Jump to content

Rosewire

Members
  • Posts

    7
  • Joined

  • Last visited

Reputation

7 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This is a pretty simple one, the blasters deploy on the right arm, but not the left.
  2. I'm told that they're aware of the problem, and have it fixed internally, so it should be fixed when they push out the bug fix patch.
  3. So after the new costume creator dropped, we went to experiment and found some... interesting problems. When changing between costumes, the costumes don't seem to be updating properly, and (as near as we can tell) are carrying over parts from previous costumes where the new costume doesn't have a costume piece in that location. What we saw: What she saw: Then there was this weirdness: And i ran afoul of it too: In every case, it seemed as if it was keeping pieces from previous costumes and sticking them on the new ones. The person the glitch is happening to can't see it, but everyone else could. Zoning and relogging fixed the problem, but only until the next time someone changed costume.
  4. Ah, excellent. That was my only real concern in that regard, high level costume changes can be very expensive.
  5. When the costume changes hit live, what are the odds of them breaking existing costumes? If its likely, i'd like to suggest that people logging in should be given some free tailor tokens so that they can fix any broken costumes without having to blow huge amounts of Influence on it.
  6. While I don't know how feasible this is, they are currently beta testing unlinking the gloves and boots for asymmetrical designs. So it may be that this is something that could be done in the future? I have to admit, i wouldn't mind seeing this happen.
  7. Okay, so here's my suggestions as possible alternates: /Traps should change its t9 'suicide bomber' power into a buff. You throw it on your summoned minions like the upgrade powers, and then when they die they go bang. None of this trying to guess when you want to trigger it in the vain hope that it will be in the right position at the moment it goes off. To help keep it balanced, the damage dealt is dependent on the minion in question. Small minion = small damage and small AoE, scaling up at the higher tiers. Suggestion for Serum: make it an AoE aura, like an Empathy aura, that buffs all your minions at once, b ut not as strongly. That would be way more useful i think. Alternate idea for the Nanite Heal for Bots: make it a toggle that summons two little floating drones, like the Seeker Drones. The drones then automatically zap nearby Bots with a healing ray every once in awhile. Maybe allow them to heal the MM too, but at a reduced rate, and only if the bots are healthy. If you want to get really fancy, maybe expand that out to healing your allies too (again, at a reduced rate, and prioritizing the bots first).
×
×
  • Create New...