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RabbitUp

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  1. I don't understand the Telekinesis cooldown increase. The power now has two uses, you either keep the toggle rolling for an AoE immob, or you "consume" it for AoE damage. Both are things the set lacked and are very appreciated. However, it is gated behind an enormous cooldown. Either way you use it, we are talking about an immob that does no damage in exchange for the mob grouping utility, when other sets (except Illusion) get a spammable immob that does damage and has bigger radius. Or a total of more than 3s of animation for 70(dom)/80(troll) damage. Neither warrantee a 120s cd imo.
  2. And when that happens, please have a Minimal FX option, I really want to combine it some path auras.
  3. Domination has a 200s cd, bar or no bar.
  4. Mind/Nrg was my dom combo on live, and what go me into the class. Very solid for levelling (Mind being an early blooming sets makes up for Nrg being on the slow side) and solo play, but Kb is annoying when playing with teams unless you adjust your attack chain or put a couple Sudden Accel IOs in your powers (non-Mind sets can technically also use their immob powers, but this combo can't) My personal favourite on HC is Dark/Psi. Dark has great ST damage, valuable -tohit both for debuffing and proc opportunities, and neg energy being the least resisted damage type makes up for psi's psionic damage issues. Psi on the other hand has nice fast animations, the best PBAoE (mainly due to the increased target cap) and Drain Psyche is a monster of a power; it can put you at the regen cap on its own, fix any and all end issues and the -500% regen is invaluable when fighting AVs.
  5. When it comes to ST damage, there's something that I find is often overlooked. ST damage really only matters against beefy targets like AVs and in that case, instead of just pure dps, /Psi has access to Drain Psyche's -500% regen, which is how much sets like Cold, Dark and Thermal get in their debuffs. The set also features some very fast animations, which makes for great dpa, including the fastest snipe (1s, tied with Martial).
  6. Supposedly the game is balanced around SOs, but is there a purpose in playing a dom if you don't have perma-dom? At that point, it's like playing a bad blapper, especially if you take the new blaster secondaries into consideration (the ones with the 90s aoe stun/hold). Basically you trade the burst damage and nuke for some mez protection uptime. Of course, there's the whole topic of the role of CC in the endgame, but that's for a different time. Without a large scale rework, why not make it so that the bar empties when you activate Domination, instead of when it expires? For a permadom, it won't change anything, but for any other build, you can start building your bar up again asap, instead of adding another pseudocooldown to the power. It also makes it so that you don't get so severely punished if you are only a couple seconds off of refreshing Domination, as a few seconds of downtime is hardly an issue compared to losing your whole bar.
  7. Personally I always try to go to Ouro, Cosmic hub or some other small zone instead of a big city before a respec. I've been burned before trying to respec in Atlas and PI, that I avoid big cities altogether now. I don't know if that's a factor, or I've been unintentionally doing what Faultline suggested (zoning before a respec), but so far it has worked for me. Can't you contemplate while on mids? xD It's what I'm doing, I spent hours on a build beforehand, but I go to respec fully prepared. I've had too much time wasted going back and forth trying to fit a specific power at a certain level range for exemplaring purposes, that I don't risk it anymore.
  8. What a welcome surprise when I logged on again after a while, to find that this is now a thing. In my case, it was symmetry I was actually going for, and I've finally been able to role this scarecrow toon I wanted to play since live. You guys made my Halloween :)
  9. My Ill/ toon will forever love this patch, and I will be eternally grateful to the dev team 🤗 Now, if only Spectral Terror could also be fixed to accept Accurate ToHit Debuff sets, that would be the best.
  10. There would be something fundamentally wrong with the game if that description was accurate.
  11. Spcetral Terror can take ToHit Debuff IOs, but not Accurate ToHit Debuff. Since it takes accuracy slotting and the attack it uses requires a hit-check, shouldn't it be able to slot both?
  12. This is the one thing I wanted the most back on live. I love Illusion, but the generic tight-wearing dudes didn't really fit with my concept.
  13. I have to say Traps offers the best synergy. It does lack Rad's +rech, but you have Cold's stackable -res/-def, an immob for AVs (also useful for containment during the early levels), the strongest -regen in the game that also doubles as a potent AoE hold, and huge +def from Force Field Generator to easily softcap yourself to anything. It's also the most consistent set, because you don't run the risk of getting screwed by hitchecks. All other debuff sets have long cooldown debuffs that can miss, while Traps' Poison Trap is autohit. I don't agree with the setup time argument; in a team, an Acid Mortar is all the setup you need. The real downside is that you can't use Hover as easily, but that's less of a problem when you are softcapped. Edit: How could I forget, you also get mez protection from FF Generator.
  14. There are 4 storylines in Praetoria, 2 for each faction. Resistance was Warden (the "good" guys) and Crusader (the extremists), and Loyalists have Responsibility (the "good" guys) and Power (fame and glory). Each storyline is further divided into 3 chapters (one for each city), so 12 story arcs in total. To access the extremist side of each faction (Crusader/Power), you have to have the corresponding alliance, so if you want to experience the whole story, some alliance-hopping is necessary. Furthermore, because there's some clashing story threads where you end up killing NPCs that serve as contacts for other story arcs, you have to do some stories in a certain order. Here's an excellent guide on goldside: https://paragonwiki.com/wiki/Tyger's_Praetoria_Full_Content_Run_Guide
  15. Random names I tried, a few I picked up myself, but I will give to anyone who wants them. If /getglobalname returns "Hitback" to any of these, that's me, feel free to contact me here or in-game. Ron Rob School Hospital Centre Picture Photograph Seller Salesman Family Fold Pose Start Redshirt Lasso Scientific Childish Fullbloom/Full-Bloom Scammer Ghoster Brew First-Timer Colonist Avenue Roller Jubilant Fibre Cream Disc Prophetic Novelist Metalwork Sibling Side Smart Brainy Different Difference
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