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127 ExcellentAbout BazookaTwo
- Birthday April 3
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My first character was an AR/EM. That meant I had a serious love for punching things and sending them across the map. All the better if I slotted Knockback so I could you know, follow up with my ranged powers. We all follow the tank, so I would of course, also target through the tank. You can imagine the love I got.
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Bazooka Tooth was my signature on Live. He's an AR/EM blaster. He's not fully kitted out yet as far as Incarnates, but he's done otherwise. My other signature character is Iron Bow, my badger, who is an Archery/Ninja/Ninja Sentinel with Natural origin and no real travel power. I am now working on two signature SGs - one hero and one villain, with the original ATs the game had when CoH and CoV launched. The villain group is going to only do redside, and the Hero group will only do blueside, with the coolest bases I can muster for each.
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Also I'll add that you can use the superbase temp powers available to purchase with salvage to shore up various things, if you're planning ahead. And I would plan ahead for any solo AV fight.
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Brilliant. Did not realize that
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Untrue. You can still access the START Vendor in pocket D during a Task Force
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Ok, I apologize. That's surprising to me!
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All Contacts (except the ones that just dropped) Red
BazookaTwo replied to Snarky's topic in General Discussion
Thanks Snarky! -
I am leveling a Gravity/Arsenal Assault. The synergies are great because of Knockback! Propel + Buckshot, followed by An AOE Hold is sweet. I put FF Procs everywhere I can asap. This combo means a lot of recharge and early, which is what you want on a Dom. The Melee strikes are great too. It's easy to dispatch pesky Sorcerers quickly. Like any other grav build, I leave off crushing field until later in the build because it's just an aggro magnet if it's your opener. Wormhole is a decent opener though. Gonna enjoy setting up mines in solo missions, and learning to buckshot and propel mobs into mines behind them.
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Given an elbow strike in the real world is most definitely single target, what a silly idea.
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I think you have drank too much fluoride and boofed too many quartz crystals.
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What Is The First Thing You Are Going To Do In Issue 27 Page 7?
BazookaTwo replied to dtjunkie's topic in General Discussion
Started a new Dom with the Paragon Protector costume stuff! Grav/Arsenal Assault Dom named "Paragon Prolapser". 🙈 He will NOT be slotting any Sudden Accs. FF +rech Procs and Hasten...2 great kb cones early on...rifle butt power hit like a truck. Solo'd to 22 tonight and it was great. -
I'm glad that idiots are putting themselves out in the open. That didn't use to happen so often, except whenever an AR/EM blaster stood next to the Tank and power punched his target across the room. Wonder who that idiot was? Oh right, it was me.
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I just want the servers up again...
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I thought I would give the forums a run down on my latest creation…an archery/storm Corruptor. Dodgy Weather has been a concept in my head, and a character that I leveled quickly on a farm, and then parked for a few years. I haven’t had access to mids in a long time (I’m on a Macbook), so I’m sharing a power breakdown here, to see if anyone has any interesting tweaks. As it is, I’m quite happy with what he does and how he plays. I didn’t see many archery corrs on the forums, and I didn’t see ANY Archery/Storm. I know it’s not the most meta, min-max build but here’s a rough breakdown of a few stats, plus some explanations on power picks. Defense: Ranged Defense: 51.81% Energy/Negative Def: 45.88% AOE, Fire/Cold Defense: 44.62% Melee, S/L, Psi Defense: 37.12% Toxic Def 37.60% Resistance: S/L: 25% Fire/Cold: 30% Energy Resist: 26% Neg/Psi/Toxic: 11% Recharge*:160% (FF Procs change this in combat) Rech Resist: 15% Decent Hold resistance, but still gets held Damage Bonus: 40% toHit Bonus: 81% Range Bonus 15% Powerset breakdown Archery: Aimed Shot: Superior Malice of the Corruptor * 6 Fistful of Arrows: Superior Scourging Blast *3 (proc here), Artillery * 3 Blazing Arrow:Superior Scourging Blast *3, Gladiator’s Javelin (w/proc) *3 Ranged Shot: Experienced Marksman *2 (for range bonus), 4 Sting of the Manticore (w/ proc) Rain of Arrows: Superior Frozen Blast *6 Aim: Rech, Gaussian’s Proc Storm: Gale: Sudden Acc KB to KD Proc, Force Feedback +Recharge Proc Steamy Mist: Red Fortune*6 Snow Storm: End Reduc Freezing Rain: 1 Rech, 2 Achilles Heel (incl the proc) Hurricane: Sudden Acc KB to KD Proc, Dark Watcher’s Despair *4 (with the proc) Tornado: Overwhelming Force Proc, Force Feedback +Rech proc, Expedient Reinforcement (incl Proc)*4 Lightning Storm: Decimation Build-up Proc, Apocalypse *4 (with proc) Fitness Swift: 2 Fly Hurdle (1 Jump) Health: Numina’s Proc, Miracle Proc Stamina: Preemptive Optimization *6 Flight Hover: LotG +Rech Fly: Hypersonic Fly protection Evasive Maneuvers: LotG +Rech, Kismet +Acc Air Superiority: Touch of Death *4 Speed Super Speed: Thrust Proc Hasten: Rech * 2 Fighting Kick: Force Feedback +Rech proc Tough: Steadfast Protection *2 (Res/def and kb protection), Unbreakable Guard (Res and HP Proc), Impervious Skin (status prot), Gladiator (+def) Weave:LotG +Rech, Shield Wall Proc Leadership: Maneuvers:LotG +Rech, Reactive Defenses Proc) Assault: End Reduction Incarnates Cardiac Gravitic Ageless Ionic Assault (Doublehit) Overall, I have a corruptor meant to play at range, but able to dive in the pile if need be (with hurricane, Air superiority). The recharge in combat is ridiculous, and easily able to drop three lightning storms during Manticore’s last AV fights.I’m stealthy so that’s good, but I’m also pretty dang tough. Wishlist: If there was a way to add some hold resistance into this build without a major sacrifice elsewhere, then I’m all ears. I would also gladly skip Snow Storm for something else (Vengeance comes to mind).
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A Veteran Plays Levels 1 - 20: An Early Game Walkthrough
BazookaTwo replied to FFFF's topic in Guides
I never level until I have gotten the reward merits for atlas, sold those, and gotten the amplifiers. All three. They are cheapest at level 1 and well worth it.