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Acidstorm

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  1. The formula again Right, I get that. That gives 1.41% (rounded up). Yet, when I looked at all my toggles and added them up it came out to 1.55 end/sec, not 1.48, so it's .07 off, unless those numbers are rounded when looking at the details on the powers in your enhancement screen, because they don't show more than two decimal places? So, I think there is another part to the equation. I'm currently at 1.58 end/sec. so 1.58-5% = .08. 1.58 - 8 = 1.5. Looks like you have to take anything over 100 end off your total end/sec before doing the percentage to get it correct. 1.5/105 = 0.01428 x 100 = 1.428, or 1.43% rounded up, and that's what I'm currently at in the combat stats. 1.43% with 1.50 end/sec drain.
  2. The formula again Right, I get that. That gives 1.41% (rounded up). Yet, when I looked at all my toggles and added them up it came out to 1.55 end/sec, not 1.48, so it's .07 off, unless those numbers are rounded when looking at the details on the powers in your enhancement screen, because they don't show more than two decimal places?
  3. LOL it clearly is. Look at the numbers in the parentheses. Why show a final number calculated on that extra 5 endurance I have, which is 5% over 100 end? Your toggles cost a total of 1.48 end per second. That is 1.41% of your max endurance per second. That's what that's showing. I realize that. So, I'm gonna get my 'static' cost and see what they total, because I believe they total 1.41 end/sec. If they do, it's actually costing more end to run them based on the extra endurance. Ok, so it appears it's 1.55 end per sec which works out to be 1.48% of 105. When I had looked at this before the numbers that were added up didn't make sense. They could just show the static numbers instead. That would be easier to figure out since it's not very clear how it works. They are showing the static numbers. That's the number in parentheses. I added up my end cost of toggles it was 1.55 end / sec, which is 1.48% of 105 end. So if it's not 1.48% and just 1.48, that's .07 end off does that have to do with the ultimate end recovery in the list? Just not understanding the formula. It's helpful to know exactly how they do that, so I can build end-efficient characters. Or is that perhaps the game rounding some numbers up since it only shows end cost with two decimal places?
  4. Right, look at my previous post. I realize that now. First time I looked at that the numbers didn't add up right. Anyhow, they should just show the static cost instead. But now I see HOW they get to that percentage, it just makes it appear it's actually consuming more. Anyone not familiar with the formula could come to the same results.
  5. LOL it clearly is. Look at the numbers in the parentheses. Why show a final number calculated on that extra 5 endurance I have, which is 5% over 100 end? Your toggles cost a total of 1.48 end per second. That is 1.41% of your max endurance per second. That's what that's showing. I realize that. So, I'm gonna get my 'static' cost and see what they total, because I believe they total 1.41 end/sec. If they do, it's actually costing more end to run them based on the extra endurance. Ok, so it appears it's 1.55 end per sec which works out to be 1.48% of 105. When I had looked at this before the numbers that were added up didn't make sense. They could just show the static numbers instead. That would be easier to figure out since it's not very clear how it works.
  6. LOL it clearly is. Look at the numbers in the parentheses. Why show a final number calculated on that extra 5 endurance I have, which is 5% over 100 end?
  7. No, this isn't the case. The percentage shown and the actual end/sec is in the parentheses. That's based on my toggles. Power activation doesn't show, but I'd be curious if that is a static cost or if they are % based as well. This is why I brought this suggestion to the devs, because it seems wrong done this way. Yes, we do get more end per second back, as you can see in the screen cap, it's more, which makes sense. But powers costing more does not.
  8. It's not a static cost. look at your combat attributes. It'll show your % then in parentheses the actual cost. I'll get a screenshot and edit this. EDIT: Added a screenshot below. As you can see my end consumption is 1.41% end/sec (1.48%) end/sec based on 105 endurance. It was worse when I had 112 end. I respeced out of the energy pool and lost the 7 extra endurance. Also, my AT is Brute - Spine / Fire. Not that it seems to matter as any of the ATs that I have extra endurance it's calculated the same way.
  9. I've noticed endurance is percentage based. As I've gotten increased endurance from the Atlas medallion, and epic power pool, when I looked at my stats, I saw that my powers were consuming more end/second than they should because of it being based off percentage rather than a straight total. So, my powers are costing me about .17 end per second more than they should be. Granted, I gain more end/second back in regeneration, but the current system feels more like a punishment for gaining more total endurance. It makes sense to gain more end/sec back if you have a higher total endurance pool, but a higher cost for your toggles, not really. They should be a static cost, not percentage based. .17 end/second may not sound like much, but that's almost a whole other toggle worth of end being drained simply because of a higher total endurance.
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