Jump to content

BazookaTwo

Members
  • Posts

    322
  • Joined

  • Last visited

Everything posted by BazookaTwo

  1. Just throwing a theoretical, non maths based idea out there. What if defender's buff numbers were higher, and corruptor's debuff numbers were higher? Seems that would add balance?
  2. I want to ask specifically about pistols/time then because my proctastic (26 dmg% procs) time/pistols defender felt far superior to any of my pistols/ or /time Corruptors I've played.
  3. 42 and I now have Spirit Shark, Bile Spray, and Arctic Spray. I'm likely going to take Maneuvers and slot it up for the best bonuses, but honestly, this build is not about capping resists and defense. This build is about Damage, Recharge, and Regen for me, with all the handy debuffs that come with Rad and Leviathan pools. The extra ranged attacks help me to keep all the AOE going, all the time, which really softens up mobs. Which I can then finish off the hard targets with ST fillers. It feels good. Definitely makes a noticable DPS difference in a team. Even if I'm not the heaviest hitter, I hit the most targets of any melee on the team.
  4. You're assuming he has friends and/or a guild. I'd bet it's a closer guess he solos and hasn't ever turned up the difficulty settings to see how hard it can be made as is.
  5. Now level 36, and since it fits my character I ended up taking Leviathan Pool, because a character named Bum Fight absolutely needs [Bile Spray]. Honestly, This is turning out to be my favorite melee character.
  6. Ground Zero secondary is currently showing no detailed info on the enhancement screen, nor in the icon info window.
  7. I'm playing one of these. I don't have a build cobbled together, but here's a mini-guide to how I am approaching it. I'm leveling Bum Fight on Excelsior, the old fashioned way. No farming on this guy as it's just too much fun on the way to 50. So far I'm level 27, and the way StJ plays early on is you want your AOEs recharging as fast as possible. Street Justice: I use what I call 'kb rules' on this character. Meaning I slot Force Feedback Recharge as many places I can (currently three. Four if you have Kick from Fighting). Add Hasten and LotG procs to this build later on, and you can really push recharge. I also pepper in 2* the kb set with a smashing proc, for the 1.5% dmg bonus ( 6% damage ). I think stacking these easy set bonuses with Assault (10% dmg) and the Brute AT damage bonuses goes a long way. Once you have uppercut, I imagine you can also make a really good ST chain. The level 50 build I'd drop those 1.5 damage bonuses for Rare Melee sets and Brute ATO bonuses. Radiation: It's all about the Regen and the AOE heal early on as this helps you stay standing. I want that heal to recharge as much as possible, and will frankenslot Heal/Absorb/Recharge so it's popping often. Pre-Hasten, this is my autofire (ctrl+click) power. Beta Decay is super cool. I slap a Stun proc in it early for mitigation, but I see it can take all sorts of juicy procs. Because of that, I wouldn't slap a lot of recharge on this power, but it's great. The rest of early /Rad is really just basic Resist slotting. You can easily slot the 2 +Def Procs in here somewhere. I would probably slot a Kismet for Acc early on in Combat Jumping, and a Scaling Resistance in a second slot. This is a build that likes Regen, so 2 LotG procs *5 is also handy... As well as all the heal procs you can throw at the build. I might even be tempted to focus on Regen/Healing over Defense caps here. Overall it should be no problem stacking a healthy Resist/Regen/Defense combo package here, without resorting to stupid expensive purple set bonuses. Pools: So far it's looking like: Fighting: Kick, (maybe) Boxing, Tough, Weave, Cross Punch - Cross Punch also does the KB damage bonus/Force Feedback +Recharge thing. K/B/CP = Cross Punch hits Harder. You can also slot some S/L bonuses with Kinetic Combat. Speed: Hasten, (maybe) Super Speed Jumping: Combat Jumping, (maybe) Super Jump, (maybe) Spring Attack (kb bonuses again a fifth time)...probably not though. Leadership: Maneuvers, Assault, Vengeance. Epic: Not really sure here, player's choice. Accolades: Musculature Alpha Degenerative/Reactive Interface Mighty/Void/Vorpal Judgement Ageless Destiny Melee Hybrid
  8. Be thankful you don't have options! Sheesh...imagine having CHOICES it would be AWFUL
  9. Problem for me is I am a kindergarten teacher in real life. So I have zero tolerance for nonsense in game.
  10. I completely disagree with this, but then, I always start my blast sets with a ST, then a cone/AOE. By the time you get Tide Pool, you can have 3-4 slots in Whitecap. It's great cheap recharge, and mitigation. I'm playing a Marine/Storm Blast/Soul Mastery Defender. Tide Pool and Storm Cell together are like a mister on a hot day in Vegas. Usually my chain is Storm Cell/Tide Pool, Storm Cell, Chain Lightning, Jet Stream, then Whitecap. Then I Jump backwards and hit Jet Stream and snipe whatever is still standing.
  11. I think I ran Posi 1 with you yesterday? I'm running a Marine/Storm Def
  12. I was derping and in the S/L farm 😛
  13. America's Angel's farms are now unplayable for my Spines/Fire brute, and I'm pretty freaked out about it. Can I get a rundown on why being fire-capped isn't enough anymore? what the hell???
  14. For that matter, Clockwork blaster glove exists. Give us the option to use those to replace ranged weapons.
  15. All things considered. And I know that's broad. Generally what's the MM combo known to clear maps the fastest? Is this a ridiculous question? Maybe. Just trying to fish for opinions and data. How would you design for such a build?
  16. Seems fun... I'mma roll it up on live. I'll probably curse along the way but I like a challenge. 🤣
  17. I get kd protection from Steadfast/Zephyr. Skipping Assassin's strike because there's NO KICK ANIMATION. I took Spring Jump, and Kick/Boxing/Cross Punch (to maximize Kick, and some Bonuses). even muled Brawl with Kinetic Combat. My Melee Defense is 47.5 with Defensive off. But my damage Bonus with all Adaptations off is 28.50. I have loads of regen/heal happening. End isn't a problem anyway, but I might run Efficient adaptation anyway.
  18. I'm now building a MA/Bio stalker on test. Getting stupid and skipping Assassin's Strike and Environmental Adaptation. Taking Placate because Crits from Hide are still handy. We'll see how it plays on Test. If it's fun at 50, I'll give it a go.
  19. Technically, but it's not leaving a lot of other options. I should add that any power that has a kick animation is welcome to be considered.
  20. I am looking to find out,across all archetypes, who has the most damaging kicks? I'll probably use this knowledge to make something really stupid. So help a brother out?
  21. Beta server building method...and tis is a new approach for me, but I liked it. Using auto level, step to milestone levels for the character. Ymmv but for me that's 7, 17, 22, 35, 44, and 50. Outfit the enhancements the best you can along the way, saving screenshots. You now have a roadmap, and an idea of the pain points as you build out Just last night I did this with a Pistols/Devices blaster. Early on I made the decision I wanted to prioritize End Recovery Bonuses, then Damage, then Def/Resist. I made these decisions by exploring slot bonuses and sticking to my arbitrary "flavor rules" for this character. In this case that meant no "super" travel powers outside of Infiltration and Combat Jumping. It Ended up being very AOE centric as well. This morning I joined a PUG in PI and said toon is now 22. I need to kit him out, but I know if I exemp down, what I can go for as essential for making it workable.
  22. There's a random builder?!? Cool.
  23. Look at you, completely missing my point. Go you.
  24. Agreed, leave farmers alone. Don't like it don't do it. Don't like incessant requests? Ignore the person. Easy
×
×
  • Create New...