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Dauntless

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  1. Those don't count against each other? Sigh, you don't want to know how many years I've been getting it wrong. 😞
  2. Levelling up is annoying me with respect to the ranged DPS: you get the tier 1 burst and a narrow cone AOE in the buckshot, and that is it until the sniper attack at T8?!? Wow. But 5 slotted in both powers it at least keeps me busy. The endurance drain from using buckshot like it is a single target attack adds up in the lower levels. Ironically /arsenal is probably better paired with the more traditional control sets that are chok-full of middleton blasts to give controllers attack powers - I'm just used to leaning on assault for attacks and control sets for controls. I've wondered what it would be like to take the fighting pool and make a full melee attach chain, but not enough to try it yet. One thing I do appreciate in the late 20s thus far is a lot of the AOE controls are useful without additional slots, making it easier to focus slots on the holds and assault powers as I see fit. I'm drooling over hitting the volume of slots that come available in the 30s. I like playing the combo so far, soloing is interesting, but on a well equipped team I have a tendency to rely on flashbang (the AOE stun) because it is targeted, and most of the other AOEs are location targeted and that just takes too long. The plethora of location targeted AOEs is terribly helpful for ambushes and other dynamic encounters, many options for area control and denial.
  3. lol I put it all in the title. Saturday someone held an event to see how many Babbages they could queue up at once. Apparently the record was 28, and we only got to 17 or so. IDK, I'm just the hoi polloi. But it was fun. 😄 And I promised I'd upload the screenshot here.
  4. (*big snip*) Whoops, wrong thread. Sorry about the temporary threadjack. On topic: I just don't buy force user w/o a lightsaber. We need a laser assault set, with 2-3 hits from "laser sword". That'll do nicely.
  5. Do you find it helpful? How does it play? What are the perks? Any other observations?
  6. The worst part is I even replied in that thread. I still don't think the +1 mag is really helpful to us, but I was reading about the other aspects of hybrid last night and that is what got me thinking.
  7. I'll admit, this is an "underthought" topic for me, the hybrid slots. (You know, where under-thinking is the opposite of over-thinking). I usually just go assault, as it makes generic sense with no actual thought going into the process. On sizeable raids or over-powered teams I don't seem to see much of a need for control, just damage, which assault fits into nicely. For anyone who has actually thought through this slot and what it means to a dom build or two, what did you come up with? I'm curious.
  8. That is the secret sauce to a successful software development career right there.
  9. Dauntless

    New To Dom

    Sleep and fear can be broken by damage, everything else (immob, stun, confuse, hold) should be fine. Sleep is 100% removed by damage, you'll see this with mass hypnosis. The perk is without damage it does not cause aggro. A lot of newer AOE sleep effects reapply smaller duration sleep effects, which makes it play more like fear (in practice). Against higher level mobs, if you haven't slotted for sleep duration, you'll see them waking up for smaller fits of action even from those re-applying AOEs. Fear can be broken, ish. Damage will allow the scared mob to take an action but they get the fear affect reapplied to them after a second or two. If they are facing you they will likely fire off an attack, if they have to turn odds are they'll be scared again before they finish turning. It isn't 100% but it certainly cuts down on incoming damage. Enhancement choices depend on your build goals. I usually take both procs but I rarely take both sets.
  10. All of my doms at 50 are perma, I've never needed the additional magnitude. Perhaps if you went a different direction with a build it would be helpful. I usually reach for more damage, sometimes other stuff, but I've never seen a practical reason for me to try control.
  11. Personally, I thought it would be great being able to stack stuns with energy, but this ended up being my 5th /energy dominator and I just lost interest around the time gravity was getting good. One thing that was surprisingly annoying is energy has a lot of blasts and grav has a few powers that are more or less attacks - too many powers stepping on each other's toes for me. You are overwhelmed with middleton ranged attack choices. YMMV, it does allow you to quickly stack stun which is always fun. And grav has some great powers in it. I loved the idea and I still like my character concept - a mashup of a star-trek-esque red-shirt guy and Captain Fisby from The Teahouse of the August Moon.
  12. So I've been sitting here casting it, over and over again, and nobody told me to stop. Yikes! Thanks 😄
  13. Isn't there a macro to bubble the entire team in a single activation, instead of watching me cast 14 consecutive bubbles? I thought it was added post-homecoming but my search-fu is failing me.
  14. Never mind, I guess it does. I unslotted stamina, just the default slot in CA with an accuracy, and ran off to play with hydras in perez park for a while. 0.13 end/sec per hydra, the lower level critters ran in and out, but I usually had 5+ in range. It looks to take 2-3 seconds before the proc shows up on the combat attributes. On a more interesting side effect, it seems the regen and recovery procs fire at different rates and last different amounts of time. Well I guess I'm wrong then, it just doesn't feel like it helps much on teams that are steamrolling. And I guess that is probably why, it feels that way because I am never next to enough someones long enough to make a big difference.
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