for Masterminds? I slapped together a bots/rad today and power leveled up to 26, and it seems to work, but is very heavy on the endurance. I think i might see better results when I have better IOs to play with and a fully upgraded team of minions. Thoughts on powers selection? Which powers are must-haves vs. works, but not necessary vs. don't take this it's a waste of a slot. Ways to make Radiation Infection and Enervating field more effective? I found these two debuffs (which seem to be the core of the power set) are very powerful, but with the speed that everything dies around me, they don't see much uptime. Also, mobs tend to run away from the source of the debuff, so I end up with one debuff enemy on one side of the room and the rest of the mob elsewhere. Accelerate Metabolism is still one hell of a team buff when I can manage to hit the whole team with it. Most seem like they want to run off and murder everything before the rest of the team shows up. Is fallout worth taking in the modern era of super rare defeats? Is Mutation worth using instead of some other rez that doesn't have negative effects? I know this set wasn't available to masterminds during live, so there's not much out there on it's usefulness for Masterminds. Hopefully our group mind can figure out ways to make it shine...
  3. I feel like you are taking too many powers in the Force Field tree. Why are you taking Force Bolt, Repulsion Bomb and Force Bubble? The last I can understand for the knockdown, but the other two are single target knockdown/knockback which you get no utility from after using Gravity Distortion/Distortion Field. I'm trying to figure out a workable PvE build for my controller. I quit playing live before the servers shut down and there's a lot of new stuff that I'm trying to wrap my brain around, so my questions here come from a place of trying to expand my knowledge. Sorry if I come off as a jerk for questioning your perfect builds =) PS: I do like your use of Ice Mastery. I think i need to respec and pick that one up instead of psionic mastery.
  4. Grav/FF was my main back in the day. Took me forever to get to max level, but I loved the journey. I remember when Singularity could summon more than one of the bastards. Utter chaos all around. I rolled up a Grav/Time for Homecoming. We'll see how it plays.
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